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Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons
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@ -70,6 +70,13 @@ enum GenNotifyType {
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NUM_GENNOTIFY_TYPES
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};
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// TODO(hmmmm/paramat): make stone type selection dynamic
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enum MgStoneType {
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STONE,
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DESERT_STONE,
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SANDSTONE,
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};
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struct GenNotifyEvent {
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GenNotifyType type;
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v3s16 pos;
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@ -84,6 +84,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_ice = ndef->getId("mapgen_ice");
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c_sandstone = ndef->getId("mapgen_sandstone");
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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@ -98,9 +99,9 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_desert_stone;
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c_sandstonebrick = c_sandstone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstonebrick;
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c_stair_sandstonebrick = c_sandstone;
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}
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@ -236,7 +237,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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noise_humidity->result, heightmap, biomemap);
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// Actually place the biome-specific nodes
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bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
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MgStoneType stone_type = generateBiomes(noise_heat->result, noise_humidity->result);
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// Generate caves
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if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
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@ -250,7 +251,17 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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dp.np_density = nparams_dungeon_density;
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (desert_stone) {
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if (stone_type == STONE) {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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} else if (stone_type == DESERT_STONE) {
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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@ -260,15 +271,15 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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dp.holesize = v3s16(2, 3, 2);
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dp.roomsize = v3s16(2, 5, 2);
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dp.notifytype = GENNOTIFY_TEMPLE;
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} else {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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} else if (stone_type == SANDSTONE) {
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dp.c_cobble = c_sandstonebrick;
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dp.c_moss = c_sandstonebrick;
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dp.c_stair = c_sandstonebrick;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 2, 2);
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dp.roomsize = v3s16(2, 0, 2);
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dp.notifytype = GENNOTIFY_DUNGEON;
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}
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@ -383,14 +394,14 @@ int MapgenV5::generateBaseTerrain()
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}
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bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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{
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if (node_max.Y < water_level)
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return false;
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return STONE;
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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bool desert_stone = false;
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MgStoneType stone_type = STONE;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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@ -418,7 +429,9 @@ bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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depth_water_top = biome->depth_water_top;
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if (biome->c_stone == c_desert_stone)
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desert_stone = true;
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stone_type = DESERT_STONE;
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else if (biome->c_stone == c_sandstone)
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stone_type = SANDSTONE;
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}
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if (c == c_stone && have_air) {
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@ -464,7 +477,7 @@ bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
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}
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}
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return desert_stone;
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return stone_type;
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}
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@ -77,6 +77,7 @@ public:
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content_t c_lava_source;
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content_t c_desert_stone;
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content_t c_ice;
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content_t c_sandstone;
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content_t c_cobble;
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content_t c_stair_cobble;
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@ -91,7 +92,7 @@ public:
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int getGroundLevelAtPoint(v2s16 p);
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void calculateNoise();
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int generateBaseTerrain();
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bool generateBiomes(float *heat_map, float *humidity_map);
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MgStoneType generateBiomes(float *heat_map, float *humidity_map);
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void generateCaves(int max_stone_y);
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void dustTopNodes();
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};
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@ -93,6 +93,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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c_lava_source = ndef->getId("mapgen_lava_source");
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c_desert_stone = ndef->getId("mapgen_desert_stone");
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c_ice = ndef->getId("mapgen_ice");
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c_sandstone = ndef->getId("mapgen_sandstone");
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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@ -107,9 +108,9 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_desert_stone;
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c_sandstonebrick = c_sandstone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstonebrick;
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c_stair_sandstonebrick = c_sandstone;
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}
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@ -260,7 +261,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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noise_humidity->result, heightmap, biomemap);
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// Actually place the biome-specific nodes
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bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
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MgStoneType stone_type = generateBiomes(noise_heat->result, noise_humidity->result);
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y);
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@ -272,7 +273,17 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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dp.np_density = nparams_dungeon_density;
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (desert_stone) {
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if (stone_type == STONE) {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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} else if (stone_type == DESERT_STONE) {
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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@ -282,15 +293,15 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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dp.holesize = v3s16(2, 3, 2);
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dp.roomsize = v3s16(2, 5, 2);
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dp.notifytype = GENNOTIFY_TEMPLE;
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} else {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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} else if (stone_type == SANDSTONE) {
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dp.c_cobble = c_sandstonebrick;
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dp.c_moss = c_sandstonebrick;
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dp.c_stair = c_sandstonebrick;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 2, 2);
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dp.roomsize = v3s16(2, 0, 2);
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dp.notifytype = GENNOTIFY_DUNGEON;
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}
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@ -578,14 +589,14 @@ void MapgenV7::generateRidgeTerrain()
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}
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bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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{
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if (node_max.Y < water_level)
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return false;
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return STONE;
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v3s16 em = vm->m_area.getExtent();
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u32 index = 0;
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bool desert_stone = false;
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MgStoneType stone_type = STONE;
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
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@ -613,7 +624,9 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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depth_water_top = biome->depth_water_top;
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if (biome->c_stone == c_desert_stone)
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desert_stone = true;
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stone_type = DESERT_STONE;
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else if (biome->c_stone == c_sandstone)
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stone_type = SANDSTONE;
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}
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if (c == c_stone && have_air) {
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@ -659,7 +672,7 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
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}
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}
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return desert_stone;
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return stone_type;
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}
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@ -88,6 +88,7 @@ public:
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content_t c_lava_source;
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content_t c_desert_stone;
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content_t c_ice;
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content_t c_sandstone;
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content_t c_cobble;
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content_t c_stair_cobble;
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@ -114,7 +115,7 @@ public:
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int generateMountainTerrain(int ymax);
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void generateRidgeTerrain();
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bool generateBiomes(float *heat_map, float *humidity_map);
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MgStoneType generateBiomes(float *heat_map, float *humidity_map);
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void dustTopNodes();
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//void addTopNodes();
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