Fix missing find_path and line_of_sight

This commit is contained in:
sapier 2013-05-26 18:23:22 +02:00 committed by Kahrl
parent c893958bb1
commit c25102a4f7

@ -550,7 +550,7 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L) {
GET_ENV_PTR; GET_ENV_PTR;
// read position 1 from lua // read position 1 from lua
v3f pos1 = checkFloatPos(L, 2); v3f pos1 = checkFloatPos(L, 1);
// read position 2 from lua // read position 2 from lua
v3f pos2 = checkFloatPos(L, 2); v3f pos2 = checkFloatPos(L, 2);
//read step size from lua //read step size from lua
@ -566,14 +566,14 @@ int ModApiEnvMod::l_find_path(lua_State *L)
{ {
GET_ENV_PTR; GET_ENV_PTR;
v3s16 pos1 = read_v3s16(L, 2); v3s16 pos1 = read_v3s16(L, 1);
v3s16 pos2 = read_v3s16(L, 3); v3s16 pos2 = read_v3s16(L, 2);
unsigned int searchdistance = luaL_checkint(L, 4); unsigned int searchdistance = luaL_checkint(L, 3);
unsigned int max_jump = luaL_checkint(L, 5); unsigned int max_jump = luaL_checkint(L, 4);
unsigned int max_drop = luaL_checkint(L, 6); unsigned int max_drop = luaL_checkint(L, 5);
algorithm algo = A_PLAIN_NP; algorithm algo = A_PLAIN_NP;
if(! lua_isnil(L, 7)) { if(! lua_isnil(L, 6)) {
std::string algorithm = luaL_checkstring(L,7); std::string algorithm = luaL_checkstring(L,6);
if (algorithm == "A*") if (algorithm == "A*")
algo = A_PLAIN; algo = A_PLAIN;
@ -680,6 +680,8 @@ bool ModApiEnvMod::Initialize(lua_State *L,int top)
retval &= API_FCT(get_perlin_map); retval &= API_FCT(get_perlin_map);
retval &= API_FCT(clear_objects); retval &= API_FCT(clear_objects);
retval &= API_FCT(spawn_tree); retval &= API_FCT(spawn_tree);
retval &= API_FCT(find_path);
retval &= API_FCT(line_of_sight);
return retval; return retval;
} }