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https://github.com/minetest/minetest.git
synced 2024-11-04 23:03:46 +01:00
Move shared parameters sending to UnitSAO (#9968)
Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
This commit is contained in:
parent
0e698e63b3
commit
c1e01bc638
@ -475,6 +475,7 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit
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parent->addAttachmentChild(m_id);
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}
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updateAttachments();
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}
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@ -123,12 +123,11 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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}
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// If attached, check that our parent is still there. If it isn't, detach.
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if(m_attachment_parent_id && !isAttached())
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{
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m_attachment_parent_id = 0;
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m_attachment_bone = "";
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m_attachment_position = v3f(0,0,0);
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m_attachment_rotation = v3f(0,0,0);
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if (m_attachment_parent_id && !isAttached()) {
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// This is handled when objects are removed from the map
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warningstream << "LuaEntitySAO::step() id=" << m_id <<
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" is attached to nonexistent parent. This is a bug." << std::endl;
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clearParentAttachment();
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sendPosition(false, true);
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}
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@ -217,43 +216,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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}
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}
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if (!m_armor_groups_sent) {
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m_armor_groups_sent = true;
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// create message and add to list
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m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
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}
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if (!m_animation_sent) {
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m_animation_sent = true;
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std::string str = generateUpdateAnimationCommand();
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// create message and add to list
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m_messages_out.emplace(getId(), true, str);
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}
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if (!m_animation_speed_sent) {
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m_animation_speed_sent = true;
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std::string str = generateUpdateAnimationSpeedCommand();
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// create message and add to list
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m_messages_out.emplace(getId(), true, str);
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}
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if (!m_bone_position_sent) {
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m_bone_position_sent = true;
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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std::string str = generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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// create message and add to list
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m_messages_out.emplace(getId(), true, str);
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}
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}
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if (!m_attachment_sent) {
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m_attachment_sent = true;
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std::string str = generateUpdateAttachmentCommand();
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// create message and add to list
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m_messages_out.emplace(getId(), true, str);
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}
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sendOutdatedData();
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}
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std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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@ -273,20 +236,19 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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msg_os << serializeLongString(getPropertyPacket()); // message 1
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msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
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msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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for (const auto &bone_pos : m_bone_position) {
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msg_os << serializeLongString(generateUpdateBonePositionCommand(
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bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
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}
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msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
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int message_count = 4 + m_bone_position.size();
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for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
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(ii != m_attachment_child_ids.end()); ++ii) {
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if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
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for (const auto &id : getAttachmentChildIds()) {
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if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
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message_count++;
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// TODO after a protocol bump: only send the object initialization data
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// to older clients (superfluous since this message exists)
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msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
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msg_os << serializeLongString(obj->generateUpdateInfantCommand(
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id, protocol_version));
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}
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}
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@ -294,7 +256,8 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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message_count++;
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writeU8(os, message_count);
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os.write(msg_os.str().c_str(), msg_os.str().size());
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std::string serialized = msg_os.str();
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os.write(serialized.c_str(), serialized.size());
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// return result
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return os.str();
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@ -120,24 +120,26 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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msg_os << serializeLongString(getPropertyPacket()); // message 1
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msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
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msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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for (const auto &bone_pos : m_bone_position) {
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msg_os << serializeLongString(generateUpdateBonePositionCommand(
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bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
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}
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msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
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msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5
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int message_count = 5 + m_bone_position.size();
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for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
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ii != m_attachment_child_ids.end(); ++ii) {
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if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
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for (const auto &id : getAttachmentChildIds()) {
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if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
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message_count++;
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msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
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msg_os << serializeLongString(obj->generateUpdateInfantCommand(
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id, protocol_version));
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}
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}
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writeU8(os, message_count);
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os.write(msg_os.str().c_str(), msg_os.str().size());
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std::string serialized = msg_os.str();
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os.write(serialized.c_str(), serialized.size());
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// return result
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return os.str();
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@ -227,10 +229,10 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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// If attached, check that our parent is still there. If it isn't, detach.
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if (m_attachment_parent_id && !isAttached()) {
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m_attachment_parent_id = 0;
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m_attachment_bone = "";
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m_attachment_position = v3f(0.0f, 0.0f, 0.0f);
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m_attachment_rotation = v3f(0.0f, 0.0f, 0.0f);
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// This is handled when objects are removed from the map
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warningstream << "PlayerSAO::step() id=" << m_id <<
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" is attached to nonexistent parent. This is a bug." << std::endl;
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clearParentAttachment();
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setBasePosition(m_last_good_position);
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m_env->getGameDef()->SendMovePlayer(m_peer_id);
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}
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@ -290,40 +292,13 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_messages_out.emplace(getId(), false, str);
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}
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if (!m_armor_groups_sent) {
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m_armor_groups_sent = true;
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// create message and add to list
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m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
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}
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if (!m_physics_override_sent) {
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m_physics_override_sent = true;
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// create message and add to list
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m_messages_out.emplace(getId(), true, generateUpdatePhysicsOverrideCommand());
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}
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if (!m_animation_sent) {
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m_animation_sent = true;
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// create message and add to list
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m_messages_out.emplace(getId(), true, generateUpdateAnimationCommand());
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}
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if (!m_bone_position_sent) {
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m_bone_position_sent = true;
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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std::string str = generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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// create message and add to list
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m_messages_out.emplace(getId(), true, str);
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}
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}
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if (!m_attachment_sent) {
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m_attachment_sent = true;
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// create message and add to list
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m_messages_out.emplace(getId(), true, generateUpdateAttachmentCommand());
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}
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sendOutdatedData();
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}
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std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
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@ -57,7 +57,12 @@ std::string ServerActiveObject::generateUpdateInfantCommand(u16 infant_id, u16 p
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// parameters
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writeU16(os, infant_id);
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writeU8(os, getSendType());
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if (protocol_version < 38) {
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// Clients since 4aa9a66 so no longer need this data
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// Version 38 is the first bump after that commit.
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// See also: ClientEnvironment::addActiveObject
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os << serializeLongString(getClientInitializationData(protocol_version));
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}
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return os.str();
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}
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@ -88,6 +88,39 @@ void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotat
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*rotation = m_bone_position[bone].Y;
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}
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// clang-format off
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void UnitSAO::sendOutdatedData()
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{
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if (!m_armor_groups_sent) {
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m_armor_groups_sent = true;
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m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
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}
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if (!m_animation_sent) {
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m_animation_sent = true;
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m_animation_speed_sent = true;
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m_messages_out.emplace(getId(), true, generateUpdateAnimationCommand());
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} else if (!m_animation_speed_sent) {
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// Animation speed is also sent when 'm_animation_sent == false'
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m_animation_speed_sent = true;
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m_messages_out.emplace(getId(), true, generateUpdateAnimationSpeedCommand());
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}
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if (!m_bone_position_sent) {
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m_bone_position_sent = true;
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for (const auto &bone_pos : m_bone_position) {
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m_messages_out.emplace(getId(), true, generateUpdateBonePositionCommand(
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bone_pos.first, bone_pos.second.X, bone_pos.second.Y));
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}
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}
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if (!m_attachment_sent) {
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m_attachment_sent = true;
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m_messages_out.emplace(getId(), true, generateUpdateAttachmentCommand());
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}
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}
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// clang-format on
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void UnitSAO::setAttachment(
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int parent_id, const std::string &bone, v3f position, v3f rotation)
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{
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@ -29,6 +29,11 @@ public:
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UnitSAO(ServerEnvironment *env, v3f pos);
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virtual ~UnitSAO() = default;
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u16 getHP() const { return m_hp; }
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// Use a function, if isDead can be defined by other conditions
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bool isDead() const { return m_hp == 0; }
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// Rotation
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void setRotation(v3f rotation) { m_rotation = rotation; }
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const v3f &getRotation() const { return m_rotation; }
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v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
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@ -36,26 +41,28 @@ public:
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// Deprecated
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f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
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u16 getHP() const { return m_hp; }
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// Use a function, if isDead can be defined by other conditions
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bool isDead() const { return m_hp == 0; }
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inline bool isAttached() const { return getParent(); }
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// Armor groups
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inline bool isImmortal() const
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{
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return itemgroup_get(getArmorGroups(), "immortal");
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}
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void setArmorGroups(const ItemGroupList &armor_groups);
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const ItemGroupList &getArmorGroups() const;
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// Animation
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void setAnimation(v2f frame_range, float frame_speed, float frame_blend,
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bool frame_loop);
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void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend,
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bool *frame_loop);
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void setAnimationSpeed(float frame_speed);
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// Bone position
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void setBonePosition(const std::string &bone, v3f position, v3f rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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// Attachments
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ServerActiveObject *getParent() const;
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inline bool isAttached() const { return getParent(); }
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void setAttachment(int parent_id, const std::string &bone, v3f position,
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v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position,
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@ -65,10 +72,13 @@ public:
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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const std::unordered_set<int> &getAttachmentChildIds() const;
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ServerActiveObject *getParent() const;
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// Object properties
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ObjectProperties *accessObjectProperties();
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void notifyObjectPropertiesModified();
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void sendOutdatedData();
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// Update packets
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std::string generateUpdateAttachmentCommand() const;
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std::string generateUpdateAnimationSpeedCommand() const;
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std::string generateUpdateAnimationCommand() const;
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@ -77,21 +87,36 @@ public:
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const v3f &velocity, const v3f &acceleration, const v3f &rotation,
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bool do_interpolate, bool is_movement_end, f32 update_interval);
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std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
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void sendPunchCommand();
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static std::string generateUpdateBonePositionCommand(const std::string &bone,
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const v3f &position, const v3f &rotation);
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void sendPunchCommand();
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protected:
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u16 m_hp = 1;
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v3f m_rotation;
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ItemGroupList m_armor_groups;
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// Object properties
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bool m_properties_sent = true;
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ObjectProperties m_prop;
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ItemGroupList m_armor_groups;
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// Stores position and rotation for each bone name
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std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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int m_attachment_parent_id = 0;
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private:
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void onAttach(int parent_id);
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void onDetach(int parent_id);
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std::string generatePunchCommand(u16 result_hp) const;
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// Armor groups
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bool m_armor_groups_sent = false;
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// Animation
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v2f m_animation_range;
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float m_animation_speed = 0.0f;
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float m_animation_blend = 0.0f;
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@ -99,20 +124,13 @@ protected:
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bool m_animation_sent = false;
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bool m_animation_speed_sent = false;
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// Stores position and rotation for each bone name
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std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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// Bone positions
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bool m_bone_position_sent = false;
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int m_attachment_parent_id = 0;
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// Attachments
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std::unordered_set<int> m_attachment_child_ids;
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std::string m_attachment_bone = "";
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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bool m_attachment_sent = false;
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private:
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void onAttach(int parent_id);
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void onDetach(int parent_id);
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std::string generatePunchCommand(u16 result_hp) const;
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};
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