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Disable shaders GUI on unsupported drivers (#7563)
* Disable shaders GUI on unsupported drivers (#2060) * Disable shaders if unavailable
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@ -203,9 +203,22 @@ local function formspec(tabview, name, tabdata)
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"label[4.25,3.45;" .. fgettext("Screen:") .. "]" ..
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"checkbox[4.25,3.6;cb_autosave_screensize;" .. fgettext("Autosave Screen Size") .. ";"
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.. dump(core.settings:get_bool("autosave_screensize")) .. "]" ..
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"box[8,0;3.75,4.5;#999999]" ..
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"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
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.. dump(core.settings:get_bool("enable_shaders")) .. "]"
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"box[8,0;3.75,4.5;#999999]"
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local video_driver = core.settings:get("video_driver")
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local shaders_supported = video_driver == "opengl"
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local shaders_enabled = false
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if shaders_supported then
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shaders_enabled = core.settings:get_bool("enable_shaders")
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tab_string = tab_string ..
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"checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";"
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.. tostring(shaders_enabled) .. "]"
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else
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core.settings:set_bool("enable_shaders", false)
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tab_string = tab_string ..
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"label[8.38,0.2;" .. core.colorize("#888888",
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fgettext("Shaders (unavailable)")) .. "]"
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end
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if PLATFORM == "Android" then
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tab_string = tab_string ..
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@ -229,7 +242,7 @@ local function formspec(tabview, name, tabdata)
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((tonumber(core.settings:get("touchscreen_threshold")) / 10) + 1) .. "]"
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end
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if core.settings:get_bool("enable_shaders") then
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if shaders_enabled then
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tab_string = tab_string ..
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"checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
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.. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" ..
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@ -608,6 +608,10 @@ lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
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texture_path (Texture path) path
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# The rendering back-end for Irrlicht.
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# A restart is required after changing this.
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# Note: on Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# On other platforms, OpenGL is recommended, and it’s the only driver with
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# shader support currently.
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video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
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# Radius of cloud area stated in number of 64 node cloud squares.
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