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Fix regression in light calculation
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@ -258,8 +258,8 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
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{
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MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
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// if it's CONTENT_IGNORE we can't do any light calculations
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if (n.getContent() == CONTENT_IGNORE) {
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ambient_occlusion++;
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continue;
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}
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@ -273,6 +273,9 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
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light += decode_light(n.getLight(bank, ndef));
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light_count++;
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}
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else {
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ambient_occlusion++;
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}
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}
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if(light_count == 0)
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