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Fix some warnings and other minor details
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9bccd75e34
commit
c0398224ef
@ -1473,8 +1473,8 @@ int main(int argc, char *argv[])
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gui::IGUISkin* skin = guienv->getSkin();
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gui::IGUISkin* skin = guienv->getSkin();
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std::string font_path = g_settings->get("font_path");
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std::string font_path = g_settings->get("font_path");
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gui::IGUIFont *font;
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gui::IGUIFont *font;
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bool use_freetype = g_settings->getBool("freetype");
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#if USE_FREETYPE
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#if USE_FREETYPE
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bool use_freetype = g_settings->getBool("freetype");
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if (use_freetype) {
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if (use_freetype) {
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std::string fallback;
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std::string fallback;
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if (is_yes(gettext("needs_fallback_font")))
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if (is_yes(gettext("needs_fallback_font")))
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@ -1686,7 +1686,7 @@ int main(int argc, char *argv[])
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g_settings->set("port", itos(port));
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g_settings->set("port", itos(port));
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if((menudata.selected_world >= 0) &&
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if((menudata.selected_world >= 0) &&
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(menudata.selected_world < worldspecs.size()))
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(menudata.selected_world < (int)worldspecs.size()))
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g_settings->set("selected_world_path",
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g_settings->set("selected_world_path",
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worldspecs[menudata.selected_world].path);
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worldspecs[menudata.selected_world].path);
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@ -1718,7 +1718,7 @@ int main(int argc, char *argv[])
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// Set world path to selected one
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// Set world path to selected one
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if ((menudata.selected_world >= 0) &&
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if ((menudata.selected_world >= 0) &&
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(menudata.selected_world < worldspecs.size())) {
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(menudata.selected_world < (int)worldspecs.size())) {
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worldspec = worldspecs[menudata.selected_world];
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worldspec = worldspecs[menudata.selected_world];
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infostream<<"Selected world: "<<worldspec.name
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infostream<<"Selected world: "<<worldspec.name
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<<" ["<<worldspec.path<<"]"<<std::endl;
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<<" ["<<worldspec.path<<"]"<<std::endl;
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@ -2827,7 +2827,7 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
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<<blockpos_requested.Z<<")"<<std::endl;*/
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<<blockpos_requested.Z<<")"<<std::endl;*/
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/*
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/*
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Update weather data in central blocks if needed
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Update weather data in blocks
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*/
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*/
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ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
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ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv();
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if (senv->m_use_weather) {
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if (senv->m_use_weather) {
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@ -484,7 +484,7 @@ int ModApiMapgen::l_create_schematic(lua_State *L)
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v3s16 pos = read_v3s16(L, -1);
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v3s16 pos = read_v3s16(L, -1);
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lua_pop(L, 1);
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lua_pop(L, 1);
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u8 prob = getintfield_default(L, -1, "prob", 0xFF);
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u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS);
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probability_list.push_back(std::make_pair(pos, prob));
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probability_list.push_back(std::make_pair(pos, prob));
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}
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}
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@ -4645,7 +4645,7 @@ void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
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client->denied = true;
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client->denied = true;
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// If there are way too many clients, get rid of denied new ones immediately
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// If there are way too many clients, get rid of denied new ones immediately
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if(m_clients.size() > 2 * g_settings->getU16("max_users")){
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if((int)m_clients.size() > 2 * g_settings->getU16("max_users")){
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verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
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verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
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<<"peer_id="<<peer_id<<" immediately"<<std::endl;
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<<"peer_id="<<peer_id<<" immediately"<<std::endl;
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// Delete peer to stop sending it data
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// Delete peer to stop sending it data
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