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CSM: Add a way to get current locale from CSM
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@ -618,6 +618,7 @@ Minetest namespace reference
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### Utilities
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* `minetest.get_current_modname()`: returns the currently loading mod's name, when we are loading a mod
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* `minetest.get_language()`: returns the currently set gettext language.
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* `minetest.get_version()`: returns a table containing components of the
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engine version. Components:
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* `project`: Name of the project, eg, "Minetest"
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@ -188,6 +188,13 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
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return 1;
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}
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int ModApiClient::l_get_language(lua_State *L)
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{
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char *locale = setlocale(LC_ALL, "");
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lua_pushstring(L, locale);
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return 1;
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}
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int ModApiClient::l_get_wielded_item(lua_State *L)
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{
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Client *client = getClient(L);
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@ -373,4 +380,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(take_screenshot);
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API_FCT(get_privilege_list);
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API_FCT(get_builtin_path);
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API_FCT(get_language);
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}
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@ -66,6 +66,8 @@ private:
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// get_node(pos)
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static int l_get_node_or_nil(lua_State *L);
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static int l_get_language(lua_State *L);
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// get_wielded_item()
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static int l_get_wielded_item(lua_State *L);
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