Add object inside radius / area iterators

This commit is contained in:
Lars Mueller 2024-06-21 19:08:13 +02:00
parent 0810275640
commit be14c86320
3 changed files with 62 additions and 8 deletions

@ -272,3 +272,29 @@ function core.get_globals_to_transfer()
}
return all
end
do
local function valid_object_iterator(objects)
local i = 0
local function next_valid_object()
i = i + 1
local obj = objects[i]
if obj == nil then
return
end
if obj:is_valid() then
return obj
end
return next_valid_object()
end
return next_valid_object
end
function core.objects_inside_radius(center, radius)
return valid_object_iterator(core.get_objects_inside_radius(center, radius))
end
function core.objects_in_area(min_pos, max_pos)
return valid_object_iterator(core.get_objects_in_area(min_pos, max_pos))
end
end

@ -6123,12 +6123,18 @@ Environment access
* Items can be added also to unloaded and non-generated blocks.
* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
* Returns nothing in case of error (player offline, doesn't exist, ...).
* `minetest.get_objects_inside_radius(pos, radius)`
* returns a list of ObjectRefs.
* `minetest.get_objects_inside_radius(center, radius)`
* returns a list of ObjectRefs
* `radius`: using a Euclidean metric
* `minetest.get_objects_in_area(pos1, pos2)`
* returns a list of ObjectRefs.
* `pos1` and `pos2` are the min and max positions of the area to search.
* deprecated, use `objects_inside_radius` instead to get only valid objects
* `minetest.objects_inside_radius(center, radius)`
* returns an iterator of valid objects
* example: `for obj in minetest.objects_inside_radius(center, radius) do obj:punch(...) end`
* `minetest.get_objects_in_area(min_pos, max_pos)`
* returns a list of ObjectRefs
* `min_pos` and `max_pos` are the min and max positions of the area to search.
* `minetest.objects_inside_area(min_pos, max_pos)`
* returns an iterator of valid objects
* `minetest.set_timeofday(val)`: set time of day
* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
* `minetest.get_timeofday()`: get time of day

@ -131,7 +131,7 @@ local function test_entity_attach(player, pos)
end
unittests.register("test_entity_attach", test_entity_attach, {player=true, map=true})
core.register_entity("unittests:raycastable", {
core.register_entity("unittests:dummy", {
initial_properties = {
hp_max = 1,
visual = "upright_sprite",
@ -141,8 +141,8 @@ core.register_entity("unittests:raycastable", {
})
local function test_entity_raycast(_, pos)
local obj1 = core.add_entity(pos, "unittests:raycastable")
local obj2 = core.add_entity(pos:offset(1, 0, 0), "unittests:raycastable")
local obj1 = core.add_entity(pos, "unittests:dummy")
local obj2 = core.add_entity(pos:offset(1, 0, 0), "unittests:dummy")
local raycast = core.raycast(pos:offset(-1, 0, 0), pos:offset(2, 0, 0), true, false)
for pt in raycast do
if pt.type == "object" then
@ -154,3 +154,25 @@ local function test_entity_raycast(_, pos)
assert(obj1 == nil)
end
unittests.register("test_entity_raycast", test_entity_raycast, {map=true})
local function test_object_iterator(pos, iterator)
local obj1 = core.add_entity(pos, "unittests:dummy")
local obj2 = core.add_entity(pos, "unittests:dummy")
-- As soon as we find one of the objects, we invalidate the other.
for obj in iterator do
assert(obj:is_valid())
if obj == obj1 then
obj2:remove()
elseif obj == obj2 then
obj1:remove()
end
end
end
unittests.register("test_objects_inside_radius", function(_, pos)
test_object_iterator(pos, minetest.objects_inside_radius(pos, 1))
end, {map=true})
unittests.register("test_objects_in_area", function(_, pos)
test_object_iterator(pos, minetest.objects_in_area(pos:offset(-1, -1, -1), pos:offset(1, 1, 1)))
end, {map=true})