Fix all cached media being loaded at once on the main thread

This commit is contained in:
Gregor Parzefall 2024-04-02 09:39:44 +02:00 committed by grorp
parent 4183443f02
commit c3893064a3
3 changed files with 19 additions and 0 deletions

@ -1777,6 +1777,11 @@ float Client::mediaReceiveProgress()
return 1.0; // downloader only exists when not yet done
}
void Client::drawLoadScreen(const std::wstring &text, float dtime, int percent) {
m_rendering_engine->run();
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, dtime, percent);
}
struct TextureUpdateArgs {
gui::IGUIEnvironment *guienv;
u64 last_time_ms;

@ -357,6 +357,7 @@ public:
float mediaReceiveProgress();
void drawLoadScreen(const std::wstring &text, float dtime, int percent);
void afterContentReceived();
void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);

@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "clientmedia.h"
#include "gettext.h"
#include "httpfetch.h"
#include "client.h"
#include "filecache.h"
@ -184,6 +185,11 @@ void ClientMediaDownloader::step(Client *client)
void ClientMediaDownloader::initialStep(Client *client)
{
std::wstring loading_text = wstrgettext("Media...");
// Tradeoff between responsiveness during media loading and media loading speed
const u64 chunk_time_ms = 33;
u64 last_time = porting::getTimeMs();
// Check media cache
m_uncached_count = m_files.size();
for (auto &file_it : m_files) {
@ -195,6 +201,13 @@ void ClientMediaDownloader::initialStep(Client *client)
filestatus->received = true;
m_uncached_count--;
}
u64 cur_time = porting::getTimeMs();
u64 dtime = porting::getDeltaMs(last_time, cur_time);
if (dtime >= chunk_time_ms) {
client->drawLoadScreen(loading_text, dtime / 1000.0f, 30);
last_time = cur_time;
}
}
assert(m_uncached_received_count == 0);