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src/wieldmesh.cpp: Fix mesh extrusion memory leak
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@ -114,8 +114,9 @@ static scene::IMesh* createExtrusionMesh(int resolution_x, int resolution_y)
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mesh->addMeshBuffer(buf);
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buf->drop();
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scaleMesh(mesh, scale); // also recalculates bounding box
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mesh = (scene::SMesh *)createForsythOptimizedMesh(mesh);
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return mesh;
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scene::IMesh *newmesh = createForsythOptimizedMesh(mesh);
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mesh->drop();
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return newmesh;
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}
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/*
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