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Fix remaining issues with mapgen scriptapi
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3c65d1acec
commit
c28fbd06a8
@ -44,6 +44,7 @@ class OreManager;
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class DecorationManager;
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class SchematicManager;
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class Server;
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class ModApiMapgen;
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// Structure containing inputs/outputs for chunk generation
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struct BlockMakeData {
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@ -111,6 +112,11 @@ private:
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};
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class EmergeManager {
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/* The mod API needs unchecked access to allow:
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* - using decomgr or oremgr to place decos/ores
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* - using schemmgr to load and place schematics
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*/
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friend class ModApiMapgen;
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public:
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const NodeDefManager *ndef;
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bool enable_mapgen_debug_info;
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@ -123,7 +123,8 @@ float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity
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// For BiomeGen type 'BiomeGenOriginal'
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Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos) const
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const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
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float humidity, v3s16 pos) const
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{
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Biome *biome_closest = nullptr;
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Biome *biome_closest_blend = nullptr;
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@ -90,6 +90,7 @@ struct BiomeParams {
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s32 seed;
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};
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// WARNING: this class is not thread-safe
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class BiomeGen {
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public:
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virtual ~BiomeGen() = default;
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@ -233,7 +234,8 @@ public:
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NoiseParams &np_heat_blend, u64 seed) const;
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float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
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NoiseParams &np_humidity_blend, u64 seed) const;
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Biome *getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos) const;
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const Biome *getBiomeFromNoiseOriginal(float heat, float humidity,
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v3s16 pos) const;
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private:
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BiomeManager() {};
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@ -359,7 +359,7 @@ bool Schematic::deserializeFromMts(std::istream *is,
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bool Schematic::serializeToMts(std::ostream *os,
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const std::vector<std::string> &names)
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const std::vector<std::string> &names) const
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{
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std::ostream &ss = *os;
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@ -383,7 +383,8 @@ bool Schematic::serializeToMts(std::ostream *os,
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bool Schematic::serializeToLua(std::ostream *os,
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const std::vector<std::string> &names, bool use_comments, u32 indent_spaces)
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const std::vector<std::string> &names, bool use_comments,
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u32 indent_spaces) const
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{
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std::ostream &ss = *os;
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@ -106,9 +106,10 @@ public:
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bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
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bool deserializeFromMts(std::istream *is, std::vector<std::string> *names);
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bool serializeToMts(std::ostream *os, const std::vector<std::string> &names);
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bool serializeToMts(std::ostream *os,
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const std::vector<std::string> &names) const;
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bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
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bool use_comments, u32 indent_spaces);
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bool use_comments, u32 indent_spaces) const;
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void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place);
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bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place);
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@ -66,6 +66,7 @@ protected:
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// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
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// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
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// so the same ObjDef instance must not be referenced multiple
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// TODO: const correctness for getter methods
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class ObjDefManager {
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public:
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ObjDefManager(IGameDef *gamedef, ObjDefType type);
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@ -490,7 +490,7 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
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if (!bmgr)
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return 0;
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Biome *biome = (Biome *)bmgr->getByName(biome_str);
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const Biome *biome = (Biome *)bmgr->getByName(biome_str);
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if (!biome || biome->index == OBJDEF_INVALID_INDEX)
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return 0;
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@ -512,7 +512,7 @@ int ModApiMapgen::l_get_biome_name(lua_State *L)
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if (!bmgr)
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return 0;
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Biome *b = (Biome *)bmgr->getRaw(biome_id);
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const Biome *b = (Biome *)bmgr->getRaw(biome_id);
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lua_pushstring(L, b->name.c_str());
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return 1;
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@ -551,8 +551,6 @@ int ModApiMapgen::l_get_heat(lua_State *L)
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return 0;
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float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
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if (!heat)
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return 0;
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lua_pushnumber(L, heat);
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@ -593,8 +591,6 @@ int ModApiMapgen::l_get_humidity(lua_State *L)
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float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
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np_humidity_blend, seed);
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if (!humidity)
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return 0;
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lua_pushnumber(L, humidity);
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@ -648,7 +644,7 @@ int ModApiMapgen::l_get_biome_data(lua_State *L)
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if (!humidity)
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return 0;
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Biome *biome = (Biome *)bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos);
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const Biome *biome = bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos);
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if (!biome || biome->index == OBJDEF_INVALID_INDEX)
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return 0;
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@ -1516,8 +1512,7 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
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u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed);
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OreManager *oremgr = (OreManager*) emerge->getOreManager(); // FIXME FIXME
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oremgr->placeAllOres(&mg, blockseed, pmin, pmax);
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emerge->oremgr->placeAllOres(&mg, blockseed, pmin, pmax);
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return 0;
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}
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@ -1543,8 +1538,7 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
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u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed);
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DecorationManager *decomgr = (DecorationManager*) emerge->getDecorationManager(); // FIXME FIXME
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decomgr->placeAllDecos(&mg, blockseed, pmin, pmax);
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emerge->decomgr->placeAllDecos(&mg, blockseed, pmin, pmax);
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return 0;
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}
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@ -1624,8 +1618,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
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GET_ENV_PTR;
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ServerMap *map = &(env->getServerMap());
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SchematicManager *schemmgr = (SchematicManager*)
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getServer(L)->getEmergeManager()->getSchematicManager(); // FIXME FIXME
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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//// Read position
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v3s16 p = check_v3s16(L, 1);
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@ -1670,8 +1663,7 @@ int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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SchematicManager *schemmgr = (SchematicManager*)
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getServer(L)->getEmergeManager()->getSchematicManager(); // FIXME FIXME
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SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
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//// Read VoxelManip object
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MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;
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@ -1727,7 +1719,7 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
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//// Get schematic
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bool was_loaded = false;
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Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr);
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const Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr);
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if (!schem) {
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schem = load_schematic(L, 1, NULL, NULL);
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was_loaded = true;
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