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Add compatibility to vcpkg buildsystem (#8317)
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206
README.md
206
README.md
@ -284,165 +284,77 @@ Library specific options:
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VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
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XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
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ZLIB_DLL - Only on Windows; path to zlib1.dll
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ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
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ZLIB_INCLUDE_DIR - Directory that contains zlib.h
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ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
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ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
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### Compiling on Windows
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* This section is outdated. In addition to what is described here:
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* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
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* If you wish to have sound support, you need libogg, libvorbis and libopenal
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### Requirements
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* You need:
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* CMake:
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http://www.cmake.org/cmake/resources/software.html
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* A compiler
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* MinGW: http://www.mingw.org/
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* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
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* Irrlicht SDK 1.7:
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http://irrlicht.sourceforge.net/downloads.html
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* Zlib headers (zlib125.zip)
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http://www.winimage.com/zLibDll/index.html
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* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
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http://www.winimage.com/zLibDll/index.html
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* SQLite3 headers and library
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https://www.sqlite.org/download.html
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* Optional: gettext library and tools:
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http://gnuwin32.sourceforge.net/downlinks/gettext.php
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* This is used for other UI languages. Feel free to leave it out.
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* And, of course, Minetest:
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http://minetest.net/download
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* Steps:
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* Select a directory called DIR hereafter in which you will operate.
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* Make sure you have CMake and a compiler installed.
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* Download all the other stuff to DIR and extract them into there.
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("extract here", not "extract to packagename/")
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* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
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* NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
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source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
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binaries into "sqlite3" directory, and generate sqlite3.lib using
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command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
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* All those packages contain a nice base directory in them, which
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should end up being the direct subdirectories of DIR.
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* You will end up with a directory structure like this (+=dir, -=file):
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-----------------
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+ DIR
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* zlib-1.2.5.tar.gz
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* zlib125dll.zip
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* irrlicht-1.8.3.zip
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* sqlite-amalgamation-3130000.zip (SQLite3 headers)
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* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
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* 110214175330.zip (or whatever, this is the minetest source)
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+ zlib-1.2.5
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* zlib.h
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+ win32
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...
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+ zlib125dll
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* readme.txt
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+ dll32
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...
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+ irrlicht-1.8.3
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+ lib
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+ include
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...
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+ sqlite3
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sqlite3.h
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sqlite3ext.h
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sqlite3.lib
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sqlite3.dll
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+ gettext (optional)
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+bin
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+include
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+lib
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+ minetest
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+ src
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+ doc
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* CMakeLists.txt
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...
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-----------------
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* Start up the CMake GUI
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* Select "Browse Source..." and select DIR/minetest
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* Now, if using MSVC:
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* Select "Browse Build..." and select DIR/minetest-build
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* Else if using MinGW:
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* Select "Browse Build..." and select DIR/minetest
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* Select "Configure"
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* Select your compiler
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* It will warn about missing stuff, ignore that at this point. (later don't)
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* Make sure the configuration is as follows
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(note that the versions may differ for you):
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* Visual Studio 2015 or newer https://visualstudio.microsoft.com
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* CMake https://cmake.org/download/
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* vcpkg https://github.com/Microsoft/vcpkg
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* git https://git-scm.com/downloads
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BUILD_CLIENT [X]
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BUILD_SERVER [ ]
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CMAKE_BUILD_TYPE Release
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CMAKE_INSTALL_PREFIX DIR/minetest-install
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IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
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RUN_IN_PLACE [X]
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WARN_ALL [ ]
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ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
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ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
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ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
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GETTEXT_BIN_DIR DIR/gettext/bin
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GETTEXT_INCLUDE_DIR DIR/gettext/include
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GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
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GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
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### Compiling and Installing the dependencies
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* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
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right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
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SQLITE3_LIBRARY manually.
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* If you want to build 64-bit minetest, you will need to build 64-bit version
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of irrlicht engine manually, as only 32-bit pre-built library is provided.
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* Hit "Configure"
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* Hit "Configure" once again 8)
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* If something is still coloured red, you have a problem.
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* Hit "Generate"
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If using MSVC:
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* Open the generated minetest.sln
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* The project defaults to the "Debug" configuration. Make very sure to
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select "Release", unless you want to debug some stuff (it's slower
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and might not even work at all)
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* Build the ALL_BUILD project
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* Build the INSTALL project
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* You should now have a working game with the executable in
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DIR/minetest-install/bin/minetest.exe
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* Additionally you may create a zip package by building the PACKAGE
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project.
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If using MinGW:
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* Using the command line, browse to the build directory and run 'make'
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(or mingw32-make or whatever it happens to be)
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* You may need to copy some of the downloaded DLLs into bin/, see what
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running the produced executable tells you it doesn't have.
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* You should now have a working game with the executable in
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DIR/minetest/bin/minetest.exe
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It is highly recommended to use vcpkg as package manager.
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### Bat script to build Windows releases of Minetest
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#### a) Using vcpkg to install dependencies
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This is how we build Windows releases.
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After you successfully built vcpkg you can easily install the required libaries.
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```powershell
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vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
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```
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`curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
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set sourcedir=%CD%
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set installpath="C:\tmp\minetest_install"
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set irrlichtpath="C:\tmp\irrlicht-1.7.2"
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`openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
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set builddir=%sourcedir%\bvc10
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mkdir %builddir%
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pushd %builddir%
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cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
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if %errorlevel% neq 0 goto fail
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popd
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echo Finished.
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exit /b 0
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`freetype` is optional, it allows true-type font rendering.
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:fail
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popd
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echo Failed.
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exit /b 1
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`luajit` is optional and replaces the integrated lua interpreter with a faster just in time interpreter
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There are other libaries that are optional, but are not tested if they can build and linked correctly.
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`--triplet` specify the target triplet e.g. x64-windows x86-windows
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#### b) Compile the dependencies on your own
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This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
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### Compile Minetest
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#### a) Using the vcpkg toolchain and CMakeGUI
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1. Start up the CMake GUI
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2. Select "Browse Source..." and select DIR/minetest
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3. Select "Browse Build..." and select DIR/minetest-build
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4. Select "Configure"
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5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
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6. Choose "Specify toolchain file for cross-compiling"
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7. Click "Next"
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8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
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9. Click Finish
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10. Wait until cmake have generated the cash file
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11. If there are any errors, solve them and hit "Configure"
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12. Click "Generate"
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13. Click "Open Project"
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14. Compile Minetest inside Visual studio.
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#### b) Using the vcpkg toolchain and the commandline
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Run the following script in Powershell:
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```powershell
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cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
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cmake --build . --config Release
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```
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Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
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#### c) Using your own compiled libaries
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**This is outdated and not recommended**
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Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
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### Windows Installer using WIX Toolset
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@ -1,19 +1,16 @@
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mark_as_advanced(CURL_LIBRARY CURL_INCLUDE_DIR)
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find_library(CURL_LIBRARY NAMES curl)
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find_library(CURL_LIBRARY NAMES curl libcurl)
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find_path(CURL_INCLUDE_DIR NAMES curl/curl.h)
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set(CURL_REQUIRED_VARS CURL_LIBRARY CURL_INCLUDE_DIR)
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if(WIN32)
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find_file(CURL_DLL NAMES libcurl-4.dll
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PATHS
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"C:/Windows/System32"
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# If VCPKG_APPLOCAL_DEPS is ON, dll's are automatically handled by VCPKG
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if(NOT VCPKG_APPLOCAL_DEPS)
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find_file(CURL_DLL NAMES libcurl-4.dll libcurl.dll
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DOC "Path to the cURL DLL (for installation)")
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mark_as_advanced(CURL_DLL)
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set(CURL_REQUIRED_VARS ${CURL_REQUIRED_VARS} CURL_DLL)
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endif()
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endif()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(CURL DEFAULT_MSG ${CURL_REQUIRED_VARS})
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find_package_handle_standard_args(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR)
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@ -43,6 +43,7 @@ else()
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/usr/local/include/irrlicht
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/usr/include/irrlicht
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/system/develop/headers/irrlicht #Haiku
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PATH_SUFFIXES "include/irrlicht"
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)
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find_library(IRRLICHT_LIBRARY NAMES libIrrlicht.so libIrrlicht.a Irrlicht
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@ -56,6 +57,8 @@ endif()
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# On Windows, find the DLL for installation
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if(WIN32)
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# If VCPKG_APPLOCAL_DEPS is ON, dll's are automatically handled by VCPKG
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if(NOT VCPKG_APPLOCAL_DEPS)
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if(MSVC)
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set(IRRLICHT_COMPILER "VisualStudio")
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else()
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@ -66,6 +69,7 @@ if(WIN32)
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"${IRRLICHT_SOURCE_DIR}/bin/Win32-${IRRLICHT_COMPILER}"
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DOC "Path of the Irrlicht dll (for installation)"
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)
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endif()
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endif(WIN32)
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include(FindPackageHandleStandardArgs)
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@ -19,6 +19,16 @@ FIND_PATH(LUA_INCLUDE_DIR luajit.h
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/opt
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)
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# Test if running on vcpkg toolchain
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if(DEFINED VCPKG_TARGET_TRIPLET AND DEFINED VCPKG_APPLOCAL_DEPS)
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# On vcpkg luajit is 'lua51' and normal lua is 'lua'
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FIND_LIBRARY(LUA_LIBRARY
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NAMES lua51
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HINTS
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$ENV{LUA_DIR}
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PATH_SUFFIXES lib
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)
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else()
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FIND_LIBRARY(LUA_LIBRARY
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NAMES luajit-5.1
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HINTS
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@ -32,6 +42,8 @@ FIND_LIBRARY(LUA_LIBRARY
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/opt/csw
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/opt
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)
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endif()
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IF(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/luajit.h")
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FILE(STRINGS "${LUA_INCLUDE_DIR}/luajit.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"LuaJIT .+\"")
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@ -176,7 +176,7 @@ option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE)
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set(USE_LEVELDB FALSE)
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if(ENABLE_LEVELDB)
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find_library(LEVELDB_LIBRARY leveldb)
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find_library(LEVELDB_LIBRARY NAMES leveldb libleveldb)
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find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
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if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
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set(USE_LEVELDB TRUE)
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@ -251,23 +251,12 @@ if(WIN32)
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set(PLATFORM_LIBS ws2_32.lib version.lib shlwapi.lib ${PLATFORM_LIBS})
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# Zlib stuff
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set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
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CACHE PATH "Zlib include directory")
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set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
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CACHE FILEPATH "Path to zlib library (usually zlibwapi.lib)")
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set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
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CACHE FILEPATH "Path to zlib DLL (for installation)")
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set(ZLIBWAPI_DLL "" CACHE FILEPATH "Path to zlibwapi DLL")
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set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
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CACHE PATH "irrlicht dir")
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if(USE_FREETYPE)
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set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
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CACHE PATH "freetype include dir")
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set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
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CACHE PATH "freetype include dir")
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set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
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CACHE FILEPATH "Path to freetype247.lib")
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endif()
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find_path(ZLIB_INCLUDE_DIR "zlib.h" DOC "Zlib include directory")
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find_library(ZLIB_LIBRARIES "zlib" DOC "Path to zlib library")
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# Dll's are automatically copied to the output directory by vcpkg when VCPKG_APPLOCAL_DEPS=ON
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if(NOT VCPKG_APPLOCAL_DEPS)
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find_file(ZLIB_DLL NAMES "zlib.dll" "zlib1.dll" DOC "Path to zlib.dll for installation (optional)")
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if(ENABLE_SOUND)
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set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
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set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
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@ -277,6 +266,8 @@ if(WIN32)
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if(USE_LUAJIT)
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set(LUA_DLL "" CACHE FILEPATH "Path to lua51.dll for installation (optional)")
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endif()
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endif()
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else()
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# Unix probably
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if(BUILD_CLIENT)
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@ -703,12 +694,6 @@ else()
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set(OTHER_FLAGS "${OTHER_FLAGS} -Wsign-compare")
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endif()
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if(WIN32 AND NOT ZLIBWAPI_DLL AND CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(OTHER_FLAGS "${OTHER_FLAGS} -DWIN32_NO_ZLIB_WINAPI")
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message(WARNING "Defaulting to cdecl for zlib on win32 because ZLIBWAPI_DLL"
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" isn't set, ensure that ZLIBWAPI_DLL is set if you want stdcall.")
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endif()
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if(MINGW)
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set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads -fexceptions")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DWIN32_LEAN_AND_MEAN")
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@ -736,6 +721,26 @@ endif()
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# Installation
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if(WIN32)
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if(VCPKG_APPLOCAL_DEPS)
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# Collect the dll's from the output path
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install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Release/
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DESTINATION ${BINDIR}
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CONFIGURATIONS Release
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FILES_MATCHING PATTERN "*.dll")
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install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Debug/
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DESTINATION ${BINDIR}
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CONFIGURATIONS Debug
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FILES_MATCHING PATTERN "*.dll")
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install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/RelWithDebInfo/
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DESTINATION ${BINDIR}
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CONFIGURATIONS RelWithDebInfo
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FILES_MATCHING PATTERN "*.dll")
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install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/MinSizeRel/
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DESTINATION ${BINDIR}
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CONFIGURATIONS RelWithDebInfo
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FILES_MATCHING PATTERN "*.dll")
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else()
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# Use the old-style way to install dll's
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if(USE_SOUND)
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if(OPENAL_DLL)
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install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
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@ -756,9 +761,6 @@ if(WIN32)
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if(ZLIB_DLL)
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install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
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endif()
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if(ZLIBWAPI_DLL)
|
||||
install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR})
|
||||
endif()
|
||||
if(FREETYPE_DLL)
|
||||
install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
|
||||
endif()
|
||||
@ -772,6 +774,7 @@ if(WIN32)
|
||||
install(FILES ${LUA_DLL} DESTINATION ${BINDIR})
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(BUILD_CLIENT)
|
||||
install(TARGETS ${PROJECT_NAME}
|
||||
@ -806,6 +809,7 @@ if(BUILD_CLIENT)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
if(NOT VCPKG_APPLOCAL_DEPS)
|
||||
if(DEFINED IRRLICHT_DLL)
|
||||
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
|
||||
endif()
|
||||
@ -818,6 +822,7 @@ if(BUILD_CLIENT)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endif(BUILD_CLIENT)
|
||||
|
||||
if(BUILD_SERVER)
|
||||
|
@ -20,9 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "serialization.h"
|
||||
|
||||
#include "util/serialize.h"
|
||||
#if defined(_WIN32) && !defined(WIN32_NO_ZLIB_WINAPI)
|
||||
#define ZLIB_WINAPI
|
||||
#endif
|
||||
|
||||
#include "zlib.h"
|
||||
|
||||
/* report a zlib or i/o error */
|
||||
|
Loading…
Reference in New Issue
Block a user