mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
possibly fixed broken crack textures on some machines
This commit is contained in:
parent
bcd9813acc
commit
c32bd982e3
@ -112,13 +112,22 @@ video::ITexture* IrrlichtWrapper::getTextureDirect(TextureSpec spec)
|
||||
video::ITexture * CrackTextureMod::make(video::ITexture *original,
|
||||
const char *newname, video::IVideoDriver* driver)
|
||||
{
|
||||
// Size of the base image
|
||||
core::dimension2d<u32> dim(16, 16);
|
||||
// Size of the crack image
|
||||
//core::dimension2d<u32> dim_crack(16, 16 * CRACK_ANIMATION_LENGTH);
|
||||
// Position to copy the crack to in the base image
|
||||
core::position2d<s32> pos_base(0, 0);
|
||||
// Position to copy the crack from in the crack image
|
||||
core::position2d<s32> pos_other(0, 16 * progression);
|
||||
|
||||
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
|
||||
assert(baseimage);
|
||||
|
||||
video::IImage *crackimage = driver->createImageFromFile("../data/crack.png");
|
||||
assert(crackimage);
|
||||
|
||||
#if 0
|
||||
video::ITexture *other = driver->getTexture("../data/crack.png");
|
||||
|
||||
dstream<<__FUNCTION_NAME<<": crack texture size is "
|
||||
@ -131,26 +140,33 @@ video::ITexture * CrackTextureMod::make(video::ITexture *original,
|
||||
// the image to fit a texture or something...
|
||||
video::IImage *otherimage = driver->createImage(
|
||||
other, core::position2d<s32>(0,0), other->getSize());
|
||||
// This should work on more systems
|
||||
// - no, it doesn't, output is more random.
|
||||
/*video::IImage *otherimage = driver->createImage(
|
||||
other, core::position2d<s32>(0,0),
|
||||
v2u32(16, CRACK_ANIMATION_LENGTH * 16));*/
|
||||
|
||||
assert(otherimage);
|
||||
|
||||
/*core::rect<s32> clip_rect(v2s32(0,0), dim);
|
||||
otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
|
||||
core::rect<s32>(pos_other, dim),
|
||||
video::SColor(255,255,255,255),
|
||||
&clip_rect);*/
|
||||
// Now, the image might be 80 or 128 high depending on the computer
|
||||
// Let's make an image of the right size and copy the possibly
|
||||
// wrong sized one with scaling
|
||||
// NOTE: This is an ugly hack.
|
||||
|
||||
otherimage->copyToWithAlpha(baseimage, v2s32(0,0),
|
||||
video::IImage *crackimage = driver->createImage(
|
||||
baseimage->getColorFormat(), dim_crack);
|
||||
|
||||
assert(crackimage);
|
||||
|
||||
otherimage->copyToScaling(crackimage);
|
||||
otherimage->drop();
|
||||
#endif
|
||||
|
||||
// Then copy the right part of crackimage to baseimage
|
||||
|
||||
crackimage->copyToWithAlpha(baseimage, v2s32(0,0),
|
||||
core::rect<s32>(pos_other, dim),
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);
|
||||
|
||||
otherimage->drop();
|
||||
crackimage->drop();
|
||||
|
||||
// Create texture from resulting image
|
||||
|
||||
video::ITexture *newtexture = driver->addTexture(newname, baseimage);
|
||||
|
||||
|
15
src/main.cpp
15
src/main.cpp
@ -183,6 +183,13 @@ TODO: When server sees that client is removing an inexistent block or
|
||||
|
||||
TODO: When player dies, throw items on map
|
||||
|
||||
TODO: Optimize day/night mesh updating somehow
|
||||
- create copies of all textures for all lighting values and only
|
||||
change texture for material?
|
||||
- Umm... the collecting of the faces is the slow part
|
||||
-> what about just changing the color values of the existing
|
||||
meshbuffers? It should go quite fast.
|
||||
|
||||
TODO: Map generator version 2
|
||||
|
||||
Doing now:
|
||||
@ -1614,8 +1621,8 @@ int main(int argc, char *argv[])
|
||||
bool first_loop_after_window_activation = true;
|
||||
|
||||
// Time is in milliseconds
|
||||
// NOTE: getRealTime() without run()s causes strange problems in wine
|
||||
// NOTE: Have to call run() between calls of this to update the timer
|
||||
// NOTE: getRealTime() causes strange problems in wine (imprecision?)
|
||||
// NOTE: So we have to use getTime() and call run()s between them
|
||||
u32 lasttime = device->getTimer()->getTime();
|
||||
|
||||
while(device->run())
|
||||
@ -1863,8 +1870,12 @@ int main(int argc, char *argv[])
|
||||
camera_direction.rotateYZBy(camera_pitch);
|
||||
camera_direction.rotateXZBy(camera_yaw);
|
||||
|
||||
// This is at the height of the eyes of the current figure
|
||||
v3f camera_position =
|
||||
player_position + v3f(0, BS+BS/2, 0);
|
||||
// This is more like in minecraft
|
||||
/*v3f camera_position =
|
||||
player_position + v3f(0, BS+BS*0.65, 0);*/
|
||||
|
||||
camera->setPosition(camera_position);
|
||||
// *100.0 helps in large map coordinates
|
||||
|
Loading…
Reference in New Issue
Block a user