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Prefer _game postfix in game names (to be squashed to the previous commit)
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@ -53,14 +53,14 @@ SubgameSpec findSubgame(const std::string &id)
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std::string share = porting::path_share;
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std::string share = porting::path_share;
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std::string user = porting::path_user;
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std::string user = porting::path_user;
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std::vector<GameFindPath> find_paths;
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std::vector<GameFindPath> find_paths;
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find_paths.push_back(GameFindPath(
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user + DIR_DELIM + "games" + DIR_DELIM + id, true));
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find_paths.push_back(GameFindPath(
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find_paths.push_back(GameFindPath(
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user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
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user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
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find_paths.push_back(GameFindPath(
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find_paths.push_back(GameFindPath(
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share + DIR_DELIM + "games" + DIR_DELIM + id, false));
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user + DIR_DELIM + "games" + DIR_DELIM + id, true));
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find_paths.push_back(GameFindPath(
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find_paths.push_back(GameFindPath(
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share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
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share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
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find_paths.push_back(GameFindPath(
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share + DIR_DELIM + "games" + DIR_DELIM + id, false));
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// Find game directory
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// Find game directory
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std::string game_path;
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std::string game_path;
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bool user_game = true; // Game is in user's directory
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bool user_game = true; // Game is in user's directory
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