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Support game-specific minetest.conf
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@ -57,6 +57,9 @@ eg.
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Common mods are loaded from the pseudo-game "common".
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The game directory can contain the file minetest.conf, which will be used
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to set default settings when running the particular game.
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Mod load path
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-------------
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Generic:
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@ -243,3 +243,12 @@ void set_default_settings(Settings *settings)
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}
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void override_default_settings(Settings *settings, Settings *from)
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{
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std::vector<std::string> names = from->getNames();
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for(size_t i=0; i<names.size(); i++){
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const std::string &name = names[i];
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settings->setDefault(name, from->get(name));
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}
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}
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Settings;
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void set_default_settings(Settings *settings);
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void override_default_settings(Settings *settings, Settings *from);
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#endif
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@ -58,6 +58,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/mathconstants.h"
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#include "rollback.h"
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#include "util/serialize.h"
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#include "defaultsettings.h"
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void * ServerThread::Thread()
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{
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@ -687,6 +688,13 @@ Server::Server(
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infostream<<"- config: "<<m_path_config<<std::endl;
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infostream<<"- game: "<<m_gamespec.path<<std::endl;
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// Initialize default settings and override defaults with those provided
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// by the game
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set_default_settings(g_settings);
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Settings gamedefaults;
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getGameMinetestConfig(gamespec.path, gamedefaults);
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override_default_settings(g_settings, &gamedefaults);
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// Create biome definition manager
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m_biomedef = new BiomeDefManager(this);
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@ -24,6 +24,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "util/string.h"
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bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
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{
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std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
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return conf.readConfigFile(conf_path.c_str());
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}
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bool getGameConfig(const std::string &game_path, Settings &conf)
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{
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std::string conf_path = game_path + DIR_DELIM + "game.conf";
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@ -54,6 +54,9 @@ struct SubgameSpec
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}
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};
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// minetest.conf
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bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
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// game.conf
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bool getGameConfig(const std::string &game_path, Settings &conf);
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std::string getGameName(const std::string &game_path);
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