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https://github.com/minetest/minetest.git
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Network: Fix serialization version checks (#15477)
This fixes some incorrect assumptions that the read and write version ranges are identical - whereas they're in fact not.
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6c324cb871
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c175046d30
@ -1128,7 +1128,7 @@ void Client::sendInit(const std::string &playerName)
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{
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NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
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pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) 0;
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pkt << SER_FMT_VER_HIGHEST_READ << (u16) 0 /* unused */;
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pkt << CLIENT_PROTOCOL_VERSION_MIN << LATEST_PROTOCOL_VERSION;
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pkt << playerName;
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@ -24,6 +24,7 @@
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#include "config.h"
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#include "player.h"
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#include "porting.h"
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#include "serialization.h" // SER_FMT_VER_HIGHEST_*
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#include "network/socket.h"
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#include "mapblock.h"
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#if USE_CURSES
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@ -307,11 +307,9 @@ static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
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void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int compression_level)
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{
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if(!ser_ver_supported(version))
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if (!ser_ver_supported_write(version))
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throw VersionMismatchException("ERROR: MapBlock format not supported");
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FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialization version error");
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std::ostringstream os_raw(std::ios_base::binary);
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std::ostream &os = version >= 29 ? os_raw : os_compressed;
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@ -423,7 +421,7 @@ void MapBlock::serializeNetworkSpecific(std::ostream &os)
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void MapBlock::deSerialize(std::istream &in_compressed, u8 version, bool disk)
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{
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if(!ser_ver_supported(version))
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if (!ser_ver_supported_read(version))
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throw VersionMismatchException("ERROR: MapBlock format not supported");
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TRACESTREAM(<<"MapBlock::deSerialize "<<getPos()<<std::endl);
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@ -8,7 +8,7 @@
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#include "nodedef.h"
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#include "map.h"
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#include "content_mapnode.h" // For mapnode_translate_*_internal
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#include "serialization.h" // For ser_ver_supported
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#include "serialization.h" // For ser_ver_supported_*
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#include "util/serialize.h"
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#include "log.h"
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#include "util/directiontables.h"
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@ -620,7 +620,7 @@ s8 MapNode::addLevel(const NodeDefManager *nodemgr, s16 add)
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u32 MapNode::serializedLength(u8 version)
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{
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if(!ser_ver_supported(version))
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if (!ser_ver_supported_read(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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if (version == 0)
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@ -636,7 +636,7 @@ u32 MapNode::serializedLength(u8 version)
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}
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void MapNode::serialize(u8 *dest, u8 version) const
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{
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if(!ser_ver_supported(version))
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if (!ser_ver_supported_write(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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// Can't do this anymore; we have 16-bit dynamically allocated node IDs
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@ -651,7 +651,7 @@ void MapNode::serialize(u8 *dest, u8 version) const
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}
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void MapNode::deSerialize(u8 *source, u8 version)
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{
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if(!ser_ver_supported(version))
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if (!ser_ver_supported_read(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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if(version <= 21)
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@ -679,18 +679,12 @@ Buffer<u8> MapNode::serializeBulk(int version,
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const MapNode *nodes, u32 nodecount,
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u8 content_width, u8 params_width)
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{
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if (!ser_ver_supported(version))
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if (!ser_ver_supported_write(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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sanity_check(content_width == 2);
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sanity_check(params_width == 2);
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// Can't do this anymore; we have 16-bit dynamically allocated node IDs
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// in memory; conversion just won't work in this direction.
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if (version < 24)
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throw SerializationError("MapNode::serializeBulk: serialization to "
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"version < 24 not possible");
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Buffer<u8> databuf(nodecount * (content_width + params_width));
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// Writing to the buffer linearly is faster
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@ -712,13 +706,13 @@ void MapNode::deSerializeBulk(std::istream &is, int version,
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MapNode *nodes, u32 nodecount,
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u8 content_width, u8 params_width)
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{
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if(!ser_ver_supported(version))
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if (!ser_ver_supported_read(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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if (version < 22
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|| (content_width != 1 && content_width != 2)
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|| params_width != 2)
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FATAL_ERROR("Deserialize bulk node data error");
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throw SerializationError("Deserialize bulk node data error");
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// read data
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const u32 len = nodecount * (content_width + params_width);
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@ -63,7 +63,7 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
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if (pkt->getSize() < 1)
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return;
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u8 serialization_ver;
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u8 serialization_ver; // negotiated value
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u16 proto_ver;
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u16 unused_compression_mode;
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u32 auth_mechs;
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@ -80,9 +80,9 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
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<< ", proto_ver=" << proto_ver
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<< ". Doing auth with mech " << chosen_auth_mechanism << std::endl;
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if (!ser_ver_supported(serialization_ver)) {
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if (!ser_ver_supported_read(serialization_ver)) {
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infostream << "Client: TOCLIENT_HELLO: Server sent "
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<< "unsupported ser_fmt_ver"<< std::endl;
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<< "unsupported ser_fmt_ver=" << (int)serialization_ver << std::endl;
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return;
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}
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@ -12,6 +12,7 @@
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#include "remoteplayer.h"
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#include "rollback_interface.h"
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#include "scripting_server.h"
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#include "serialization.h"
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#include "settings.h"
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#include "tool.h"
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#include "version.h"
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@ -83,34 +84,27 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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if (denyIfBanned(peer_id))
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return;
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// First byte after command is maximum supported
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// serialization version
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u8 client_max;
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u8 max_ser_ver; // SER_FMT_VER_HIGHEST_READ (of client)
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u16 unused;
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u16 min_net_proto_version = 0;
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u16 min_net_proto_version;
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u16 max_net_proto_version;
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std::string playerName;
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*pkt >> client_max >> unused >> min_net_proto_version
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>> max_net_proto_version >> playerName;
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*pkt >> max_ser_ver >> unused
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>> min_net_proto_version >> max_net_proto_version
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>> playerName;
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u8 our_max = SER_FMT_VER_HIGHEST_READ;
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// Use the highest version supported by both
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u8 depl_serial_v = std::min(client_max, our_max);
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// If it's lower than the lowest supported, give up.
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#if SER_FMT_VER_LOWEST_READ > 0
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if (depl_serial_v < SER_FMT_VER_LOWEST_READ)
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depl_serial_v = SER_FMT_VER_INVALID;
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#endif
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const u8 serialization_ver = std::min(max_ser_ver, SER_FMT_VER_HIGHEST_WRITE);
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if (depl_serial_v == SER_FMT_VER_INVALID) {
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if (!ser_ver_supported_write(serialization_ver)) {
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actionstream << "Server: A mismatched client tried to connect from " <<
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addr_s << " ser_fmt_max=" << (int)client_max << std::endl;
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addr_s << " ser_fmt_max=" << (int)serialization_ver << std::endl;
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DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION);
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return;
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}
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client->setPendingSerializationVersion(depl_serial_v);
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client->setPendingSerializationVersion(serialization_ver);
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/*
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Read and check network protocol version
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@ -263,8 +257,9 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
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NetworkPacket resp_pkt(TOCLIENT_HELLO, 0, peer_id);
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resp_pkt << depl_serial_v << u16(0) << net_proto_version
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<< auth_mechs << std::string_view();
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resp_pkt << serialization_ver << u16(0) /* unused */
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<< net_proto_version
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<< auth_mechs << std::string_view() /* unused */;
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Send(&resp_pkt);
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@ -50,23 +50,30 @@
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28: Added "private" flag to NodeMetadata
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29: Switched compression to zstd, a bit of reorganization
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*/
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// This represents an uninitialized or invalid format
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#define SER_FMT_VER_INVALID 255
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constexpr u8 SER_FMT_VER_INVALID = 255;
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// Highest supported serialization version
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#define SER_FMT_VER_HIGHEST_READ 29
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constexpr u8 SER_FMT_VER_HIGHEST_READ = 29;
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// Saved on disk version
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#define SER_FMT_VER_HIGHEST_WRITE 29
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constexpr u8 SER_FMT_VER_HIGHEST_WRITE = 29;
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// Lowest supported serialization version
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#define SER_FMT_VER_LOWEST_READ 0
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constexpr u8 SER_FMT_VER_LOWEST_READ = 0;
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// Lowest serialization version for writing
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// Can't do < 24 anymore; we have 16-bit dynamically allocated node IDs
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// in memory; conversion just won't work in this direction.
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#define SER_FMT_VER_LOWEST_WRITE 24
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constexpr u8 SER_FMT_VER_LOWEST_WRITE = 24;
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inline bool ser_ver_supported(s32 v) {
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inline bool ser_ver_supported_read(s32 v)
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{
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return v >= SER_FMT_VER_LOWEST_READ && v <= SER_FMT_VER_HIGHEST_READ;
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}
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inline bool ser_ver_supported_write(s32 v)
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{
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return v >= SER_FMT_VER_LOWEST_WRITE && v <= SER_FMT_VER_HIGHEST_WRITE;
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}
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/*
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Compression functions
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*/
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@ -21,6 +21,7 @@
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#include "filesys.h"
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#include "mapblock.h"
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#include "server/serveractiveobject.h"
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#include "serialization.h" // SER_FMT_VER_INVALID
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#include "settings.h"
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#include "profiler.h"
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#include "log.h"
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@ -8,7 +8,6 @@
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#include "map.h"
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#include "hud.h"
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#include "gamedef.h"
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#include "serialization.h" // For SER_FMT_VER_INVALID
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#include "content/mods.h"
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#include "inventorymanager.h"
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#include "content/subgames.h"
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@ -8,6 +8,7 @@
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#include "network/connection.h"
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#include "network/serveropcodes.h"
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#include "remoteplayer.h"
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#include "serialization.h" // SER_FMT_VER_INVALID
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#include "settings.h"
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#include "mapblock.h"
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#include "serverenvironment.h"
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@ -51,6 +52,8 @@ std::string ClientInterface::state2Name(ClientState state)
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}
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RemoteClient::RemoteClient() :
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serialization_version(SER_FMT_VER_INVALID),
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m_pending_serialization_version(SER_FMT_VER_INVALID),
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m_max_simul_sends(g_settings->getU16("max_simultaneous_block_sends_per_client")),
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m_min_time_from_building(
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g_settings->getFloat("full_block_send_enable_min_time_from_building")),
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@ -7,7 +7,6 @@
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#include "irr_v3d.h" // for irrlicht datatypes
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#include "constants.h"
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#include "serialization.h" // for SER_FMT_VER_INVALID
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#include "network/networkpacket.h"
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#include "network/networkprotocol.h"
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#include "network/address.h"
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@ -219,7 +218,7 @@ public:
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// Also, the client must be moved to some other container.
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session_t peer_id = PEER_ID_INEXISTENT;
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// The serialization version to use with the client
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u8 serialization_version = SER_FMT_VER_INVALID;
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u8 serialization_version;
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//
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u16 net_proto_version = 0;
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@ -333,7 +332,7 @@ public:
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private:
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// Version is stored in here after INIT before INIT2
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u8 m_pending_serialization_version = SER_FMT_VER_INVALID;
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u8 m_pending_serialization_version;
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/* current state of client */
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ClientState m_state = CS_Created;
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