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Don't crash if an item gets dropped into unloaded space
Items dropped into unloaded map space will crash game so here's a fix...
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@ -155,7 +155,17 @@ core.register_entity(":__builtin:item", {
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end
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local p = self.object:getpos()
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p.y = p.y - 0.5
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local nn = core.get_node(p).name
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local node = core.get_node_or_nil(p)
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local in_unloaded = (node == nil)
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if in_unloaded then
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-- Don't infinetly fall into unloaded map
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = 0, z = 0})
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self.physical_state = false
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self.object:set_properties({physical = false})
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return
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end
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local nn = node.name
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-- If node is not registered or node is walkably solid and resting on nodebox
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local v = self.object:getvelocity()
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if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
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