Add compatibility to vcpkg buildsystem (#8317)

This commit is contained in:
adrido 2019-06-10 03:56:55 +02:00 committed by rubenwardy
parent 9a07792f4d
commit bd6f1cca9d
6 changed files with 181 additions and 253 deletions

206
README.md

@ -284,165 +284,77 @@ Library specific options:
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
### Compiling on Windows
* This section is outdated. In addition to what is described here:
* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
* If you wish to have sound support, you need libogg, libvorbis and libopenal
### Requirements
* You need:
* CMake:
http://www.cmake.org/cmake/resources/software.html
* A compiler
* MinGW: http://www.mingw.org/
* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
* Irrlicht SDK 1.7:
http://irrlicht.sourceforge.net/downloads.html
* Zlib headers (zlib125.zip)
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* SQLite3 headers and library
https://www.sqlite.org/download.html
* Optional: gettext library and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
* This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest:
http://minetest.net/download
* Steps:
* Select a directory called DIR hereafter in which you will operate.
* Make sure you have CMake and a compiler installed.
* Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
* NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
binaries into "sqlite3" directory, and generate sqlite3.lib using
command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
* All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
* You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
* zlib-1.2.5.tar.gz
* zlib125dll.zip
* irrlicht-1.8.3.zip
* sqlite-amalgamation-3130000.zip (SQLite3 headers)
* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
* 110214175330.zip (or whatever, this is the minetest source)
+ zlib-1.2.5
* zlib.h
+ win32
...
+ zlib125dll
* readme.txt
+ dll32
...
+ irrlicht-1.8.3
+ lib
+ include
...
+ sqlite3
sqlite3.h
sqlite3ext.h
sqlite3.lib
sqlite3.dll
+ gettext (optional)
+bin
+include
+lib
+ minetest
+ src
+ doc
* CMakeLists.txt
...
-----------------
* Start up the CMake GUI
* Select "Browse Source..." and select DIR/minetest
* Now, if using MSVC:
* Select "Browse Build..." and select DIR/minetest-build
* Else if using MinGW:
* Select "Browse Build..." and select DIR/minetest
* Select "Configure"
* Select your compiler
* It will warn about missing stuff, ignore that at this point. (later don't)
* Make sure the configuration is as follows
(note that the versions may differ for you):
* Visual Studio 2015 or newer https://visualstudio.microsoft.com
* CMake https://cmake.org/download/
* vcpkg https://github.com/Microsoft/vcpkg
* git https://git-scm.com/downloads
BUILD_CLIENT [X]
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
GETTEXT_BIN_DIR DIR/gettext/bin
GETTEXT_INCLUDE_DIR DIR/gettext/include
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
### Compiling and Installing the dependencies
* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
SQLITE3_LIBRARY manually.
* If you want to build 64-bit minetest, you will need to build 64-bit version
of irrlicht engine manually, as only 32-bit pre-built library is provided.
* Hit "Configure"
* Hit "Configure" once again 8)
* If something is still coloured red, you have a problem.
* Hit "Generate"
If using MSVC:
* Open the generated minetest.sln
* The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
* Build the ALL_BUILD project
* Build the INSTALL project
* You should now have a working game with the executable in
DIR/minetest-install/bin/minetest.exe
* Additionally you may create a zip package by building the PACKAGE
project.
If using MinGW:
* Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
* You may need to copy some of the downloaded DLLs into bin/, see what
running the produced executable tells you it doesn't have.
* You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
It is highly recommended to use vcpkg as package manager.
### Bat script to build Windows releases of Minetest
#### a) Using vcpkg to install dependencies
This is how we build Windows releases.
After you successfully built vcpkg you can easily install the required libaries.
```powershell
vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
```
`curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
`openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
popd
echo Finished.
exit /b 0
`freetype` is optional, it allows true-type font rendering.
:fail
popd
echo Failed.
exit /b 1
`luajit` is optional and replaces the integrated lua interpreter with a faster just in time interpreter
There are other libaries that are optional, but are not tested if they can build and linked correctly.
`--triplet` specify the target triplet e.g. x64-windows x86-windows
#### b) Compile the dependencies on your own
This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
### Compile Minetest
#### a) Using the vcpkg toolchain and CMakeGUI
1. Start up the CMake GUI
2. Select "Browse Source..." and select DIR/minetest
3. Select "Browse Build..." and select DIR/minetest-build
4. Select "Configure"
5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
6. Choose "Specify toolchain file for cross-compiling"
7. Click "Next"
8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
9. Click Finish
10. Wait until cmake have generated the cash file
11. If there are any errors, solve them and hit "Configure"
12. Click "Generate"
13. Click "Open Project"
14. Compile Minetest inside Visual studio.
#### b) Using the vcpkg toolchain and the commandline
Run the following script in Powershell:
```powershell
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
cmake --build . --config Release
```
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
#### c) Using your own compiled libaries
**This is outdated and not recommended**
Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
### Windows Installer using WIX Toolset

@ -1,19 +1,16 @@
mark_as_advanced(CURL_LIBRARY CURL_INCLUDE_DIR)
find_library(CURL_LIBRARY NAMES curl)
find_library(CURL_LIBRARY NAMES curl libcurl)
find_path(CURL_INCLUDE_DIR NAMES curl/curl.h)
set(CURL_REQUIRED_VARS CURL_LIBRARY CURL_INCLUDE_DIR)
if(WIN32)
find_file(CURL_DLL NAMES libcurl-4.dll
PATHS
"C:/Windows/System32"
# If VCPKG_APPLOCAL_DEPS is ON, dll's are automatically handled by VCPKG
if(NOT VCPKG_APPLOCAL_DEPS)
find_file(CURL_DLL NAMES libcurl-4.dll libcurl.dll
DOC "Path to the cURL DLL (for installation)")
mark_as_advanced(CURL_DLL)
set(CURL_REQUIRED_VARS ${CURL_REQUIRED_VARS} CURL_DLL)
endif()
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(CURL DEFAULT_MSG ${CURL_REQUIRED_VARS})
find_package_handle_standard_args(CURL DEFAULT_MSG CURL_LIBRARY CURL_INCLUDE_DIR)

@ -43,6 +43,7 @@ else()
/usr/local/include/irrlicht
/usr/include/irrlicht
/system/develop/headers/irrlicht #Haiku
PATH_SUFFIXES "include/irrlicht"
)
find_library(IRRLICHT_LIBRARY NAMES libIrrlicht.so libIrrlicht.a Irrlicht
@ -56,6 +57,8 @@ endif()
# On Windows, find the DLL for installation
if(WIN32)
# If VCPKG_APPLOCAL_DEPS is ON, dll's are automatically handled by VCPKG
if(NOT VCPKG_APPLOCAL_DEPS)
if(MSVC)
set(IRRLICHT_COMPILER "VisualStudio")
else()
@ -66,6 +69,7 @@ if(WIN32)
"${IRRLICHT_SOURCE_DIR}/bin/Win32-${IRRLICHT_COMPILER}"
DOC "Path of the Irrlicht dll (for installation)"
)
endif()
endif(WIN32)
include(FindPackageHandleStandardArgs)

@ -19,7 +19,17 @@ FIND_PATH(LUA_INCLUDE_DIR luajit.h
/opt
)
FIND_LIBRARY(LUA_LIBRARY
# Test if running on vcpkg toolchain
if(DEFINED VCPKG_TARGET_TRIPLET AND DEFINED VCPKG_APPLOCAL_DEPS)
# On vcpkg luajit is 'lua51' and normal lua is 'lua'
FIND_LIBRARY(LUA_LIBRARY
NAMES lua51
HINTS
$ENV{LUA_DIR}
PATH_SUFFIXES lib
)
else()
FIND_LIBRARY(LUA_LIBRARY
NAMES luajit-5.1
HINTS
$ENV{LUA_DIR}
@ -31,7 +41,9 @@ FIND_LIBRARY(LUA_LIBRARY
/opt/local
/opt/csw
/opt
)
)
endif()
IF(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/luajit.h")
FILE(STRINGS "${LUA_INCLUDE_DIR}/luajit.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"LuaJIT .+\"")

@ -176,7 +176,7 @@ option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE)
set(USE_LEVELDB FALSE)
if(ENABLE_LEVELDB)
find_library(LEVELDB_LIBRARY leveldb)
find_library(LEVELDB_LIBRARY NAMES leveldb libleveldb)
find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb)
if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR)
set(USE_LEVELDB TRUE)
@ -251,23 +251,12 @@ if(WIN32)
set(PLATFORM_LIBS ws2_32.lib version.lib shlwapi.lib ${PLATFORM_LIBS})
# Zlib stuff
set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
CACHE PATH "Zlib include directory")
set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib"
CACHE FILEPATH "Path to zlib library (usually zlibwapi.lib)")
set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll"
CACHE FILEPATH "Path to zlib DLL (for installation)")
set(ZLIBWAPI_DLL "" CACHE FILEPATH "Path to zlibwapi DLL")
set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2"
CACHE PATH "irrlicht dir")
if(USE_FREETYPE)
set(FREETYPE_INCLUDE_DIR_ft2build "${PROJECT_SOURCE_DIR}/../../freetype2/include/"
CACHE PATH "freetype include dir")
set(FREETYPE_INCLUDE_DIR_freetype2 "${PROJECT_SOURCE_DIR}/../../freetype2/include/freetype"
CACHE PATH "freetype include dir")
set(FREETYPE_LIBRARY "${PROJECT_SOURCE_DIR}/../../freetype2/objs/win32/vc2005/freetype247.lib"
CACHE FILEPATH "Path to freetype247.lib")
endif()
find_path(ZLIB_INCLUDE_DIR "zlib.h" DOC "Zlib include directory")
find_library(ZLIB_LIBRARIES "zlib" DOC "Path to zlib library")
# Dll's are automatically copied to the output directory by vcpkg when VCPKG_APPLOCAL_DEPS=ON
if(NOT VCPKG_APPLOCAL_DEPS)
find_file(ZLIB_DLL NAMES "zlib.dll" "zlib1.dll" DOC "Path to zlib.dll for installation (optional)")
if(ENABLE_SOUND)
set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)")
set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)")
@ -277,6 +266,8 @@ if(WIN32)
if(USE_LUAJIT)
set(LUA_DLL "" CACHE FILEPATH "Path to lua51.dll for installation (optional)")
endif()
endif()
else()
# Unix probably
if(BUILD_CLIENT)
@ -703,12 +694,6 @@ else()
set(OTHER_FLAGS "${OTHER_FLAGS} -Wsign-compare")
endif()
if(WIN32 AND NOT ZLIBWAPI_DLL AND CMAKE_SIZEOF_VOID_P EQUAL 4)
set(OTHER_FLAGS "${OTHER_FLAGS} -DWIN32_NO_ZLIB_WINAPI")
message(WARNING "Defaulting to cdecl for zlib on win32 because ZLIBWAPI_DLL"
" isn't set, ensure that ZLIBWAPI_DLL is set if you want stdcall.")
endif()
if(MINGW)
set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads -fexceptions")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DWIN32_LEAN_AND_MEAN")
@ -736,6 +721,26 @@ endif()
# Installation
if(WIN32)
if(VCPKG_APPLOCAL_DEPS)
# Collect the dll's from the output path
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Release/
DESTINATION ${BINDIR}
CONFIGURATIONS Release
FILES_MATCHING PATTERN "*.dll")
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Debug/
DESTINATION ${BINDIR}
CONFIGURATIONS Debug
FILES_MATCHING PATTERN "*.dll")
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/RelWithDebInfo/
DESTINATION ${BINDIR}
CONFIGURATIONS RelWithDebInfo
FILES_MATCHING PATTERN "*.dll")
install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/MinSizeRel/
DESTINATION ${BINDIR}
CONFIGURATIONS RelWithDebInfo
FILES_MATCHING PATTERN "*.dll")
else()
# Use the old-style way to install dll's
if(USE_SOUND)
if(OPENAL_DLL)
install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR})
@ -756,9 +761,6 @@ if(WIN32)
if(ZLIB_DLL)
install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR})
endif()
if(ZLIBWAPI_DLL)
install(FILES ${ZLIBWAPI_DLL} DESTINATION ${BINDIR})
endif()
if(FREETYPE_DLL)
install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR})
endif()
@ -771,6 +773,7 @@ if(WIN32)
if(LUA_DLL)
install(FILES ${LUA_DLL} DESTINATION ${BINDIR})
endif()
endif()
endif()
if(BUILD_CLIENT)
@ -806,6 +809,7 @@ if(BUILD_CLIENT)
endif()
if(WIN32)
if(NOT VCPKG_APPLOCAL_DEPS)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
endif()
@ -818,6 +822,7 @@ if(BUILD_CLIENT)
endif()
endif()
endif()
endif()
endif(BUILD_CLIENT)
if(BUILD_SERVER)

@ -20,9 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serialization.h"
#include "util/serialize.h"
#if defined(_WIN32) && !defined(WIN32_NO_ZLIB_WINAPI)
#define ZLIB_WINAPI
#endif
#include "zlib.h"
/* report a zlib or i/o error */