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Limit drawing rect of selected item to viewport size (fixes #4341)
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@ -2362,6 +2362,7 @@ void GUIFormSpecMenu::drawSelectedItem()
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core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
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core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
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core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
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core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
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rect.constrainTo(driver->getViewPort());
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drawItemStack(driver, m_font, stack, rect, NULL, m_gamedef, IT_ROT_DRAGGED);
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drawItemStack(driver, m_font, stack, rect, NULL, m_gamedef, IT_ROT_DRAGGED);
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}
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}
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