From c10e188594d445c724de6b11fd70590bbe6b57d7 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 25 Jan 2020 21:49:27 +0100 Subject: [PATCH] Let node 'place' and 'dug' sounds be heard by other players --- builtin/game/item.lua | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) diff --git a/builtin/game/item.lua b/builtin/game/item.lua index d6c6469b3..3958cb66f 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -305,9 +305,6 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, return itemstack, nil end - log("action", playername .. " places node " - .. def.name .. " at " .. core.pos_to_string(place_to)) - local oldnode = core.get_node(place_to) local newnode = {name = def.name, param1 = 0, param2 = param2 or 0} @@ -333,7 +330,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, z = above.z - placer_pos.z } newnode.param2 = core.dir_to_facedir(dir) - log("action", "facedir: " .. newnode.param2) + log("info", "facedir: " .. newnode.param2) end end @@ -364,9 +361,20 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2, return itemstack, nil end + log("action", playername .. " places node " + .. def.name .. " at " .. core.pos_to_string(place_to)) + -- Add node and update core.add_node(place_to, newnode) + -- Play sound if it was done by a player + if playername ~= "" and def.sounds and def.sounds.place then + core.sound_play(def.sounds.place, { + pos = place_to, + exclude_player = playername, + }, true) + end + local take_item = true -- Run callback @@ -606,6 +614,14 @@ function core.node_dig(pos, node, digger) -- Remove node and update core.remove_node(pos) + -- Play sound if it was done by a player + if diggername ~= "" and def.sounds and def.sounds.dug then + core.sound_play(def.sounds.dug, { + pos = pos, + exclude_player = diggername, + }, true) + end + -- Run callback if def and def.after_dig_node then -- Copy pos and node because callback can modify them