NodeResolver: Fix cancelNode and cancelNodeList

This commit is contained in:
kwolekr 2014-12-11 00:41:54 -05:00
parent 16baed0467
commit c07f15e910
2 changed files with 21 additions and 16 deletions

@ -1336,8 +1336,10 @@ bool NodeResolver::cancelNode(content_t *content)
{
bool found = false;
std::list<NodeResolveInfo *>::iterator it = m_pending_contents.begin();
while (it != m_pending_contents.end()) {
for (std::list<NodeResolveInfo *>::iterator
it = m_pending_contents.begin();
it != m_pending_contents.end();
++it) {
NodeResolveInfo *nfi = *it;
if (nfi->output == content) {
it = m_pending_contents.erase(it);
@ -1354,9 +1356,10 @@ int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
{
int num_canceled = 0;
std::list<std::pair<std::string, std::vector<content_t> *> >::iterator it;
it = m_pending_content_vecs.begin();
while (it != m_pending_content_vecs.end()) {
for (ContentVectorResolveList::iterator
it = m_pending_content_vecs.begin();
it != m_pending_content_vecs.end();
++it) {
if (it->second == content_vec) {
it = m_pending_content_vecs.erase(it);
num_canceled++;

@ -40,6 +40,8 @@ class IShaderSource;
class IGameDef;
typedef std::list<std::pair<content_t, int> > GroupItems;
typedef std::list<std::pair<std::string, std::vector<content_t> *> >
ContentVectorResolveList;
enum ContentParamType
{
@ -399,7 +401,7 @@ private:
INodeDefManager *m_ndef;
bool m_is_node_registration_complete;
std::list<NodeResolveInfo *> m_pending_contents;
std::list<std::pair<std::string, std::vector<content_t> *> > m_pending_content_vecs;
ContentVectorResolveList m_pending_content_vecs;
};
class INodeDefManager