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Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters Player::peer_id has no sense client side, move it to server, make it private and add setter and getter Also add some PEER_ID_INEXISTENT instead of harcoded 0
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@ -1190,7 +1190,7 @@ void Client::sendReady()
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void Client::sendPlayerPos()
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{
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LocalPlayer *myplayer = m_env.getLocalPlayer();
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if(myplayer == NULL)
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if (!myplayer)
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return;
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ClientMap &map = m_env.getClientMap();
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@ -1216,16 +1216,6 @@ void Client::sendPlayerPos()
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myplayer->last_camera_fov = camera_fov;
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myplayer->last_wanted_range = wanted_range;
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//infostream << "Sending Player Position information" << std::endl;
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session_t our_peer_id = m_con->GetPeerID();
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// Set peer id if not set already
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if(myplayer->peer_id == PEER_ID_INEXISTENT)
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myplayer->peer_id = our_peer_id;
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assert(myplayer->peer_id == our_peer_id);
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NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
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writePlayerPos(myplayer, &map, &pkt);
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@ -1236,16 +1226,9 @@ void Client::sendPlayerPos()
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void Client::sendPlayerItem(u16 item)
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{
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LocalPlayer *myplayer = m_env.getLocalPlayer();
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if(myplayer == NULL)
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if (!myplayer)
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return;
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session_t our_peer_id = m_con->GetPeerID();
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// Set peer id if not set already
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if(myplayer->peer_id == PEER_ID_INEXISTENT)
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myplayer->peer_id = our_peer_id;
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assert(myplayer->peer_id == our_peer_id);
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NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
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pkt << item;
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@ -848,7 +848,7 @@ void PlayerSAO::addedToEnvironment(u32 dtime_s)
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ServerActiveObject::addedToEnvironment(dtime_s);
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ServerActiveObject::setBasePosition(m_base_position);
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m_player->setPlayerSAO(this);
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m_player->peer_id = m_peer_id;
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m_player->setPeerId(m_peer_id);
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m_last_good_position = m_base_position;
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}
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@ -1359,7 +1359,7 @@ void PlayerSAO::disconnected()
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void PlayerSAO::unlinkPlayerSessionAndSave()
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{
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assert(m_player->getPlayerSAO() == this);
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m_player->peer_id = 0;
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m_player->setPeerId(PEER_ID_INEXISTENT);
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m_env->savePlayer(m_player);
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m_player->setPlayerSAO(NULL);
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m_env->removePlayer(m_player);
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@ -147,8 +147,6 @@ public:
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v2s32 local_animations[4];
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float local_animation_speed;
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session_t peer_id = PEER_ID_INEXISTENT;
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std::string inventory_formspec;
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PlayerControl control;
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@ -135,6 +135,10 @@ public:
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u16 protocol_version = 0;
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session_t getPeerId() const { return m_peer_id; }
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void setPeerId(session_t peer_id) { m_peer_id = peer_id; }
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private:
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/*
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serialize() writes a bunch of text that can contain
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@ -166,4 +170,6 @@ private:
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bool m_sky_clouds;
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CloudParams m_cloud_params;
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session_t m_peer_id = PEER_ID_INEXISTENT;
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};
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@ -1023,7 +1023,7 @@ int ObjectRef::l_is_player_connected(lua_State *L)
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkobject(L, 1);
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RemotePlayer *player = getplayer(ref);
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lua_pushboolean(L, (player != NULL && player->peer_id != 0));
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lua_pushboolean(L, (player != NULL && player->getPeerId() != PEER_ID_INEXISTENT));
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return 1;
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}
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@ -124,7 +124,7 @@ int ModApiServer::l_get_player_ip(lua_State *L)
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}
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try
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{
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Address addr = getServer(L)->getPeerAddress(player->peer_id);
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Address addr = getServer(L)->getPeerAddress(player->getPeerId());
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std::string ip_str = addr.serializeString();
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lua_pushstring(L, ip_str.c_str());
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return 1;
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@ -150,7 +150,7 @@ int ModApiServer::l_get_player_information(lua_State *L)
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Address addr;
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try
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{
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addr = getServer(L)->getPeerAddress(player->peer_id);
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addr = getServer(L)->getPeerAddress(player->getPeerId());
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} catch(const con::PeerNotFoundException &) {
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dstream << FUNCTION_NAME << ": peer was not found" << std::endl;
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lua_pushnil(L); // error
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@ -171,16 +171,18 @@ int ModApiServer::l_get_player_information(lua_State *L)
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return 1; \
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}
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ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_RTT,&min_rtt))
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ERET(getServer(L)->getClientConInfo(player->peer_id,con::MAX_RTT,&max_rtt))
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ERET(getServer(L)->getClientConInfo(player->peer_id,con::AVG_RTT,&avg_rtt))
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ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_JITTER,&min_jitter))
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ERET(getServer(L)->getClientConInfo(player->peer_id,con::MAX_JITTER,&max_jitter))
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ERET(getServer(L)->getClientConInfo(player->peer_id,con::AVG_JITTER,&avg_jitter))
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ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::MIN_RTT, &min_rtt))
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ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::MAX_RTT, &max_rtt))
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ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::AVG_RTT, &avg_rtt))
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ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::MIN_JITTER,
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&min_jitter))
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ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::MAX_JITTER,
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&max_jitter))
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ERET(getServer(L)->getClientConInfo(player->getPeerId(), con::AVG_JITTER,
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&avg_jitter))
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ERET(getServer(L)->getClientInfo(player->peer_id,
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&state, &uptime, &ser_vers, &prot_vers,
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&major, &minor, &patch, &vers_string))
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ERET(getServer(L)->getClientInfo(player->getPeerId(), &state, &uptime, &ser_vers,
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&prot_vers, &major, &minor, &patch, &vers_string))
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lua_newtable(L);
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int table = lua_gettop(L);
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@ -291,7 +293,7 @@ int ModApiServer::l_ban_player(lua_State *L)
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try
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{
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Address addr = getServer(L)->getPeerAddress(
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dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->peer_id);
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dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name)->getPeerId());
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std::string ip_str = addr.serializeString();
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getServer(L)->setIpBanned(ip_str, name);
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} catch(const con::PeerNotFoundException &) {
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@ -323,7 +325,7 @@ int ModApiServer::l_kick_player(lua_State *L)
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lua_pushboolean(L, false); // No such player
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return 1;
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}
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getServer(L)->DenyAccess_Legacy(player->peer_id, utf8_to_wide(message));
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getServer(L)->DenyAccess_Legacy(player->getPeerId(), utf8_to_wide(message));
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lua_pushboolean(L, true);
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return 1;
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}
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@ -1015,7 +1015,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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// If failed, cancel
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if (!playersao || !player) {
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if (player && player->peer_id != 0) {
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if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
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actionstream << "Server: Failed to emerge player \"" << playername
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<< "\" (player allocated to an another client)" << std::endl;
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DenyAccess_Legacy(peer_id, L"Another client is connected with this "
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@ -1057,7 +1057,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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// Send information about server to player in chat
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SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
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}
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Address addr = getPeerAddress(player->peer_id);
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Address addr = getPeerAddress(player->getPeerId());
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std::string ip_str = addr.serializeString();
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actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
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/*
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@ -1872,7 +1872,7 @@ void Server::SendPlayerPrivileges(session_t peer_id)
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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assert(player);
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if(player->peer_id == PEER_ID_INEXISTENT)
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if(player->getPeerId() == PEER_ID_INEXISTENT)
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return;
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std::set<std::string> privs;
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@ -1892,7 +1892,7 @@ void Server::SendPlayerInventoryFormspec(session_t peer_id)
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{
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RemotePlayer *player = m_env->getPlayer(peer_id);
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assert(player);
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if(player->peer_id == PEER_ID_INEXISTENT)
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if(player->getPeerId() == PEER_ID_INEXISTENT)
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return;
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NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
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@ -1948,12 +1948,12 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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<<"\" not found"<<std::endl;
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return -1;
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}
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if(player->peer_id == PEER_ID_INEXISTENT){
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if (player->getPeerId() == PEER_ID_INEXISTENT) {
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infostream<<"Server::playSound: Player \""<<params.to_player
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<<"\" not connected"<<std::endl;
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return -1;
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}
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dst_clients.push_back(player->peer_id);
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dst_clients.push_back(player->getPeerId());
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} else {
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std::vector<session_t> clients = m_clients.getClientIDs();
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@ -2501,7 +2501,7 @@ void Server::sendDetachedInventory(const std::string &name, session_t peer_id)
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return m_clients.sendToAll(&pkt);
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RemotePlayer *p = m_env->getPlayer(check.c_str());
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if (p)
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m_clients.send(p->peer_id, 0, &pkt, true);
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m_clients.send(p->getPeerId(), 0, &pkt, true);
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} else {
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if (check.empty() || getPlayerName(peer_id) == check)
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Send(&pkt);
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@ -2765,7 +2765,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
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return ws.str();
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}
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case RPLAYER_CHATRESULT_KICK:
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DenyAccess_Legacy(player->peer_id,
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DenyAccess_Legacy(player->getPeerId(),
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L"You have been kicked due to message flooding.");
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return L"";
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case RPLAYER_CHATRESULT_OK:
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@ -2818,7 +2818,9 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
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if they are using protocol version >= 29
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*/
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session_t peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
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session_t peer_id_to_avoid_sending =
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(player ? player->getPeerId() : PEER_ID_INEXISTENT);
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if (player && player->protocol_version >= 29)
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peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
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@ -2935,7 +2937,7 @@ void Server::reportPrivsModified(const std::string &name)
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RemotePlayer *player = m_env->getPlayer(name.c_str());
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if (!player)
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return;
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SendPlayerPrivileges(player->peer_id);
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SendPlayerPrivileges(player->getPeerId());
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PlayerSAO *sao = player->getPlayerSAO();
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if(!sao)
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return;
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@ -2950,7 +2952,7 @@ void Server::reportInventoryFormspecModified(const std::string &name)
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RemotePlayer *player = m_env->getPlayer(name.c_str());
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if (!player)
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return;
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SendPlayerInventoryFormspec(player->peer_id);
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SendPlayerInventoryFormspec(player->getPeerId());
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}
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void Server::setIpBanned(const std::string &ip, const std::string &name)
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@ -2983,10 +2985,10 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
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return;
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}
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if (player->peer_id == PEER_ID_INEXISTENT)
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if (player->getPeerId() == PEER_ID_INEXISTENT)
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return;
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SendChatMessage(player->peer_id, ChatMessage(msg));
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SendChatMessage(player->getPeerId(), ChatMessage(msg));
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}
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bool Server::showFormspec(const char *playername, const std::string &formspec,
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@ -3000,7 +3002,7 @@ bool Server::showFormspec(const char *playername, const std::string &formspec,
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if (!player)
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return false;
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SendShowFormspecMessage(player->peer_id, formspec, formname);
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SendShowFormspecMessage(player->getPeerId(), formspec, formname);
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return true;
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}
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@ -3011,7 +3013,7 @@ u32 Server::hudAdd(RemotePlayer *player, HudElement *form)
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u32 id = player->addHud(form);
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SendHUDAdd(player->peer_id, id, form);
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SendHUDAdd(player->getPeerId(), id, form);
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return id;
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}
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@ -3027,7 +3029,7 @@ bool Server::hudRemove(RemotePlayer *player, u32 id) {
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delete todel;
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SendHUDRemove(player->peer_id, id);
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SendHUDRemove(player->getPeerId(), id);
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return true;
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}
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@ -3036,7 +3038,7 @@ bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *
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if (!player)
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return false;
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SendHUDChange(player->peer_id, id, stat, data);
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SendHUDChange(player->getPeerId(), id, stat, data);
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return true;
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}
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@ -3045,7 +3047,7 @@ bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask)
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if (!player)
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return false;
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SendHUDSetFlags(player->peer_id, flags, mask);
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SendHUDSetFlags(player->getPeerId(), flags, mask);
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player->hud_flags &= ~mask;
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player->hud_flags |= flags;
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@ -3069,7 +3071,7 @@ bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount)
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player->setHotbarItemcount(hotbar_itemcount);
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std::ostringstream os(std::ios::binary);
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writeS32(os, hotbar_itemcount);
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
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SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
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return true;
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}
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@ -3084,7 +3086,7 @@ void Server::hudSetHotbarImage(RemotePlayer *player, std::string name)
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return;
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player->setHotbarImage(name);
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
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SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name);
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}
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std::string Server::hudGetHotbarImage(RemotePlayer *player)
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@ -3100,7 +3102,7 @@ void Server::hudSetHotbarSelectedImage(RemotePlayer *player, std::string name)
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return;
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player->setHotbarSelectedImage(name);
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SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
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SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
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}
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const std::string& Server::hudGetHotbarSelectedImage(RemotePlayer *player) const
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@ -3120,7 +3122,7 @@ bool Server::setLocalPlayerAnimations(RemotePlayer *player,
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return false;
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player->setLocalAnimations(animation_frames, frame_speed);
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SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
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SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed);
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return true;
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}
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@ -3131,7 +3133,7 @@ bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
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player->eye_offset_first = first;
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player->eye_offset_third = third;
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SendEyeOffset(player->peer_id, first, third);
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SendEyeOffset(player->getPeerId(), first, third);
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return true;
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}
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@ -3143,7 +3145,7 @@ bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
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return false;
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player->setSky(bgcolor, type, params, clouds);
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SendSetSky(player->peer_id, bgcolor, type, params, clouds);
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SendSetSky(player->getPeerId(), bgcolor, type, params, clouds);
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return true;
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}
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@ -3157,7 +3159,7 @@ bool Server::setClouds(RemotePlayer *player, float density,
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if (!player)
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return false;
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SendCloudParams(player->peer_id, density,
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SendCloudParams(player->getPeerId(), density,
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color_bright, color_ambient, height,
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thickness, speed);
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return true;
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@ -3170,7 +3172,7 @@ bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
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return false;
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player->overrideDayNightRatio(do_override, ratio);
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SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
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SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio);
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return true;
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}
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@ -3196,7 +3198,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
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RemotePlayer *player = m_env->getPlayer(playername.c_str());
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if (!player)
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return;
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peer_id = player->peer_id;
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peer_id = player->getPeerId();
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proto_ver = player->protocol_version;
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}
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||||
@ -3223,7 +3225,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
|
||||
RemotePlayer *player = m_env->getPlayer(playername.c_str());
|
||||
if (!player)
|
||||
return -1;
|
||||
peer_id = player->peer_id;
|
||||
peer_id = player->getPeerId();
|
||||
proto_ver = player->protocol_version;
|
||||
}
|
||||
|
||||
@ -3255,7 +3257,7 @@ void Server::deleteParticleSpawner(const std::string &playername, u32 id)
|
||||
RemotePlayer *player = m_env->getPlayer(playername.c_str());
|
||||
if (!player)
|
||||
return;
|
||||
peer_id = player->peer_id;
|
||||
peer_id = player->getPeerId();
|
||||
}
|
||||
|
||||
m_env->deleteParticleSpawner(id);
|
||||
@ -3489,7 +3491,7 @@ PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_v
|
||||
RemotePlayer *player = m_env->getPlayer(name);
|
||||
|
||||
// If player is already connected, cancel
|
||||
if (player && player->peer_id != 0) {
|
||||
if (player && player->getPeerId() != PEER_ID_INEXISTENT) {
|
||||
infostream<<"emergePlayer(): Player already connected"<<std::endl;
|
||||
return NULL;
|
||||
}
|
||||
|
@ -408,7 +408,7 @@ ServerMap & ServerEnvironment::getServerMap()
|
||||
RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
|
||||
{
|
||||
for (RemotePlayer *player : m_players) {
|
||||
if (player->peer_id == peer_id)
|
||||
if (player->getPeerId() == peer_id)
|
||||
return player;
|
||||
}
|
||||
return NULL;
|
||||
@ -431,8 +431,8 @@ void ServerEnvironment::addPlayer(RemotePlayer *player)
|
||||
Exception: there can be multiple players with peer_id=0
|
||||
*/
|
||||
// If peer id is non-zero, it has to be unique.
|
||||
if (player->peer_id != 0)
|
||||
FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique");
|
||||
if (player->getPeerId() != PEER_ID_INEXISTENT)
|
||||
FATAL_ERROR_IF(getPlayer(player->getPeerId()) != NULL, "Peer id not unique");
|
||||
// Name has to be unique.
|
||||
FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
|
||||
// Add.
|
||||
@ -487,7 +487,7 @@ void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
|
||||
const std::string &str_reason, bool reconnect)
|
||||
{
|
||||
for (RemotePlayer *player : m_players) {
|
||||
m_server->DenyAccessVerCompliant(player->peer_id,
|
||||
m_server->DenyAccessVerCompliant(player->getPeerId(),
|
||||
player->protocol_version, reason, str_reason, reconnect);
|
||||
}
|
||||
}
|
||||
@ -1124,7 +1124,7 @@ void ServerEnvironment::step(float dtime)
|
||||
ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
|
||||
for (RemotePlayer *player : m_players) {
|
||||
// Ignore disconnected players
|
||||
if (player->peer_id == 0)
|
||||
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
||||
continue;
|
||||
|
||||
// Move
|
||||
@ -1143,7 +1143,7 @@ void ServerEnvironment::step(float dtime)
|
||||
std::vector<v3s16> players_blockpos;
|
||||
for (RemotePlayer *player: m_players) {
|
||||
// Ignore disconnected players
|
||||
if (player->peer_id == 0)
|
||||
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
||||
continue;
|
||||
|
||||
PlayerSAO *playersao = player->getPlayerSAO();
|
||||
|
Loading…
Reference in New Issue
Block a user