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https://github.com/minetest/minetest.git
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Propagate changes to IMeshBuffer parent class
This commit is contained in:
parent
435a89b5a4
commit
be9aa19208
@ -49,25 +49,24 @@ public:
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return Material;
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}
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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const void *getVertices() const override
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const scene::IVertexBuffer *getVertexBuffer() const override
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{
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return Vertices->getData();
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return Vertices;
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}
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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void *getVertices() override
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scene::IVertexBuffer *getVertexBuffer() override
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{
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return Vertices->getData();
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return Vertices;
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}
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//! Get number of vertices
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/** \return Number of vertices. */
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u32 getVertexCount() const override
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const scene::IIndexBuffer *getIndexBuffer() const override
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{
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return Vertices->getCount();
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return Indices;
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}
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scene::IIndexBuffer *getIndexBuffer() override
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{
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return Indices;
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}
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// TEMPORARY helper for direct buffer acess
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@ -76,34 +75,6 @@ public:
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return Vertices->Data;
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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video::E_INDEX_TYPE getIndexType() const override
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{
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return Indices->getType();
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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const u16 *getIndices() const override
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{
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return static_cast<const u16*>(Indices->getData());
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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u16 *getIndices() override
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{
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return static_cast<u16*>(Indices->getData());
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}
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//! Get number of indices
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/** \return Number of indices. */
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u32 getIndexCount() const override
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{
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return Indices->getCount();
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}
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// TEMPORARY helper for direct buffer acess
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inline auto &IndexBuffer()
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{
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@ -138,49 +109,6 @@ public:
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BoundingBox.reset(0, 0, 0);
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}
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//! Get type of vertex data stored in this buffer.
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/** \return Type of vertex data. */
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video::E_VERTEX_TYPE getVertexType() const override
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{
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return Vertices->getType();
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}
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//! returns position of vertex i
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const core::vector3df &getPosition(u32 i) const override
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{
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return Vertices->getPosition(i);
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}
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//! returns position of vertex i
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core::vector3df &getPosition(u32 i) override
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{
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return Vertices->getPosition(i);
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}
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//! returns normal of vertex i
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const core::vector3df &getNormal(u32 i) const override
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{
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return Vertices->getNormal(i);
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}
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//! returns normal of vertex i
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core::vector3df &getNormal(u32 i) override
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{
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return Vertices->getNormal(i);
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}
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//! returns texture coord of vertex i
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const core::vector2df &getTCoords(u32 i) const override
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{
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return Vertices->getTCoords(i);
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}
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//! returns texture coord of vertex i
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core::vector2df &getTCoords(u32 i) override
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{
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return Vertices->getTCoords(i);
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}
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//! Append the vertices and indices to the current buffer
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void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
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{
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@ -202,27 +130,6 @@ public:
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}
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}
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//! get the current hardware mapping hint
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E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
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{
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return Vertices->getHardwareMappingHint();
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}
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//! get the current hardware mapping hint
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E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
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{
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return Indices->getHardwareMappingHint();
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}
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//! set the hardware mapping hint, for driver
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void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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Vertices->setHardwareMappingHint(NewMappingHint);
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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Indices->setHardwareMappingHint(NewMappingHint);
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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void setPrimitiveType(E_PRIMITIVE_TYPE type) override
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{
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@ -235,23 +142,6 @@ public:
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return PrimitiveType;
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}
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//! flags the mesh as changed, reloads hardware buffers
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void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
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Vertices->setDirty();
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if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
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Indices->setDirty();
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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u32 getChangedID_Vertex() const override { return Vertices->getChangedID(); }
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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u32 getChangedID_Index() const override { return Indices->getChangedID(); }
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void setHWBuffer(void *ptr) const override
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{
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HWBuffer = ptr;
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@ -7,8 +7,8 @@
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#include "IReferenceCounted.h"
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#include "SMaterial.h"
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#include "aabbox3d.h"
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#include "S3DVertex.h"
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#include "SVertexIndex.h"
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#include "IVertexBuffer.h"
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#include "IIndexBuffer.h"
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#include "EHardwareBufferFlags.h"
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#include "EPrimitiveTypes.h"
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@ -46,39 +46,17 @@ public:
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/** \return Material of this buffer. */
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virtual const video::SMaterial &getMaterial() const = 0;
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//! Get type of vertex data which is stored in this meshbuffer.
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/** \return Vertex type of this buffer. */
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virtual video::E_VERTEX_TYPE getVertexType() const = 0;
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/// Get the vertex buffer
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virtual const scene::IVertexBuffer *getVertexBuffer() const = 0;
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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virtual const void *getVertices() const = 0;
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/// Get the vertex buffer
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virtual scene::IVertexBuffer *getVertexBuffer() = 0;
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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virtual void *getVertices() = 0;
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/// Get the index buffer
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virtual const scene::IIndexBuffer *getIndexBuffer() const = 0;
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//! Get amount of vertices in meshbuffer.
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/** \return Number of vertices in this buffer. */
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virtual u32 getVertexCount() const = 0;
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const = 0;
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//! Get access to indices.
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/** \return Pointer to indices array. */
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virtual const u16 *getIndices() const = 0;
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//! Get access to indices.
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/** \return Pointer to indices array. */
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virtual u16 *getIndices() = 0;
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//! Get amount of indices in this meshbuffer.
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/** \return Number of indices in this buffer. */
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virtual u32 getIndexCount() const = 0;
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/// Get the index buffer
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virtual scene::IIndexBuffer *getIndexBuffer() = 0;
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//! Get the axis aligned bounding box of this meshbuffer.
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/** \return Axis aligned bounding box of this buffer. */
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@ -92,24 +70,6 @@ public:
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//! Recalculates the bounding box. Should be called if the mesh changed.
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virtual void recalculateBoundingBox() = 0;
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//! returns position of vertex i
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virtual const core::vector3df &getPosition(u32 i) const = 0;
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//! returns position of vertex i
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virtual core::vector3df &getPosition(u32 i) = 0;
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//! returns normal of vertex i
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virtual const core::vector3df &getNormal(u32 i) const = 0;
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//! returns normal of vertex i
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virtual core::vector3df &getNormal(u32 i) = 0;
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//! returns texture coord of vertex i
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virtual const core::vector2df &getTCoords(u32 i) const = 0;
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//! returns texture coord of vertex i
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virtual core::vector2df &getTCoords(u32 i) = 0;
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//! Append the vertices and indices to the current buffer
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/** Only works for compatible vertex types.
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\param vertices Pointer to a vertex array.
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@ -118,25 +78,149 @@ public:
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\param numIndices Number of indices in array. */
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virtual void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) = 0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
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/* Leftover functions that are now just helpers for accessing the respective buffer. */
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//! Get type of vertex data which is stored in this meshbuffer.
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/** \return Vertex type of this buffer. */
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inline video::E_VERTEX_TYPE getVertexType() const
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{
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return getVertexBuffer()->getType();
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}
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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inline const void *getVertices() const
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{
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return getVertexBuffer()->getData();
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}
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//! Get access to vertex data. The data is an array of vertices.
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/** Which vertex type is used can be determined by getVertexType().
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\return Pointer to array of vertices. */
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inline void *getVertices()
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{
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return getVertexBuffer()->getData();
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}
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//! Get amount of vertices in meshbuffer.
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/** \return Number of vertices in this buffer. */
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inline u32 getVertexCount() const
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{
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return getVertexBuffer()->getCount();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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inline video::E_INDEX_TYPE getIndexType() const
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{
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return getIndexBuffer()->getType();
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}
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//! Get access to indices.
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/** \return Pointer to indices array. */
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inline const u16 *getIndices() const
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{
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_IRR_DEBUG_BREAK_IF(getIndexBuffer()->getType() != video::EIT_16BIT);
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return static_cast<const u16*>(getIndexBuffer()->getData());
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}
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//! Get access to indices.
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/** \return Pointer to indices array. */
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inline u16 *getIndices()
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{
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_IRR_DEBUG_BREAK_IF(getIndexBuffer()->getType() != video::EIT_16BIT);
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return static_cast<u16*>(getIndexBuffer()->getData());
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}
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//! Get amount of indices in this meshbuffer.
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/** \return Number of indices in this buffer. */
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inline u32 getIndexCount() const
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{
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return getIndexBuffer()->getCount();
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}
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//! returns position of vertex i
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inline const core::vector3df &getPosition(u32 i) const
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{
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return getVertexBuffer()->getPosition(i);
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}
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//! returns position of vertex i
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inline core::vector3df &getPosition(u32 i)
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{
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return getVertexBuffer()->getPosition(i);
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}
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//! returns normal of vertex i
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inline const core::vector3df &getNormal(u32 i) const
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{
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return getVertexBuffer()->getNormal(i);
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}
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//! returns normal of vertex i
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inline core::vector3df &getNormal(u32 i)
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{
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return getVertexBuffer()->getNormal(i);
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}
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//! returns texture coord of vertex i
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inline const core::vector2df &getTCoords(u32 i) const
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{
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return getVertexBuffer()->getTCoords(i);
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}
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//! returns texture coord of vertex i
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inline core::vector2df &getTCoords(u32 i)
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{
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return getVertexBuffer()->getTCoords(i);
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const = 0;
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inline E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const
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{
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return getVertexBuffer()->getHardwareMappingHint();
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}
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//! get the current hardware mapping hint
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inline E_HARDWARE_MAPPING getHardwareMappingHint_Index() const
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{
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return getIndexBuffer()->getHardwareMappingHint();
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX) = 0;
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inline void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX)
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{
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if (buffer == EBT_VERTEX_AND_INDEX || buffer == EBT_VERTEX)
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getVertexBuffer()->setHardwareMappingHint(newMappingHint);
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if (buffer == EBT_VERTEX_AND_INDEX || buffer == EBT_INDEX)
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getIndexBuffer()->setHardwareMappingHint(newMappingHint);
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}
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//! flags the meshbuffer as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX) = 0;
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inline void setDirty(E_BUFFER_TYPE buffer = EBT_VERTEX_AND_INDEX)
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{
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if (buffer == EBT_VERTEX_AND_INDEX || buffer == EBT_VERTEX)
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getVertexBuffer()->setDirty();
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if (buffer == EBT_VERTEX_AND_INDEX || buffer == EBT_INDEX)
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getIndexBuffer()->setDirty();
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Vertex() const = 0;
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inline u32 getChangedID_Vertex() const
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{
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return getVertexBuffer()->getChangedID();
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Index() const = 0;
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inline u32 getChangedID_Index() const
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{
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return getIndexBuffer()->getChangedID();
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}
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/* End helpers */
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//! Used by the VideoDriver to remember the buffer link.
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virtual void setHWBuffer(void *ptr) const = 0;
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@ -60,8 +60,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
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return Material;
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}
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protected:
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const scene::IVertexBuffer *getVertexBuffer() const
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const scene::IVertexBuffer *getVertexBuffer() const override
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{
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switch (VertexType) {
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case video::EVT_2TCOORDS:
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@ -84,7 +83,16 @@ protected:
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return Vertices_Standard;
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}
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}
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public:
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const scene::IIndexBuffer *getIndexBuffer() const override
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{
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return Indices;
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}
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scene::IIndexBuffer *getIndexBuffer() override
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{
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return Indices;
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}
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//! Get standard vertex at given index
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virtual video::S3DVertex *getVertex(u32 index)
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@ -99,49 +107,6 @@ public:
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}
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}
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//! Get pointer to vertex array
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const void *getVertices() const override
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{
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return getVertexBuffer()->getData();
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}
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//! Get pointer to vertex array
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void *getVertices() override
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{
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return getVertexBuffer()->getData();
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}
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//! Get vertex count
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u32 getVertexCount() const override
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{
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return getVertexBuffer()->getCount();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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video::E_INDEX_TYPE getIndexType() const override
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{
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return Indices->getType();
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}
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//! Get pointer to index array
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const u16 *getIndices() const override
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{
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return static_cast<const u16*>(Indices->getData());
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}
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//! Get pointer to index array
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u16 *getIndices() override
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{
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return static_cast<u16*>(Indices->getData());
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}
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//! Get index count
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u32 getIndexCount() const override
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{
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return Indices->getCount();
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}
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//! Get bounding box
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const core::aabbox3d<f32> &getBoundingBox() const override
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{
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@ -199,12 +164,6 @@ public:
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}
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}
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//! Get vertex type
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video::E_VERTEX_TYPE getVertexType() const override
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{
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return VertexType;
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}
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//! Convert to 2tcoords vertex type
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void convertTo2TCoords()
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{
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@ -250,69 +209,12 @@ public:
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}
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}
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//! returns position of vertex i
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const core::vector3df &getPosition(u32 i) const override
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{
|
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return getVertexBuffer()->getPosition(i);
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
core::vector3df &getPosition(u32 i) override
|
||||
{
|
||||
return getVertexBuffer()->getPosition(i);
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
const core::vector3df &getNormal(u32 i) const override
|
||||
{
|
||||
return getVertexBuffer()->getNormal(i);
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
core::vector3df &getNormal(u32 i) override
|
||||
{
|
||||
return getVertexBuffer()->getNormal(i);
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
const core::vector2df &getTCoords(u32 i) const override
|
||||
{
|
||||
return getVertexBuffer()->getTCoords(i);
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
core::vector2df &getTCoords(u32 i) override
|
||||
{
|
||||
return getVertexBuffer()->getTCoords(i);
|
||||
}
|
||||
|
||||
//! append the vertices and indices to the current buffer
|
||||
void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(true);
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint for vertex buffers
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
|
||||
{
|
||||
return getVertexBuffer()->getHardwareMappingHint();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint for index buffers
|
||||
E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
|
||||
{
|
||||
return Indices->getHardwareMappingHint();
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
if (Buffer == EBT_VERTEX || Buffer == EBT_VERTEX_AND_INDEX)
|
||||
getVertexBuffer()->setHardwareMappingHint(NewMappingHint);
|
||||
if (Buffer == EBT_INDEX || Buffer == EBT_VERTEX_AND_INDEX)
|
||||
Indices->setHardwareMappingHint(NewMappingHint);
|
||||
}
|
||||
|
||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||
void setPrimitiveType(E_PRIMITIVE_TYPE type) override
|
||||
{
|
||||
@ -325,25 +227,6 @@ public:
|
||||
return PrimitiveType;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
|
||||
{
|
||||
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
|
||||
getVertexBuffer()->setDirty();
|
||||
if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
|
||||
Indices->setDirty();
|
||||
}
|
||||
|
||||
u32 getChangedID_Vertex() const override
|
||||
{
|
||||
return getVertexBuffer()->getChangedID();
|
||||
}
|
||||
|
||||
u32 getChangedID_Index() const override
|
||||
{
|
||||
return Indices->getChangedID();
|
||||
}
|
||||
|
||||
void setHWBuffer(void *ptr) const override
|
||||
{
|
||||
HWBuffer = ptr;
|
||||
|
Loading…
Reference in New Issue
Block a user