Add support for threadnames on BSD, Windows (MSVC-only), and OSX

This commit is contained in:
ShadowNinja 2014-04-13 16:47:24 -04:00
parent 4977b736e3
commit c00ed9dac3

@ -271,25 +271,51 @@ inline u32 getTime(TimePrecision prec)
return 0;
}
#if (defined(linux) || defined(__linux))
#if defined(linux) || defined(__linux)
#include <sys/prctl.h>
#include <sys/prctl.h>
inline void setThreadName(const char* name) {
prctl(PR_SET_NAME,name);
}
inline void setThreadName(const char *name) {
/* It would be cleaner to do this with pthread_setname_np,
* which was added to glibc in version 2.12, but some major
* distributions are still runing 2.11 and previous versions.
*/
prctl(PR_SET_NAME, name);
}
#elif defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
/* BSD doesn't seem to support thread names. If you know about a way
* to add this feature please create a pull request.
* "setproctitle" doesn't work for threadnames.
*/
inline void setThreadName(const char* name) {}
#include <pthread.h>
inline void setThreadName(const char *name) {
pthread_set_name_np(pthread_self(), name);
}
#elif defined(_MSC_VER)
typedef struct tagTHREADNAME_INFO {
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in user addr space)
DWORD dwThreadID; // thread ID (-1=caller thread)
DWORD dwFlags; // reserved for future use, must be zero
} THREADNAME_INFO;
inline void setThreadName(const char *name) {
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = -1;
info.dwFlags = 0;
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (DWORD *) &info);
} __except (EXCEPTION_CONTINUE_EXECUTION) {}
}
#elif defined(__APPLE__)
#include <pthread.h>
inline void setThreadName(const char *name) {
pthread_setname_np(name);
}
#elif defined(_WIN32)
// threadnames are not supported on windows
inline void setThreadName(const char* name) {}
inline void setThreadName(const char* name) {}
#else
#warning "Unknown platform for setThreadName support, you wont have threadname support."
inline void setThreadName(const char* name) {}
#warning "Unrecognized platform, thread names will not be available."
inline void setThreadName(const char* name) {}
#endif
} // namespace porting