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Server should use the same eye position as the client
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@ -380,8 +380,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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v3s16 center = getNodeBlockPos(center_nodepos);
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// Camera position and direction
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v3f camera_pos =
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playerpos + v3f(0, BS+BS/2, 0);
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v3f camera_pos = player->getEyePosition();
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v3f camera_dir = v3f(0,0,1);
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camera_dir.rotateYZBy(player->getPitch());
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camera_dir.rotateXZBy(player->getYaw());
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