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removed a debug print that would flood a lot in some kind of a timeout
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@ -1376,8 +1376,10 @@ void Server::AsyncRunStep()
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Player *player = m_env.getPlayer(client->peer_id);
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if(player==NULL)
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{
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dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "<<client->peer_id
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<<" has no associated player"<<std::endl;
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// This can happen if the client timeouts somehow
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/*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
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<<client->peer_id
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<<" has no associated player"<<std::endl;*/
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continue;
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}
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v3s16 pos = floatToInt(player->getPosition(), BS);
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