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Fix dropped craftitems/tools not using light_source values (#9438)
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@ -54,7 +54,7 @@ core.register_entity(":__builtin:item", {
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local max_count = stack:get_stack_max()
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local count = math.min(stack:get_count(), max_count)
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local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
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local def = core.registered_nodes[itemname]
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local def = core.registered_items[itemname]
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local glow = def and math.floor(def.light_source / 2 + 0.5)
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self.object:set_properties({
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@ -7026,6 +7026,13 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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liquids_pointable = false,
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light_source = 0,
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-- When used for nodes: Defines amount of light emitted by node.
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-- Otherwise: Defines texture glow when viewed as a dropped item
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-- To set the maximum (14), use the value 'minetest.LIGHT_MAX'.
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-- A value outside the range 0 to minetest.LIGHT_MAX causes undefined
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-- behavior.
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-- See "Tools" section for an example including explanation
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tool_capabilities = {
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full_punch_interval = 1.0,
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@ -7225,12 +7232,6 @@ Used by `minetest.register_node`.
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drowning = 0,
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-- Player will take this amount of damage if no bubbles are left
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light_source = 0,
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-- Amount of light emitted by node.
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-- To set the maximum (14), use the value 'minetest.LIGHT_MAX'.
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-- A value outside the range 0 to minetest.LIGHT_MAX causes undefined
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-- behavior.
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damage_per_second = 0,
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-- If player is inside node, this damage is caused
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