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Fix after hardware node coloring (#5114)
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@ -1090,10 +1090,10 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
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brightness of vertices 1 and 3 differ less than
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the brightness of vertices 0 and 2.
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*/
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if (abs(f.vertices[0].Color.getAverage()
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- f.vertices[2].Color.getAverage())
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> abs(f.vertices[1].Color.getAverage()
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- f.vertices[3].Color.getAverage()))
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if (abs(f.vertices[0].Color.getLuminance()
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- f.vertices[2].Color.getLuminance())
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> abs(f.vertices[1].Color.getLuminance()
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- f.vertices[3].Color.getLuminance()))
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indices_p = indices_alternate;
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collector.append(f.tile, f.vertices, 4, indices_p, 6);
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@ -32,8 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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struct ClientEvent;
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class ParticleManager;
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class ClientEnvironment;
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class MapNode;
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class ContentFeatures;
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struct MapNode;
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struct ContentFeatures;
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class Particle : public scene::ISceneNode
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{
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