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Do not stack-allocate SSkinMeshBuffer
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b419d0e445
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@ -200,7 +200,7 @@ class ISkinnedMesh : public IAnimatedMesh
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virtual SSkinMeshBuffer *addMeshBuffer() = 0;
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//! Adds a new meshbuffer to the mesh, access it as last one
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virtual void addMeshBuffer(SSkinMeshBuffer &&meshbuf) = 0;
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virtual void addMeshBuffer(SSkinMeshBuffer *meshbuf) = 0;
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//! Adds a new joint to the mesh, access it as last one
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virtual SJoint *addJoint(SJoint *parent = 0) = 0;
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@ -428,7 +428,7 @@ void SelfType::MeshExtractor::loadMesh(
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}
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m_irr_model->addMeshBuffer(
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SSkinMeshBuffer(std::move(*vertices), std::move(indices)));
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new SSkinMeshBuffer(std::move(*vertices), std::move(indices)));
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}
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}
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@ -1062,9 +1062,9 @@ scene::SSkinMeshBuffer *CSkinnedMesh::addMeshBuffer()
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return buffer;
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}
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void CSkinnedMesh::addMeshBuffer(SSkinMeshBuffer &&meshbuf)
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void CSkinnedMesh::addMeshBuffer(SSkinMeshBuffer *meshbuf)
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{
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LocalBuffers.push_back(new SSkinMeshBuffer(std::move(meshbuf)));
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LocalBuffers.push_back(meshbuf);
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}
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CSkinnedMesh::SJoint *CSkinnedMesh::addJoint(SJoint *parent)
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@ -130,7 +130,7 @@ class CSkinnedMesh : public ISkinnedMesh
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SSkinMeshBuffer *addMeshBuffer() override;
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//! Adds a new meshbuffer to the mesh, access it as last one
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void addMeshBuffer(SSkinMeshBuffer &&meshbuf) override;
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void addMeshBuffer(SSkinMeshBuffer *meshbuf) override;
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//! Adds a new joint to the mesh, access it as last one
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SJoint *addJoint(SJoint *parent = 0) override;
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