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Fix particles draworder
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@ -71,6 +71,7 @@ Particle::Particle(
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m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
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m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
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m_material.setFlag(video::EMF_FOG_ENABLE, true);
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m_material.setFlag(video::EMF_ZWRITE_ENABLE, true);
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m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_material.setTexture(0, texture);
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m_texpos = texpos;
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@ -119,8 +120,7 @@ void Particle::OnRegisterSceneNode()
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void Particle::render()
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{
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// TODO: Render particles in front of water and the selectionbox
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SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setMaterial(m_material);
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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