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Only set material flag on rendered meshes (#5023)
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@ -371,10 +371,10 @@ struct MeshBufListList
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void add(scene::IMeshBuffer *buf)
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{
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const video::SMaterial &m = buf->getMaterial();
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for(std::vector<MeshBufList>::iterator i = lists.begin();
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i != lists.end(); ++i){
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MeshBufList &l = *i;
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video::SMaterial &m = buf->getMaterial();
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// comparing a full material is quite expensive so we don't do it if
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// not even first texture is equal
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@ -387,7 +387,7 @@ struct MeshBufListList
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}
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}
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MeshBufList l;
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l.m = buf->getMaterial();
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l.m = m;
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l.bufs.push_back(buf);
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lists.push_back(l);
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}
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@ -508,12 +508,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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{
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
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buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, m_cache_trilinear_filter);
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, m_cache_bilinear_filter);
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buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, m_cache_anistropic_filter);
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buf->getMaterial().setFlag(video::EMF_WIREFRAME, m_control.show_wireframe);
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const video::SMaterial& material = buf->getMaterial();
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video::SMaterial& material = buf->getMaterial();
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video::IMaterialRenderer* rnd =
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driver->getMaterialRenderer(material.MaterialType);
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bool transparent = (rnd && rnd->isTransparent());
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@ -521,6 +516,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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if (buf->getVertexCount() == 0)
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errorstream << "Block [" << analyze_block(block)
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<< "] contains an empty meshbuf" << std::endl;
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material.setFlag(video::EMF_TRILINEAR_FILTER, m_cache_trilinear_filter);
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material.setFlag(video::EMF_BILINEAR_FILTER, m_cache_bilinear_filter);
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material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_cache_anistropic_filter);
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material.setFlag(video::EMF_WIREFRAME, m_control.show_wireframe);
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drawbufs.add(buf);
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}
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}
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