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NodeResolver: Fix cancelNode and cancelNodeList
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c07f15e910
@ -699,7 +699,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
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#ifndef SERVER
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infostream << "CNodeDefManager::updateTextures(): Updating "
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"textures in node definitions" << std::endl;
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ITextureSource *tsrc = gamedef->tsrc();
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IShaderSource *shdsrc = gamedef->getShaderSource();
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scene::ISceneManager* smgr = gamedef->getSceneManager();
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@ -856,7 +856,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
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recalculateBoundingBox(f->mesh_ptr[0]);
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meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
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}
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} else if ((f->drawtype == NDT_NODEBOX) &&
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} else if ((f->drawtype == NDT_NODEBOX) &&
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((f->node_box.type == NODEBOX_REGULAR) ||
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(f->node_box.type == NODEBOX_FIXED)) &&
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(!f->node_box.fixed.empty())) {
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@ -888,7 +888,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
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}
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rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
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recalculateBoundingBox(f->mesh_ptr[0]);
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meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
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meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
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}
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}
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#endif
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@ -1148,7 +1148,7 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
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writeU8(os, drowning);
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writeU8(os, leveled);
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writeU8(os, liquid_range);
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} else
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} else
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throw SerializationError("ContentFeatures::serialize(): "
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"Unsupported version requested");
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}
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@ -1336,8 +1336,10 @@ bool NodeResolver::cancelNode(content_t *content)
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{
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bool found = false;
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std::list<NodeResolveInfo *>::iterator it = m_pending_contents.begin();
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while (it != m_pending_contents.end()) {
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for (std::list<NodeResolveInfo *>::iterator
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it = m_pending_contents.begin();
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it != m_pending_contents.end();
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++it) {
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NodeResolveInfo *nfi = *it;
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if (nfi->output == content) {
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it = m_pending_contents.erase(it);
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@ -1354,9 +1356,10 @@ int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
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{
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int num_canceled = 0;
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std::list<std::pair<std::string, std::vector<content_t> *> >::iterator it;
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it = m_pending_content_vecs.begin();
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while (it != m_pending_content_vecs.end()) {
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for (ContentVectorResolveList::iterator
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it = m_pending_content_vecs.begin();
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it != m_pending_content_vecs.end();
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++it) {
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if (it->second == content_vec) {
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it = m_pending_content_vecs.erase(it);
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num_canceled++;
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@ -1373,7 +1376,7 @@ int NodeResolver::resolveNodes()
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//// Resolve pending single node name -> content ID mappings
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while (!m_pending_contents.empty()) {
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NodeResolveInfo *nri = m_pending_contents.front();
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NodeResolveInfo *nri = m_pending_contents.front();
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m_pending_contents.pop_front();
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bool success = true;
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@ -1403,7 +1406,7 @@ int NodeResolver::resolveNodes()
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std::string &name = item.first;
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std::vector<content_t> *output = item.second;
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std::set<content_t> idset;
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std::set<content_t>::iterator it;
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@ -40,6 +40,8 @@ class IShaderSource;
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class IGameDef;
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typedef std::list<std::pair<content_t, int> > GroupItems;
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typedef std::list<std::pair<std::string, std::vector<content_t> *> >
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ContentVectorResolveList;
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enum ContentParamType
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{
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@ -164,7 +166,7 @@ struct ContentFeatures
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*/
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#ifndef SERVER
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// 0 1 2 3 4 5
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// up down right left back front
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// up down right left back front
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TileSpec tiles[6];
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// Special tiles
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// - Currently used for flowing liquids
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@ -191,7 +193,7 @@ struct ContentFeatures
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std::string mesh;
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#ifndef SERVER
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scene::IMesh *mesh_ptr[24];
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#endif
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#endif
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float visual_scale; // Misc. scale parameter
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TileDef tiledef[6];
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TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
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@ -261,7 +263,7 @@ struct ContentFeatures
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/*
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Methods
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*/
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ContentFeatures();
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~ContentFeatures();
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void reset();
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@ -399,7 +401,7 @@ private:
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INodeDefManager *m_ndef;
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bool m_is_node_registration_complete;
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std::list<NodeResolveInfo *> m_pending_contents;
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std::list<std::pair<std::string, std::vector<content_t> *> > m_pending_content_vecs;
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ContentVectorResolveList m_pending_content_vecs;
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};
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class INodeDefManager
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@ -416,7 +418,7 @@ public:
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virtual void getIds(const std::string &name, std::set<content_t> &result)
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const=0;
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virtual const ContentFeatures& get(const std::string &name) const=0;
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virtual void serialize(std::ostream &os, u16 protocol_version)=0;
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virtual NodeResolver *getResolver()=0;
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