mirror of
https://github.com/minetest/minetest.git
synced 2024-12-02 04:23:45 +01:00
Fix liquid post effect colour behaviour in third person view
This commit is contained in:
parent
79fde0dd52
commit
c40f535df8
@ -386,8 +386,9 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
|
|||||||
// *100.0 helps in large map coordinates
|
// *100.0 helps in large map coordinates
|
||||||
m_cameranode->setTarget(my_cp-intToFloat(m_camera_offset, BS) + 100 * m_camera_direction);
|
m_cameranode->setTarget(my_cp-intToFloat(m_camera_offset, BS) + 100 * m_camera_direction);
|
||||||
|
|
||||||
// update the camera position in front-view mode to render blocks behind player
|
// update the camera position in third-person mode to render blocks behind player
|
||||||
if (m_camera_mode == CAMERA_MODE_THIRD_FRONT)
|
// and correctly apply liquid post FX.
|
||||||
|
if (m_camera_mode != CAMERA_MODE_FIRST)
|
||||||
m_camera_position = my_cp;
|
m_camera_position = my_cp;
|
||||||
|
|
||||||
// Get FOV
|
// Get FOV
|
||||||
|
Loading…
Reference in New Issue
Block a user