HUD: Update selection mesh every frame (#12270)

Fixes outdated selection boxes after entity property changes.
This commit is contained in:
Lars Müller 2022-05-09 20:43:47 +02:00 committed by GitHub
parent 089797dbe6
commit c2898f53bc
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GPG Key ID: 4AEE18F83AFDEB23

@ -3096,10 +3096,12 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
!runData.btn_down_for_dig,
camera_offset);
if (pointed != runData.pointed_old) {
if (pointed != runData.pointed_old)
infostream << "Pointing at " << pointed.dump() << std::endl;
hud->updateSelectionMesh(camera_offset);
}
// Note that updating the selection mesh every frame is not particularly efficient,
// but the halo rendering code is already inefficient so there's no point in optimizing it here
hud->updateSelectionMesh(camera_offset);
// Allow digging again if button is not pressed
if (runData.digging_blocked && !isKeyDown(KeyType::DIG))