diff --git a/src/cavegen.cpp b/src/cavegen.cpp index 1786b252d..8bb8b847a 100644 --- a/src/cavegen.cpp +++ b/src/cavegen.cpp @@ -32,11 +32,11 @@ NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0 CaveV5::CaveV5(MapgenV5 *mg, PseudoRandom *ps) { - this->mg = mg; - this->vm = mg->vm; - this->ndef = mg->ndef; - this->water_level = mg->water_level; - this->ps = ps; + this->mg = mg; + this->vm = mg->vm; + this->ndef = mg->ndef; + this->water_level = mg->water_level; + this->ps = ps; this->c_water_source = mg->c_water_source; this->c_lava_source = mg->c_lava_source; this->c_ice = mg->c_ice; @@ -45,8 +45,8 @@ CaveV5::CaveV5(MapgenV5 *mg, PseudoRandom *ps) { dswitchint = ps->range(1, 14); flooded = ps->range(1, 2) == 2; - part_max_length_rs = ps->range(2, 4); - tunnel_routepoints = ps->range(5, ps->range(15, 30)); + part_max_length_rs = ps->range(2, 4); + tunnel_routepoints = ps->range(5, ps->range(15, 30)); min_tunnel_diameter = 5; max_tunnel_diameter = ps->range(7, ps->range(8, 24)); @@ -157,7 +157,7 @@ void CaveV5::makeTunnel(bool dirswitch) { p = orpi + of + rs / 2; if (p.Z >= node_min.Z && p.Z <= node_max.Z && - p.X >= node_min.X && p.X <= node_max.X) { + p.X >= node_min.X && p.X <= node_max.X) { u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X); s16 h = mg->heightmap[index]; if (h < p.Y) @@ -215,7 +215,7 @@ void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { startp += of; float nval = NoisePerlin3D(np_caveliquids, startp.X, - startp.Y, startp.Z, mg->seed); + startp.Y, startp.Z, mg->seed); MapNode liquidnode = nval < 0.40 ? lavanode : waternode; v3f fp = orp + vec * f; @@ -238,7 +238,7 @@ void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { s16 maxabsxz = MYMAX(abs(x0), abs(z0)); s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) : - rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); + rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); for (s16 y0 = -si2; y0 <= si2; y0++) { if (large_cave_is_flat) { @@ -251,9 +251,10 @@ void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { p += of; if (!is_ravine && mg->heightmap && should_make_cave_hole && - p.X <= node_max.X && p.Z <= node_max.Z) { + p.X <= node_max.X && p.Z <= node_max.Z) { int maplen = node_max.X - node_min.X + 1; - int idx = (p.Z - node_min.Z) * maplen + (p.X - node_min.X); + int idx = (p.Z - node_min.Z) * maplen + + (p.X - node_min.X); if (p.Y >= mg->heightmap[idx] - 2) continue; } @@ -269,10 +270,13 @@ void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { int full_ymin = node_min.Y - MAP_BLOCKSIZE; int full_ymax = node_max.Y + MAP_BLOCKSIZE; - if (flooded && full_ymin < water_level && full_ymax > water_level) - vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; + if (flooded && full_ymin < water_level && + full_ymax > water_level) + vm->m_data[i] = (p.Y <= water_level) ? + waternode : airnode; else if (flooded && full_ymax < water_level) - vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode; + vm->m_data[i] = (p.Y < startp.Y - 4) ? + liquidnode : airnode; else vm->m_data[i] = airnode; } @@ -285,24 +289,24 @@ void CaveV5::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) { - this->mg = mg; - this->vm = mg->vm; - this->ndef = mg->ndef; - this->water_level = mg->water_level; - this->large_cave = is_large_cave; - this->ps = ps; - this->ps2 = ps2; + this->mg = mg; + this->vm = mg->vm; + this->ndef = mg->ndef; + this->water_level = mg->water_level; + this->large_cave = is_large_cave; + this->ps = ps; + this->ps2 = ps2; this->c_water_source = mg->c_water_source; this->c_lava_source = mg->c_lava_source; min_tunnel_diameter = 2; max_tunnel_diameter = ps->range(2, 6); - dswitchint = ps->range(1, 14); - flooded = true; + dswitchint = ps->range(1, 14); + flooded = true; if (large_cave) { - part_max_length_rs = ps->range(2,4); - tunnel_routepoints = ps->range(5, ps->range(15,30)); + part_max_length_rs = ps->range(2,4); + tunnel_routepoints = ps->range(5, ps->range(15,30)); min_tunnel_diameter = 5; max_tunnel_diameter = ps->range(7, ps->range(8,24)); } else { @@ -438,7 +442,8 @@ void CaveV6::makeTunnel(bool dirswitch) { v3s16 p1 = orpi + veci + of + rs / 2; if (p1.Z >= node_min.Z && p1.Z <= node_max.Z && p1.X >= node_min.X && p1.X <= node_max.X) { - u32 index1 = (p1.Z - node_min.Z) * mg->ystride + (p1.X - node_min.X); + u32 index1 = (p1.Z - node_min.Z) * mg->ystride + + (p1.X - node_min.X); h1 = mg->heightmap[index1]; } else { h1 = water_level; // If not in heightmap @@ -447,7 +452,8 @@ void CaveV6::makeTunnel(bool dirswitch) { v3s16 p2 = orpi + of + rs / 2; if (p2.Z >= node_min.Z && p2.Z <= node_max.Z && p2.X >= node_min.X && p2.X <= node_max.X) { - u32 index2 = (p2.Z - node_min.Z) * mg->ystride + (p2.X - node_min.X); + u32 index2 = (p2.Z - node_min.Z) * mg->ystride + + (p2.X - node_min.X); h2 = mg->heightmap[index2]; } else { h2 = water_level; @@ -540,10 +546,13 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) { int full_ymin = node_min.Y - MAP_BLOCKSIZE; int full_ymax = node_max.Y + MAP_BLOCKSIZE; - if (flooded && full_ymin < water_level && full_ymax > water_level) { - vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; + if (flooded && full_ymin < water_level && + full_ymax > water_level) { + vm->m_data[i] = (p.Y <= water_level) ? + waternode : airnode; } else if (flooded && full_ymax < water_level) { - vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode; + vm->m_data[i] = (p.Y < startp.Y - 2) ? + lavanode : airnode; } else { vm->m_data[i] = airnode; } @@ -564,11 +573,11 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) { CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps) { - this->mg = mg; - this->vm = mg->vm; - this->ndef = mg->ndef; - this->water_level = mg->water_level; - this->ps = ps; + this->mg = mg; + this->vm = mg->vm; + this->ndef = mg->ndef; + this->water_level = mg->water_level; + this->ps = ps; this->c_water_source = mg->c_water_source; this->c_lava_source = mg->c_lava_source; this->c_ice = mg->c_ice; @@ -577,8 +586,8 @@ CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps) { dswitchint = ps->range(1, 14); flooded = ps->range(1, 2) == 2; - part_max_length_rs = ps->range(2, 4); - tunnel_routepoints = ps->range(5, ps->range(15, 30)); + part_max_length_rs = ps->range(2, 4); + tunnel_routepoints = ps->range(5, ps->range(15, 30)); min_tunnel_diameter = 5; max_tunnel_diameter = ps->range(7, ps->range(8, 24)); @@ -748,8 +757,9 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { startp += of; float nval = NoisePerlin3D(np_caveliquids, startp.X, - startp.Y, startp.Z, mg->seed); - MapNode liquidnode = (nval < 0.40 && node_max.Y < -256) ? lavanode : waternode; + startp.Y, startp.Z, mg->seed); + MapNode liquidnode = (nval < 0.40 && node_max.Y < MGV7_LAVA_DEPTH) ? + lavanode : waternode; v3f fp = orp + vec * f; fp.X += 0.1 * ps->range(-10, 10); @@ -771,7 +781,7 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { s16 maxabsxz = MYMAX(abs(x0), abs(z0)); s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) : - rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); + rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); for (s16 y0 = -si2; y0 <= si2; y0++) { if (large_cave_is_flat) { @@ -784,9 +794,10 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { p += of; if (!is_ravine && mg->heightmap && should_make_cave_hole && - p.X <= node_max.X && p.Z <= node_max.Z) { + p.X <= node_max.X && p.Z <= node_max.Z) { int maplen = node_max.X - node_min.X + 1; - int idx = (p.Z - node_min.Z) * maplen + (p.X - node_min.X); + int idx = (p.Z - node_min.Z) * maplen + + (p.X - node_min.X); if (p.Y >= mg->heightmap[idx] - 2) continue; } @@ -802,10 +813,13 @@ void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { int full_ymin = node_min.Y - MAP_BLOCKSIZE; int full_ymax = node_max.Y + MAP_BLOCKSIZE; - if (flooded && full_ymin < water_level && full_ymax > water_level) - vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; + if (flooded && full_ymin < water_level && + full_ymax > water_level) + vm->m_data[i] = (p.Y <= water_level) ? + waternode : airnode; else if (flooded && full_ymax < water_level) - vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode; + vm->m_data[i] = (p.Y < startp.Y - 4) ? + liquidnode : airnode; else vm->m_data[i] = airnode; } diff --git a/src/cavegen.h b/src/cavegen.h index 27626753a..38ef57c5a 100644 --- a/src/cavegen.h +++ b/src/cavegen.h @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define CAVEGEN_HEADER #define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1 +#define MGV7_LAVA_DEPTH -256 class MapgenV5; class MapgenV6;