mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Reenable fog toggle unless server restricts fog distance (#14634)
see comments in #14539
This commit is contained in:
parent
5a4d7fb0d6
commit
c38e0d05bf
@ -381,8 +381,7 @@ crosshair_alpha (Crosshair alpha) int 255 0 255
|
||||
|
||||
[**Fog]
|
||||
|
||||
# Whether to fog out the end of the visible area. This option only works
|
||||
# with the 'debug' privilege.
|
||||
# Whether to fog out the end of the visible area.
|
||||
enable_fog (Fog) bool true
|
||||
|
||||
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
||||
@ -2511,7 +2510,7 @@ keymap_toggle_chat (Chat toggle key) key KEY_F2
|
||||
# Key for toggling the display of the large chat console.
|
||||
keymap_console (Large chat console key) key KEY_F10
|
||||
|
||||
# Key for toggling the display of fog. Only usable with 'debug' privilege.
|
||||
# Key for toggling the display of fog.
|
||||
keymap_toggle_fog (Fog toggle key) key KEY_F3
|
||||
|
||||
# Key for toggling the camera update. Only usable with 'debug' privilege.
|
||||
|
@ -8257,14 +8257,13 @@ child will follow movement and rotation of that bone.
|
||||
`"default"` uses the classic Minetest sun and moon tinting.
|
||||
Will use tonemaps, if set to `"default"`. (default: `"default"`)
|
||||
* `fog`: A table with following optional fields:
|
||||
* `fog_distance`: integer, set an upper bound the client's viewing_range (inluding range_all).
|
||||
By default, fog_distance is controlled by the client's viewing_range, and this field is not set.
|
||||
Any value >= 0 sets the desired upper bound for the client's viewing_range and disables range_all.
|
||||
Any value < 0, resets the behavior to being client-controlled.
|
||||
* `fog_distance`: integer, set an upper bound for the client's viewing_range.
|
||||
Any value >= 0 sets the desired upper bound for viewing_range,
|
||||
disables range_all and prevents disabling fog (F3 key by default).
|
||||
Any value < 0 resets the behavior to being client-controlled.
|
||||
(default: -1)
|
||||
* `fog_start`: float, override the client's fog_start.
|
||||
Fraction of the visible distance at which fog starts to be rendered.
|
||||
By default, fog_start is controlled by the client's `fog_start` setting, and this field is not set.
|
||||
Any value between [0.0, 0.99] set the fog_start as a fraction of the viewing_range.
|
||||
Any value < 0, resets the behavior to being client-controlled.
|
||||
(default: -1)
|
||||
|
@ -792,6 +792,14 @@ protected:
|
||||
void showOverlayMessage(const char *msg, float dtime, int percent,
|
||||
bool draw_clouds = true);
|
||||
|
||||
inline bool fogEnabled()
|
||||
{
|
||||
// Client setting only takes effect if fog distance unlimited or debug priv
|
||||
if (sky->getFogDistance() < 0 || client->checkPrivilege("debug"))
|
||||
return m_cache_enable_fog;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void settingChangedCallback(const std::string &setting_name, void *data);
|
||||
void readSettings();
|
||||
|
||||
@ -2467,15 +2475,12 @@ void Game::toggleMinimap(bool shift_pressed)
|
||||
|
||||
void Game::toggleFog()
|
||||
{
|
||||
bool flag;
|
||||
// do not modify setting if no privilege
|
||||
if (!client->checkPrivilege("debug")) {
|
||||
flag = true;
|
||||
} else {
|
||||
flag = !g_settings->getBool("enable_fog");
|
||||
bool flag = !g_settings->getBool("enable_fog");
|
||||
g_settings->setBool("enable_fog", flag);
|
||||
}
|
||||
if (flag)
|
||||
bool allowed = sky->getFogDistance() < 0 || client->checkPrivilege("debug");
|
||||
if (!allowed)
|
||||
m_game_ui->showTranslatedStatusText("Fog enabled by game or mod");
|
||||
else if (flag)
|
||||
m_game_ui->showTranslatedStatusText("Fog enabled");
|
||||
else
|
||||
m_game_ui->showTranslatedStatusText("Fog disabled");
|
||||
@ -4230,8 +4235,7 @@ void Game::updateClouds(float dtime)
|
||||
camera_node_position.Y = camera_node_position.Y + camera_offset.Y * BS;
|
||||
camera_node_position.Z = camera_node_position.Z + camera_offset.Z * BS;
|
||||
this->clouds->update(camera_node_position, this->sky->getCloudColor());
|
||||
bool enable_fog = this->m_cache_enable_fog || !client->checkPrivilege("debug");
|
||||
if (this->clouds->isCameraInsideCloud() && enable_fog) {
|
||||
if (this->clouds->isCameraInsideCloud() && this->fogEnabled()) {
|
||||
// If camera is inside cloud and fog is enabled, use cloud's colors as sky colors.
|
||||
video::SColor clouds_dark = this->clouds->getColor().getInterpolated(
|
||||
video::SColor(255, 0, 0, 0), 0.9);
|
||||
@ -4291,7 +4295,7 @@ void Game::drawScene(ProfilerGraph *graph, RunStats *stats)
|
||||
/*
|
||||
Fog
|
||||
*/
|
||||
if (this->m_cache_enable_fog || !client->checkPrivilege("debug")) {
|
||||
if (this->fogEnabled()) {
|
||||
this->driver->setFog(
|
||||
fog_color,
|
||||
video::EFT_FOG_LINEAR,
|
||||
|
@ -172,11 +172,10 @@ void set_default_settings()
|
||||
settings->setDefault("keymap_toggle_block_bounds", "");
|
||||
settings->setDefault("keymap_toggle_hud", "KEY_F1");
|
||||
settings->setDefault("keymap_toggle_chat", "KEY_F2");
|
||||
#ifndef NDEBUG
|
||||
settings->setDefault("keymap_toggle_fog", "KEY_F3");
|
||||
#ifndef NDEBUG
|
||||
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
|
||||
#else
|
||||
settings->setDefault("keymap_toggle_fog", "");
|
||||
settings->setDefault("keymap_toggle_update_camera", "");
|
||||
#endif
|
||||
settings->setDefault("keymap_toggle_debug", "KEY_F5");
|
||||
|
Loading…
Reference in New Issue
Block a user