Propagate changes to IMeshBuffer parent class

This commit is contained in:
sfan5 2024-08-28 18:08:59 +02:00
parent 435a89b5a4
commit be9aa19208
3 changed files with 163 additions and 306 deletions

@ -49,25 +49,24 @@ public:
return Material;
}
//! Get pointer to vertices
/** \return Pointer to vertices. */
const void *getVertices() const override
const scene::IVertexBuffer *getVertexBuffer() const override
{
return Vertices->getData();
return Vertices;
}
//! Get pointer to vertices
/** \return Pointer to vertices. */
void *getVertices() override
scene::IVertexBuffer *getVertexBuffer() override
{
return Vertices->getData();
return Vertices;
}
//! Get number of vertices
/** \return Number of vertices. */
u32 getVertexCount() const override
const scene::IIndexBuffer *getIndexBuffer() const override
{
return Vertices->getCount();
return Indices;
}
scene::IIndexBuffer *getIndexBuffer() override
{
return Indices;
}
// TEMPORARY helper for direct buffer acess
@ -76,34 +75,6 @@ public:
return Vertices->Data;
}
//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
video::E_INDEX_TYPE getIndexType() const override
{
return Indices->getType();
}
//! Get pointer to indices
/** \return Pointer to indices. */
const u16 *getIndices() const override
{
return static_cast<const u16*>(Indices->getData());
}
//! Get pointer to indices
/** \return Pointer to indices. */
u16 *getIndices() override
{
return static_cast<u16*>(Indices->getData());
}
//! Get number of indices
/** \return Number of indices. */
u32 getIndexCount() const override
{
return Indices->getCount();
}
// TEMPORARY helper for direct buffer acess
inline auto &IndexBuffer()
{
@ -138,49 +109,6 @@ public:
BoundingBox.reset(0, 0, 0);
}
//! Get type of vertex data stored in this buffer.
/** \return Type of vertex data. */
video::E_VERTEX_TYPE getVertexType() const override
{
return Vertices->getType();
}
//! returns position of vertex i
const core::vector3df &getPosition(u32 i) const override
{
return Vertices->getPosition(i);
}
//! returns position of vertex i
core::vector3df &getPosition(u32 i) override
{
return Vertices->getPosition(i);
}
//! returns normal of vertex i
const core::vector3df &getNormal(u32 i) const override
{
return Vertices->getNormal(i);
}
//! returns normal of vertex i
core::vector3df &getNormal(u32 i) override
{
return Vertices->getNormal(i);
}
//! returns texture coord of vertex i
const core::vector2df &getTCoords(u32 i) const override
{
return Vertices->getTCoords(i);
}
//! returns texture coord of vertex i
core::vector2df &getTCoords(u32 i) override
{
return Vertices->getTCoords(i);
}
//! Append the vertices and indices to the current buffer
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
{
@ -202,27 +130,6 @@ public:
}
}
//! get the current hardware mapping hint
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
{
return Vertices->getHardwareMappingHint();
}
//! get the current hardware mapping hint
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
{
return Indices->getHardwareMappingHint();
}
//! set the hardware mapping hint, for driver
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
Vertices->setHardwareMappingHint(NewMappingHint);
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
Indices->setHardwareMappingHint(NewMappingHint);
}
//! Describe what kind of primitive geometry is used by the meshbuffer
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
{
@ -235,23 +142,6 @@ public:
return PrimitiveType;
}
//! flags the mesh as changed, reloads hardware buffers
void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
Vertices->setDirty();
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
Indices->setDirty();
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
u32 getChangedID_Vertex() const override { return Vertices->getChangedID(); }
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
u32 getChangedID_Index() const override { return Indices->getChangedID(); }
void setHWBuffer(void *ptr) const override
{
HWBuffer = ptr;

@ -7,8 +7,8 @@
#include "IReferenceCounted.h"
#include "SMaterial.h"
#include "aabbox3d.h"
#include "S3DVertex.h"
#include "SVertexIndex.h"
#include "IVertexBuffer.h"
#include "IIndexBuffer.h"
#include "EHardwareBufferFlags.h"
#include "EPrimitiveTypes.h"
@ -46,39 +46,17 @@ public:
/** \return Material of this buffer. */
virtual const video::SMaterial &getMaterial() const = 0;
//! Get type of vertex data which is stored in this meshbuffer.
/** \return Vertex type of this buffer. */
virtual video::E_VERTEX_TYPE getVertexType() const = 0;
/// Get the vertex buffer
virtual const scene::IVertexBuffer *getVertexBuffer() const = 0;
//! Get access to vertex data. The data is an array of vertices.
/** Which vertex type is used can be determined by getVertexType().
\return Pointer to array of vertices. */
virtual const void *getVertices() const = 0;
/// Get the vertex buffer
virtual scene::IVertexBuffer *getVertexBuffer() = 0;
//! Get access to vertex data. The data is an array of vertices.
/** Which vertex type is used can be determined by getVertexType().
\return Pointer to array of vertices. */
virtual void *getVertices() = 0;
/// Get the index buffer
virtual const scene::IIndexBuffer *getIndexBuffer() const = 0;
//! Get amount of vertices in meshbuffer.
/** \return Number of vertices in this buffer. */
virtual u32 getVertexCount() const = 0;
//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
virtual video::E_INDEX_TYPE getIndexType() const = 0;
//! Get access to indices.
/** \return Pointer to indices array. */
virtual const u16 *getIndices() const = 0;
//! Get access to indices.
/** \return Pointer to indices array. */
virtual u16 *getIndices() = 0;
//! Get amount of indices in this meshbuffer.
/** \return Number of indices in this buffer. */
virtual u32 getIndexCount() const = 0;
/// Get the index buffer
virtual scene::IIndexBuffer *getIndexBuffer() = 0;
//! Get the axis aligned bounding box of this meshbuffer.
/** \return Axis aligned bounding box of this buffer. */
@ -92,24 +70,6 @@ public:
//! Recalculates the bounding box. Should be called if the mesh changed.
virtual void recalculateBoundingBox() = 0;
//! returns position of vertex i
virtual const core::vector3df &getPosition(u32 i) const = 0;
//! returns position of vertex i
virtual core::vector3df &getPosition(u32 i) = 0;
//! returns normal of vertex i
virtual const core::vector3df &getNormal(u32 i) const = 0;
//! returns normal of vertex i
virtual core::vector3df &getNormal(u32 i) = 0;
//! returns texture coord of vertex i
virtual const core::vector2df &getTCoords(u32 i) const = 0;
//! returns texture coord of vertex i
virtual core::vector2df &getTCoords(u32 i) = 0;
//! Append the vertices and indices to the current buffer
/** Only works for compatible vertex types.
\param vertices Pointer to a vertex array.
@ -118,25 +78,149 @@ public:
\param numIndices Number of indices in array. */
virtual void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) = 0;
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
/* Leftover functions that are now just helpers for accessing the respective buffer. */
//! Get type of vertex data which is stored in this meshbuffer.
/** \return Vertex type of this buffer. */
inline video::E_VERTEX_TYPE getVertexType() const
{
return getVertexBuffer()->getType();
}
//! Get access to vertex data. The data is an array of vertices.
/** Which vertex type is used can be determined by getVertexType().
\return Pointer to array of vertices. */
inline const void *getVertices() const
{
return getVertexBuffer()->getData();
}
//! Get access to vertex data. The data is an array of vertices.
/** Which vertex type is used can be determined by getVertexType().
\return Pointer to array of vertices. */
inline void *getVertices()
{
return getVertexBuffer()->getData();
}
//! Get amount of vertices in meshbuffer.
/** \return Number of vertices in this buffer. */
inline u32 getVertexCount() const
{
return getVertexBuffer()->getCount();
}
//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
inline video::E_INDEX_TYPE getIndexType() const
{
return getIndexBuffer()->getType();
}
//! Get access to indices.
/** \return Pointer to indices array. */
inline const u16 *getIndices() const
{
_IRR_DEBUG_BREAK_IF(getIndexBuffer()->getType() != video::EIT_16BIT);
return static_cast<const u16*>(getIndexBuffer()->getData());
}
//! Get access to indices.
/** \return Pointer to indices array. */
inline u16 *getIndices()
{
_IRR_DEBUG_BREAK_IF(getIndexBuffer()->getType() != video::EIT_16BIT);
return static_cast<u16*>(getIndexBuffer()->getData());
}
//! Get amount of indices in this meshbuffer.
/** \return Number of indices in this buffer. */
inline u32 getIndexCount() const
{
return getIndexBuffer()->getCount();
}
//! returns position of vertex i
inline const core::vector3df &getPosition(u32 i) const
{
return getVertexBuffer()->getPosition(i);
}
//! returns position of vertex i
inline core::vector3df &getPosition(u32 i)
{
return getVertexBuffer()->getPosition(i);
}
//! returns normal of vertex i
inline const core::vector3df &getNormal(u32 i) const
{
return getVertexBuffer()->getNormal(i);
}
//! returns normal of vertex i
inline core::vector3df &getNormal(u32 i)
{
return getVertexBuffer()->getNormal(i);
}
//! returns texture coord of vertex i
inline const core::vector2df &getTCoords(u32 i) const
{
return getVertexBuffer()->getTCoords(i);
}
//! returns texture coord of vertex i
inline core::vector2df &getTCoords(u32 i)
{
return getVertexBuffer()->getTCoords(i);
}
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const = 0;
inline E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
{
return getVertexBuffer()->getHardwareMappingHint();
}
//! get the current hardware mapping hint
inline E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
{
return getIndexBuffer()->getHardwareMappingHint();
}
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX) = 0;
inline void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX)
{
if (buffer == EBT_VERTEX_AND_INDEX || buffer == EBT_VERTEX)
getVertexBuffer()->setHardwareMappingHint(newMappingHint);
if (buffer == EBT_VERTEX_AND_INDEX || buffer == EBT_INDEX)
getIndexBuffer()->setHardwareMappingHint(newMappingHint);
}
//! flags the meshbuffer as changed, reloads hardware buffers
virtual void setDirty(E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX) = 0;
inline void setDirty(E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX)
{
if (buffer == EBT_VERTEX_AND_INDEX || buffer == EBT_VERTEX)
getVertexBuffer()->setDirty();
if (buffer == EBT_VERTEX_AND_INDEX || buffer == EBT_INDEX)
getIndexBuffer()->setDirty();
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID_Vertex() const = 0;
inline u32 getChangedID_Vertex() const
{
return getVertexBuffer()->getChangedID();
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID_Index() const = 0;
inline u32 getChangedID_Index() const
{
return getIndexBuffer()->getChangedID();
}
/* End helpers */
//! Used by the VideoDriver to remember the buffer link.
virtual void setHWBuffer(void *ptr) const = 0;

@ -60,8 +60,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
return Material;
}
protected:
const scene::IVertexBuffer *getVertexBuffer() const
const scene::IVertexBuffer *getVertexBuffer() const override
{
switch (VertexType) {
case video::EVT_2TCOORDS:
@ -84,7 +83,16 @@ protected:
return Vertices_Standard;
}
}
public:
const scene::IIndexBuffer *getIndexBuffer() const override
{
return Indices;
}
scene::IIndexBuffer *getIndexBuffer() override
{
return Indices;
}
//! Get standard vertex at given index
virtual video::S3DVertex *getVertex(u32 index)
@ -99,49 +107,6 @@ public:
}
}
//! Get pointer to vertex array
const void *getVertices() const override
{
return getVertexBuffer()->getData();
}
//! Get pointer to vertex array
void *getVertices() override
{
return getVertexBuffer()->getData();
}
//! Get vertex count
u32 getVertexCount() const override
{
return getVertexBuffer()->getCount();
}
//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
video::E_INDEX_TYPE getIndexType() const override
{
return Indices->getType();
}
//! Get pointer to index array
const u16 *getIndices() const override
{
return static_cast<const u16*>(Indices->getData());
}
//! Get pointer to index array
u16 *getIndices() override
{
return static_cast<u16*>(Indices->getData());
}
//! Get index count
u32 getIndexCount() const override
{
return Indices->getCount();
}
//! Get bounding box
const core::aabbox3d<f32> &getBoundingBox() const override
{
@ -199,12 +164,6 @@ public:
}
}
//! Get vertex type
video::E_VERTEX_TYPE getVertexType() const override
{
return VertexType;
}
//! Convert to 2tcoords vertex type
void convertTo2TCoords()
{
@ -250,69 +209,12 @@ public:
}
}
//! returns position of vertex i
const core::vector3df &getPosition(u32 i) const override
{
return getVertexBuffer()->getPosition(i);
}
//! returns position of vertex i
core::vector3df &getPosition(u32 i) override
{
return getVertexBuffer()->getPosition(i);
}
//! returns normal of vertex i
const core::vector3df &getNormal(u32 i) const override
{
return getVertexBuffer()->getNormal(i);
}
//! returns normal of vertex i
core::vector3df &getNormal(u32 i) override
{
return getVertexBuffer()->getNormal(i);
}
//! returns texture coords of vertex i
const core::vector2df &getTCoords(u32 i) const override
{
return getVertexBuffer()->getTCoords(i);
}
//! returns texture coords of vertex i
core::vector2df &getTCoords(u32 i) override
{
return getVertexBuffer()->getTCoords(i);
}
//! append the vertices and indices to the current buffer
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
{
_IRR_DEBUG_BREAK_IF(true);
}
//! get the current hardware mapping hint for vertex buffers
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
{
return getVertexBuffer()->getHardwareMappingHint();
}
//! get the current hardware mapping hint for index buffers
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
{
return Indices->getHardwareMappingHint();
}
//! set the hardware mapping hint, for driver
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX || Buffer == EBT_VERTEX_AND_INDEX)
getVertexBuffer()->setHardwareMappingHint(NewMappingHint);
if (Buffer == EBT_INDEX || Buffer == EBT_VERTEX_AND_INDEX)
Indices->setHardwareMappingHint(NewMappingHint);
}
//! Describe what kind of primitive geometry is used by the meshbuffer
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
{
@ -325,25 +227,6 @@ public:
return PrimitiveType;
}
//! flags the mesh as changed, reloads hardware buffers
void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
{
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
getVertexBuffer()->setDirty();
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
Indices->setDirty();
}
u32 getChangedID_Vertex() const override
{
return getVertexBuffer()->getChangedID();
}
u32 getChangedID_Index() const override
{
return Indices->getChangedID();
}
void setHWBuffer(void *ptr) const override
{
HWBuffer = ptr;