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Added Apple Trees
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BIN
data/apple.png
Normal file
BIN
data/apple.png
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After Width: | Height: | Size: 203 B |
@ -71,6 +71,8 @@ std::string item_craft_get_image_name(const std::string &subname)
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return "scorched_stuff.png";
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else if(subname == "firefly")
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return "firefly.png";
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else if(subname == "apple")
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return "apple.png";
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else
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return "cloud.png"; // just something
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}
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@ -94,7 +96,7 @@ ServerActiveObject* item_craft_create_object(const std::string &subname,
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s16 item_craft_get_drop_count(const std::string &subname)
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{
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if(subname == "rat" || subname == "firefly")
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if(subname == "rat" || subname == "firefly" || subname == "apple")
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return 1;
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return -1;
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@ -126,6 +128,8 @@ bool item_craft_is_eatable(const std::string &subname)
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{
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if(subname == "cooked_rat")
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return true;
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else if(subname == "apple")
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return true;
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return false;
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}
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@ -133,6 +137,8 @@ s16 item_craft_eat_hp_change(const std::string &subname)
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{
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if(subname == "cooked_rat")
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return 6; // 3 hearts
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else if(subname == "apple")
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return 12; // 6 hearts
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return 0;
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}
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@ -189,6 +189,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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g_texturesource->getTextureId("papyrus.png"));
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material_papyrus.setTexture(0, pa_papyrus.atlas);
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// Apple material
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video::SMaterial material_apple;
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material_apple.setFlag(video::EMF_LIGHTING, false);
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material_apple.setFlag(video::EMF_BILINEAR_FILTER, false);
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material_apple.setFlag(video::EMF_FOG_ENABLE, true);
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material_apple.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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AtlasPointer pa_apple = g_texturesource->getTexture(
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g_texturesource->getTextureId("apple.png"));
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material_apple.setTexture(0, pa_apple.atlas);
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// junglegrass material
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video::SMaterial material_junglegrass;
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material_junglegrass.setFlag(video::EMF_LIGHTING, false);
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@ -1203,6 +1213,56 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// Add to mesh collector
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collector.append(material_ladder, vertices, 4, indices, 6);
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}
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else if(n.getContent() == CONTENT_APPLE)
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{
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u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
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video::SColor c = MapBlock_LightColor(255, l);
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for(u32 j=0; j<4; j++)
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{
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
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pa_apple.x0(), pa_apple.y1()),
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video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
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pa_apple.x1(), pa_apple.y1()),
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video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
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pa_apple.x1(), pa_apple.y0()),
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video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
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pa_apple.x0(), pa_apple.y0()),
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};
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if(j == 0)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(45);
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}
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else if(j == 1)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(-45);
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}
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else if(j == 2)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(135);
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}
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else if(j == 3)
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{
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for(u16 i=0; i<4; i++)
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vertices[i].Pos.rotateXZBy(-135);
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}
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for(u16 i=0; i<4; i++)
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{
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vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
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}
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u16 indices[] = {0,1,2,2,3,0};
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// Add to mesh collector
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collector.append(material_apple, vertices, 4, indices, 6);
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}
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}
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}
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}
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#endif
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@ -630,6 +630,18 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 3.0);
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i = CONTENT_APPLE;
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f = &content_features(i);
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f->setInventoryTexture("apple.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->air_equivalent = true;
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f->dug_item = std::string("CraftItem apple 1");
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
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@ -83,6 +83,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version);
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#define CONTENT_JUNGLEGRASS 0x816
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#define CONTENT_NC 0x817
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#define CONTENT_NC_RB 0x818
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#define CONTENT_APPLE 0x819
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#endif
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@ -84,6 +84,11 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode treenode(CONTENT_TREE);
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MapNode leavesnode(CONTENT_LEAVES);
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MapNode applenode(CONTENT_APPLE);
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bool is_apple_tree = myrand_range(0,100) < 35?true:false;
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s16 apple_count = 0;
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s16 trunk_h = myrand_range(4, 5);
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v3s16 p1 = p0;
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@ -138,6 +143,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
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for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
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{
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bool is_apple = myrand_range(0,100) < 50?true:false;
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v3s16 p(x,y,z);
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p += p1;
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if(vmanip.m_area.contains(p) == false)
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@ -147,10 +153,16 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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&& vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
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continue;
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u32 i = leaves_a.index(x,y,z);
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if(leaves_d[i] == 1)
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if(leaves_d[i] == 1) {
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if(is_apple_tree && is_apple && apple_count < 4) {
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vmanip.m_data[vi] = applenode;
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apple_count++;
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} else {
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vmanip.m_data[vi] = leavesnode;
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}
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}
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}
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}
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static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0)
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{
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