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Reenable fog toggle unless server restricts fog distance (#14634)
see comments in #14539
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@ -381,8 +381,7 @@ crosshair_alpha (Crosshair alpha) int 255 0 255
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[**Fog]
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# Whether to fog out the end of the visible area. This option only works
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# with the 'debug' privilege.
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# Whether to fog out the end of the visible area.
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enable_fog (Fog) bool true
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# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
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@ -2511,7 +2510,7 @@ keymap_toggle_chat (Chat toggle key) key KEY_F2
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# Key for toggling the display of the large chat console.
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keymap_console (Large chat console key) key KEY_F10
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# Key for toggling the display of fog. Only usable with 'debug' privilege.
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# Key for toggling the display of fog.
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keymap_toggle_fog (Fog toggle key) key KEY_F3
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# Key for toggling the camera update. Only usable with 'debug' privilege.
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@ -8257,14 +8257,13 @@ child will follow movement and rotation of that bone.
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`"default"` uses the classic Minetest sun and moon tinting.
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Will use tonemaps, if set to `"default"`. (default: `"default"`)
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* `fog`: A table with following optional fields:
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* `fog_distance`: integer, set an upper bound the client's viewing_range (inluding range_all).
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By default, fog_distance is controlled by the client's viewing_range, and this field is not set.
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Any value >= 0 sets the desired upper bound for the client's viewing_range and disables range_all.
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Any value < 0, resets the behavior to being client-controlled.
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* `fog_distance`: integer, set an upper bound for the client's viewing_range.
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Any value >= 0 sets the desired upper bound for viewing_range,
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disables range_all and prevents disabling fog (F3 key by default).
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Any value < 0 resets the behavior to being client-controlled.
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(default: -1)
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* `fog_start`: float, override the client's fog_start.
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Fraction of the visible distance at which fog starts to be rendered.
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By default, fog_start is controlled by the client's `fog_start` setting, and this field is not set.
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Any value between [0.0, 0.99] set the fog_start as a fraction of the viewing_range.
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Any value < 0, resets the behavior to being client-controlled.
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(default: -1)
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@ -792,6 +792,14 @@ protected:
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void showOverlayMessage(const char *msg, float dtime, int percent,
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bool draw_clouds = true);
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inline bool fogEnabled()
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{
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// Client setting only takes effect if fog distance unlimited or debug priv
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if (sky->getFogDistance() < 0 || client->checkPrivilege("debug"))
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return m_cache_enable_fog;
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return true;
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}
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static void settingChangedCallback(const std::string &setting_name, void *data);
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void readSettings();
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@ -2467,15 +2475,12 @@ void Game::toggleMinimap(bool shift_pressed)
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void Game::toggleFog()
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{
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bool flag;
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// do not modify setting if no privilege
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if (!client->checkPrivilege("debug")) {
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flag = true;
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} else {
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flag = !g_settings->getBool("enable_fog");
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g_settings->setBool("enable_fog", flag);
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}
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if (flag)
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bool flag = !g_settings->getBool("enable_fog");
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g_settings->setBool("enable_fog", flag);
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bool allowed = sky->getFogDistance() < 0 || client->checkPrivilege("debug");
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if (!allowed)
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m_game_ui->showTranslatedStatusText("Fog enabled by game or mod");
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else if (flag)
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m_game_ui->showTranslatedStatusText("Fog enabled");
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else
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m_game_ui->showTranslatedStatusText("Fog disabled");
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@ -4230,8 +4235,7 @@ void Game::updateClouds(float dtime)
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camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
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camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
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this->clouds->update(camera_node_position, this->sky->getCloudColor());
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bool enable_fog = this->m_cache_enable_fog || !client->checkPrivilege("debug");
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if (this->clouds->isCameraInsideCloud() && enable_fog) {
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if (this->clouds->isCameraInsideCloud() && this->fogEnabled()) {
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// If camera is inside cloud and fog is enabled, use cloud's colors as sky colors.
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video::SColor clouds_dark = this->clouds->getColor().getInterpolated(
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video::SColor(255, 0, 0, 0), 0.9);
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@ -4291,7 +4295,7 @@ void Game::drawScene(ProfilerGraph *graph, RunStats *stats)
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/*
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Fog
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*/
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if (this->m_cache_enable_fog || !client->checkPrivilege("debug")) {
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if (this->fogEnabled()) {
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this->driver->setFog(
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fog_color,
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video::EFT_FOG_LINEAR,
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@ -172,11 +172,10 @@ void set_default_settings()
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settings->setDefault("keymap_toggle_block_bounds", "");
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settings->setDefault("keymap_toggle_hud", "KEY_F1");
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settings->setDefault("keymap_toggle_chat", "KEY_F2");
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#ifndef NDEBUG
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settings->setDefault("keymap_toggle_fog", "KEY_F3");
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#ifndef NDEBUG
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settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
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#else
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settings->setDefault("keymap_toggle_fog", "");
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settings->setDefault("keymap_toggle_update_camera", "");
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#endif
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settings->setDefault("keymap_toggle_debug", "KEY_F5");
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