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Inventory: Fix wrong stack size behaviour and item loss (#6039)
Also fix itemFits and remove constness-nonsense
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@ -584,7 +584,7 @@ bool PlayerDatabasePostgreSQL::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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if (itemStr.length() > 0) {
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ItemStack stack;
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stack.deSerialize(itemStr);
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invList->addItem(pg_to_uint(results2, row2, 0), stack);
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invList->changeItem(pg_to_uint(results2, row2, 0), stack);
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}
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}
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PQclear(results2);
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@ -565,7 +565,7 @@ bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
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if (itemStr.length() > 0) {
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ItemStack stack;
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stack.deSerialize(itemStr);
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invList->addItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
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invList->changeItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
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}
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}
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sqlite3_reset(m_stmt_player_load_inventory_items);
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@ -254,11 +254,8 @@ std::string ItemStack::getItemString() const
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}
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ItemStack ItemStack::addItem(const ItemStack &newitem_,
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IItemDefManager *itemdef)
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ItemStack ItemStack::addItem(ItemStack newitem, IItemDefManager *itemdef)
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{
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ItemStack newitem = newitem_;
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// If the item is empty or the position invalid, bail out
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if(newitem.empty())
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{
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@ -267,7 +264,7 @@ ItemStack ItemStack::addItem(const ItemStack &newitem_,
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// If this is an empty item, it's an easy job.
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else if(empty())
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{
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const u16 stackMax = getStackMax(itemdef);
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const u16 stackMax = newitem.getStackMax(itemdef);
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*this = newitem;
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@ -303,11 +300,10 @@ ItemStack ItemStack::addItem(const ItemStack &newitem_,
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return newitem;
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}
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bool ItemStack::itemFits(const ItemStack &newitem_,
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bool ItemStack::itemFits(ItemStack newitem,
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ItemStack *restitem,
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IItemDefManager *itemdef) const
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{
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ItemStack newitem = newitem_;
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// If the item is empty or the position invalid, bail out
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if(newitem.empty())
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@ -317,7 +313,7 @@ bool ItemStack::itemFits(const ItemStack &newitem_,
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// If this is an empty item, it's an easy job.
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else if(empty())
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{
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const u16 stackMax = getStackMax(itemdef);
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const u16 stackMax = newitem.getStackMax(itemdef);
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// If the item fits fully, delete it
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if (newitem.count <= stackMax) {
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@ -143,13 +143,12 @@ struct ItemStack
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// If cannot be added at all, returns the item back.
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// If can be added partly, decremented item is returned back.
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// If can be added fully, empty item is returned.
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ItemStack addItem(const ItemStack &newitem,
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IItemDefManager *itemdef);
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ItemStack addItem(ItemStack newitem, IItemDefManager *itemdef);
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// Checks whether newitem could be added.
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// If restitem is non-NULL, it receives the part of newitem that
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// would be left over after adding.
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bool itemFits(const ItemStack &newitem,
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bool itemFits(ItemStack newitem,
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ItemStack *restitem, // may be NULL
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IItemDefManager *itemdef) const;
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