mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 06:32:23 +01:00
Remove controls listed in the pause menu (no touchscreen) (#13282)
This commit is contained in:
parent
15f73258fd
commit
c2c8d4d410
@ -47,13 +47,13 @@ end
|
||||
|
||||
|
||||
local change_keys = {
|
||||
query_text = "Change Keys",
|
||||
query_text = "Controls",
|
||||
requires = {
|
||||
keyboard_mouse = true,
|
||||
},
|
||||
get_formspec = function(self, avail_w)
|
||||
local btn_w = math.min(avail_w, 3)
|
||||
return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Change Keys")), 0.8
|
||||
return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Controls")), 0.8
|
||||
end,
|
||||
on_submit = function(self, fields)
|
||||
if fields.btn_change_keys then
|
||||
|
@ -90,7 +90,7 @@
|
||||
# Smooths rotation of camera, also called look or mouse smoothing. 0 to disable.
|
||||
camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
|
||||
|
||||
# Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Change Keys.
|
||||
# Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Controls.
|
||||
#
|
||||
# Requires: keyboard_mouse
|
||||
cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
|
||||
|
@ -22,7 +22,7 @@
|
||||
# type: float min: 0 max: 0.99
|
||||
# camera_smoothing = 0.0
|
||||
|
||||
# Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Change Keys.
|
||||
# Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Controls.
|
||||
# type: float min: 0 max: 0.99
|
||||
# cinematic_camera_smoothing = 0.7
|
||||
|
||||
@ -3636,4 +3636,3 @@
|
||||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
# keymap_decrease_viewing_range_min = -
|
||||
|
||||
|
@ -4457,41 +4457,6 @@ void Game::showPauseMenu()
|
||||
"- touch&drag, tap 2nd finger\n"
|
||||
" --> place single item to slot\n"
|
||||
);
|
||||
#else
|
||||
static const std::string control_text_template = strgettext("Controls:\n"
|
||||
"- %s: move forwards\n"
|
||||
"- %s: move backwards\n"
|
||||
"- %s: move left\n"
|
||||
"- %s: move right\n"
|
||||
"- %s: jump/climb up\n"
|
||||
"- %s: dig/punch/use\n"
|
||||
"- %s: place/use\n"
|
||||
"- %s: sneak/climb down\n"
|
||||
"- %s: drop item\n"
|
||||
"- %s: inventory\n"
|
||||
"- Mouse: turn/look\n"
|
||||
"- Mouse wheel: select item\n"
|
||||
"- %s: chat\n"
|
||||
);
|
||||
|
||||
char control_text_buf[600];
|
||||
|
||||
porting::mt_snprintf(control_text_buf, sizeof(control_text_buf), control_text_template.c_str(),
|
||||
GET_KEY_NAME(keymap_forward),
|
||||
GET_KEY_NAME(keymap_backward),
|
||||
GET_KEY_NAME(keymap_left),
|
||||
GET_KEY_NAME(keymap_right),
|
||||
GET_KEY_NAME(keymap_jump),
|
||||
GET_KEY_NAME(keymap_dig),
|
||||
GET_KEY_NAME(keymap_place),
|
||||
GET_KEY_NAME(keymap_sneak),
|
||||
GET_KEY_NAME(keymap_drop),
|
||||
GET_KEY_NAME(keymap_inventory),
|
||||
GET_KEY_NAME(keymap_chat)
|
||||
);
|
||||
|
||||
std::string control_text = std::string(control_text_buf);
|
||||
str_formspec_escape(control_text);
|
||||
#endif
|
||||
|
||||
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
|
||||
@ -4516,14 +4481,16 @@ void Game::showPauseMenu()
|
||||
}
|
||||
#endif
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
|
||||
<< strgettext("Change Keys") << "]";
|
||||
<< strgettext("Controls") << "]";
|
||||
#endif
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
|
||||
<< strgettext("Exit to Menu") << "]";
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
|
||||
<< strgettext("Exit to OS") << "]"
|
||||
<< "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
|
||||
<< "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
|
||||
<< strgettext("Exit to OS") << "]";
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
os << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]";
|
||||
#endif
|
||||
os << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
|
||||
<< "\n"
|
||||
<< strgettext("Game info:") << "\n";
|
||||
const std::string &address = client->getAddressName();
|
||||
|
@ -8,7 +8,7 @@ fake_function() {
|
||||
gettext("Camera smoothing");
|
||||
gettext("Smooths rotation of camera, also called look or mouse smoothing. 0 to disable.");
|
||||
gettext("Camera smoothing in cinematic mode");
|
||||
gettext("Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Change Keys.");
|
||||
gettext("Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Controls.");
|
||||
gettext("Build inside player");
|
||||
gettext("If enabled, you can place nodes at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
|
||||
gettext("Aux1 key for climbing/descending");
|
||||
|
Loading…
Reference in New Issue
Block a user