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Prevent air acceleration with 0 jump speed (#13036)
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@ -485,6 +485,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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m_can_jump = false;
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}
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// Prevent sliding on the ground when jump speed is 0
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m_can_jump = m_can_jump && jumpspeed != 0.0f;
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// Autojump
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handleAutojump(dtime, env, result, initial_position, initial_speed, pos_max_d);
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}
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