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Display an error when a noise parameter has too many octaves (#9394)
Display an error and throw exception when one or more octaves of a noise has spread < 1, causing random looking broken noise.
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@ -503,23 +503,32 @@ void Noise::setOctaves(int octaves)
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void Noise::resizeNoiseBuf(bool is3d)
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{
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//maximum possible spread value factor
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// Maximum possible spread value factor
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float ofactor = (np.lacunarity > 1.0) ?
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pow(np.lacunarity, np.octaves - 1) :
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np.lacunarity;
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// noise lattice point count
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// Noise lattice point count
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// (int)(sz * spread * ofactor) is # of lattice points crossed due to length
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float num_noise_points_x = sx * ofactor / np.spread.X;
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float num_noise_points_y = sy * ofactor / np.spread.Y;
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float num_noise_points_z = sz * ofactor / np.spread.Z;
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// protect against obviously invalid parameters
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// Protect against obviously invalid parameters
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if (num_noise_points_x > 1000000000.f ||
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num_noise_points_y > 1000000000.f ||
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num_noise_points_z > 1000000000.f)
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throw InvalidNoiseParamsException();
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// Protect against an octave having a spread < 1, causing broken noise values
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if (np.spread.X / ofactor < 1.0f ||
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np.spread.Y / ofactor < 1.0f ||
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np.spread.Z / ofactor < 1.0f) {
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errorstream << "A noise parameter has too many octaves: "
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<< np.octaves << " octaves" << std::endl;
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throw InvalidNoiseParamsException("A noise parameter has too many octaves");
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}
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// + 2 for the two initial endpoints
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// + 1 for potentially crossing a boundary due to offset
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size_t nlx = (size_t)std::ceil(num_noise_points_x) + 3;
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