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HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
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@ -3096,10 +3096,12 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
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!runData.btn_down_for_dig,
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!runData.btn_down_for_dig,
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camera_offset);
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camera_offset);
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if (pointed != runData.pointed_old) {
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if (pointed != runData.pointed_old)
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infostream << "Pointing at " << pointed.dump() << std::endl;
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infostream << "Pointing at " << pointed.dump() << std::endl;
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// Note that updating the selection mesh every frame is not particularly efficient,
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// but the halo rendering code is already inefficient so there's no point in optimizing it here
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hud->updateSelectionMesh(camera_offset);
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hud->updateSelectionMesh(camera_offset);
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}
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// Allow digging again if button is not pressed
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// Allow digging again if button is not pressed
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if (runData.digging_blocked && !isKeyDown(KeyType::DIG))
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if (runData.digging_blocked && !isKeyDown(KeyType::DIG))
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