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Temporarily disable "testStartStopWait" Threading unit test on mac
The "testStartStopWait" unit test is unreliably failing on mac, for some time already. See bug #3786. Having the unittest fail unreliably doesn't help anybody but mostly inhibits the main feature of travis builds: to test PRs for regressions. Therefore, disable the specific unit test for until bug #3786 is fixed.
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@ -39,7 +39,9 @@ static TestThreading g_test_instance;
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void TestThreading::runTests(IGameDef *gamedef)
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void TestThreading::runTests(IGameDef *gamedef)
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{
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{
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#if !(defined(__MACH__) && defined(__APPLE__))
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TEST(testStartStopWait);
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TEST(testStartStopWait);
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#endif
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TEST(testThreadKill);
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TEST(testThreadKill);
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TEST(testAtomicSemaphoreThread);
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TEST(testAtomicSemaphoreThread);
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}
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}
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