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Fix missing find_path and line_of_sight
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c893958bb1
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@ -550,7 +550,7 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
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GET_ENV_PTR;
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GET_ENV_PTR;
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// read position 1 from lua
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// read position 1 from lua
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v3f pos1 = checkFloatPos(L, 2);
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v3f pos1 = checkFloatPos(L, 1);
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// read position 2 from lua
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// read position 2 from lua
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v3f pos2 = checkFloatPos(L, 2);
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v3f pos2 = checkFloatPos(L, 2);
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//read step size from lua
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//read step size from lua
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@ -566,14 +566,14 @@ int ModApiEnvMod::l_find_path(lua_State *L)
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{
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{
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GET_ENV_PTR;
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GET_ENV_PTR;
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v3s16 pos1 = read_v3s16(L, 2);
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v3s16 pos1 = read_v3s16(L, 1);
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v3s16 pos2 = read_v3s16(L, 3);
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v3s16 pos2 = read_v3s16(L, 2);
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unsigned int searchdistance = luaL_checkint(L, 4);
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unsigned int searchdistance = luaL_checkint(L, 3);
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unsigned int max_jump = luaL_checkint(L, 5);
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unsigned int max_jump = luaL_checkint(L, 4);
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unsigned int max_drop = luaL_checkint(L, 6);
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unsigned int max_drop = luaL_checkint(L, 5);
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algorithm algo = A_PLAIN_NP;
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algorithm algo = A_PLAIN_NP;
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if(! lua_isnil(L, 7)) {
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if(! lua_isnil(L, 6)) {
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std::string algorithm = luaL_checkstring(L,7);
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std::string algorithm = luaL_checkstring(L,6);
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if (algorithm == "A*")
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if (algorithm == "A*")
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algo = A_PLAIN;
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algo = A_PLAIN;
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@ -680,6 +680,8 @@ bool ModApiEnvMod::Initialize(lua_State *L,int top)
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retval &= API_FCT(get_perlin_map);
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retval &= API_FCT(get_perlin_map);
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retval &= API_FCT(clear_objects);
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retval &= API_FCT(clear_objects);
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retval &= API_FCT(spawn_tree);
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retval &= API_FCT(spawn_tree);
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retval &= API_FCT(find_path);
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retval &= API_FCT(line_of_sight);
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return retval;
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return retval;
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}
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}
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