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https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
added and commented out some debug output
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bb940a946d
commit
c1ceabef71
@ -135,6 +135,15 @@ void * MeshUpdateThread::Thread()
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while(getRun())
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{
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/*// Wait for output queue to flush.
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// Allow 2 in queue, this makes less frametime jitter.
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// Umm actually, there is no much difference
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if(m_queue_out.size() >= 2)
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{
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sleep_ms(3);
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continue;
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}*/
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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@ -794,56 +803,43 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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MapSector *sector;
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MapBlock *block;
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{ //envlock
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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v2s16 p2d(p.X, p.Z);
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sector = m_env.getMap().emergeSector(p2d);
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v2s16 p2d(p.X, p.Z);
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sector = m_env.getMap().emergeSector(p2d);
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assert(sector->getPos() == p2d);
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v2s16 sp = sector->getPos();
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if(sp != p2d)
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{
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dstream<<"ERROR: Got sector with getPos()="
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<<"("<<sp.X<<","<<sp.Y<<"), tried to get"
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<<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
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}
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//TimeTaker timer("MapBlock deSerialize");
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// 0ms
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assert(sp == p2d);
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//assert(sector->getPos() == p2d);
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block = sector->getBlockNoCreateNoEx(p.Y);
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if(block)
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{
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/*
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Update an existing block
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*/
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//dstream<<"Updating"<<std::endl;
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block->deSerialize(istr, ser_version);
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}
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else
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{
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/*
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Create a new block
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*/
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//dstream<<"Creating new"<<std::endl;
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block = new MapBlock(&m_env.getMap(), p);
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block->deSerialize(istr, ser_version);
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sector->insertBlock(block);
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//TimeTaker timer("MapBlock deSerialize");
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// 0ms
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block = sector->getBlockNoCreateNoEx(p.Y);
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if(block)
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{
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/*
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Update an existing block
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*/
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//dstream<<"Updating"<<std::endl;
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block->deSerialize(istr, ser_version);
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}
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else
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{
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/*
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Create a new block
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*/
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//dstream<<"Creating new"<<std::endl;
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block = new MapBlock(&m_env.getMap(), p);
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block->deSerialize(istr, ser_version);
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sector->insertBlock(block);
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//DEBUG
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/*NodeMod mod;
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mod.type = NODEMOD_CHANGECONTENT;
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mod.param = CONTENT_MESE;
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block->setTempMod(v3s16(8,10,8), mod);
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block->setTempMod(v3s16(8,9,8), mod);
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block->setTempMod(v3s16(8,8,8), mod);
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block->setTempMod(v3s16(8,7,8), mod);
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block->setTempMod(v3s16(8,6,8), mod);*/
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}
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} //envlock
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//DEBUG
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/*NodeMod mod;
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mod.type = NODEMOD_CHANGECONTENT;
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mod.param = CONTENT_MESE;
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block->setTempMod(v3s16(8,10,8), mod);
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block->setTempMod(v3s16(8,9,8), mod);
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block->setTempMod(v3s16(8,8,8), mod);
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block->setTempMod(v3s16(8,7,8), mod);
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block->setTempMod(v3s16(8,6,8), mod);*/
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}
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#if 0
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/*
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@ -876,6 +872,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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/*
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Add it to mesh update queue and set it to be acknowledged after update.
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*/
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//std::cerr<<"Adding mesh update task for received block"<<std::endl;
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addUpdateMeshTaskWithEdge(p, true);
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}
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else if(command == TOCLIENT_PLAYERPOS)
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@ -2127,7 +2124,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
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{
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//TimeTaker timer("data fill");
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// 0ms
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// Release: ~0ms
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// Debug: 1-6ms, avg=2ms
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data->fill(getDayNightRatio(), b);
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}
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@ -2153,6 +2151,10 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
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}
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#endif
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/*
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Mark mesh as non-expired at this point so that it can already
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be marked as expired again if the data changes
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*/
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b->setMeshExpired(false);
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}
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@ -42,6 +42,7 @@ void set_default_settings()
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g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
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g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
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g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
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g_settings.setDefault("keymap_frametime_graph", "KEY_F1");
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// Some (temporary) keys for debugging
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g_settings.setDefault("keymap_special1", "KEY_KEY_E");
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g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
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@ -83,6 +84,7 @@ void set_default_settings()
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g_settings.setDefault("objectdata_interval", "0.2");
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g_settings.setDefault("active_object_range", "2");
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//g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
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// This causes frametime jitter on client side, or does it?
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g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
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g_settings.setDefault("max_simultaneous_block_sends_server_total", "8");
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g_settings.setDefault("max_block_send_distance", "8");
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15
src/game.cpp
15
src/game.cpp
@ -940,6 +940,8 @@ void the_game(
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while(device->run() && kill == false)
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{
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//std::cerr<<"frame"<<std::endl;
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if(g_gamecallback->disconnect_requested)
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{
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g_gamecallback->disconnect_requested = false;
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@ -1221,6 +1223,19 @@ void the_game(
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chat_lines.push_back(ChatLine(L"fast_move enabled"));
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}
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}
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else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
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{
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if(g_settings.getBool("frametime_graph"))
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{
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g_settings.set("frametime_graph","false");
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chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
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}
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else
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{
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g_settings.set("frametime_graph","true");
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chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
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}
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}
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// Item selection with mouse wheel
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{
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@ -1657,7 +1657,13 @@ void Server::AsyncRunStep()
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*/
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{
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// Don't send too many at a time
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u32 count = 0;
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//u32 count = 0;
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// Single change sending is disabled if queue size is not small
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bool disable_single_change_sending = false;
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if(m_unsent_map_edit_queue.size() >= 4)
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disable_single_change_sending = true;
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while(m_unsent_map_edit_queue.size() != 0)
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{
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MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
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@ -1670,14 +1676,22 @@ void Server::AsyncRunStep()
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if(event->type == MEET_ADDNODE)
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{
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dstream<<"Server: MEET_ADDNODE"<<std::endl;
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sendAddNode(event->p, event->n, event->already_known_by_peer,
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&far_players, 30);
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if(disable_single_change_sending)
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sendAddNode(event->p, event->n, event->already_known_by_peer,
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&far_players, 5);
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else
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sendAddNode(event->p, event->n, event->already_known_by_peer,
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&far_players, 30);
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}
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else if(event->type == MEET_REMOVENODE)
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{
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dstream<<"Server: MEET_REMOVENODE"<<std::endl;
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sendRemoveNode(event->p, event->already_known_by_peer,
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&far_players, 30);
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if(disable_single_change_sending)
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sendRemoveNode(event->p, event->already_known_by_peer,
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&far_players, 5);
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else
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sendRemoveNode(event->p, event->already_known_by_peer,
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&far_players, 30);
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}
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else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
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{
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@ -1698,31 +1712,35 @@ void Server::AsyncRunStep()
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/*
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Set blocks not sent to far players
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*/
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core::map<v3s16, MapBlock*> modified_blocks2;
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for(core::map<v3s16, bool>::Iterator
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i = event->modified_blocks.getIterator();
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i.atEnd()==false; i++)
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if(far_players.size() > 0)
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{
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v3s16 p = i.getNode()->getKey();
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modified_blocks2.insert(p, m_env.getMap().getBlockNoCreateNoEx(p));
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}
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for(core::list<u16>::Iterator
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i = far_players.begin();
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i != far_players.end(); i++)
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{
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u16 peer_id = *i;
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RemoteClient *client = getClient(peer_id);
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if(client==NULL)
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continue;
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client->SetBlocksNotSent(modified_blocks2);
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core::map<v3s16, MapBlock*> modified_blocks2;
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for(core::map<v3s16, bool>::Iterator
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i = event->modified_blocks.getIterator();
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i.atEnd()==false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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modified_blocks2.insert(p,
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m_env.getMap().getBlockNoCreateNoEx(p));
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}
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for(core::list<u16>::Iterator
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i = far_players.begin();
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i != far_players.end(); i++)
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{
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u16 peer_id = *i;
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RemoteClient *client = getClient(peer_id);
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if(client==NULL)
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continue;
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client->SetBlocksNotSent(modified_blocks2);
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}
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}
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delete event;
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// Don't send too many at a time
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/*// Don't send too many at a time
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count++;
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if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
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break;
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break;*/
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}
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}
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