mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
Fix overloaded virtual warnings with get/setAttachment()
This commit is contained in:
parent
8eb2cbac61
commit
c441baa91b
@ -460,18 +460,20 @@ void GenericCAO::setChildrenVisible(bool toset)
|
|||||||
GenericCAO *obj = m_env->getGenericCAO(cao_id);
|
GenericCAO *obj = m_env->getGenericCAO(cao_id);
|
||||||
if (obj) {
|
if (obj) {
|
||||||
// Check if the entity is forced to appear in first person.
|
// Check if the entity is forced to appear in first person.
|
||||||
obj->setVisible(obj->isForcedVisible() ? true : toset);
|
obj->setVisible(obj->m_force_visible ? true : toset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
|
void GenericCAO::setAttachment(int parent_id, const std::string &bone,
|
||||||
|
v3f position, v3f rotation, bool force_visible)
|
||||||
{
|
{
|
||||||
int old_parent = m_attachment_parent_id;
|
int old_parent = m_attachment_parent_id;
|
||||||
m_attachment_parent_id = parent_id;
|
m_attachment_parent_id = parent_id;
|
||||||
m_attachment_bone = bone;
|
m_attachment_bone = bone;
|
||||||
m_attachment_position = position;
|
m_attachment_position = position;
|
||||||
m_attachment_rotation = rotation;
|
m_attachment_rotation = rotation;
|
||||||
|
m_force_visible = force_visible;
|
||||||
|
|
||||||
ClientActiveObject *parent = m_env->getActiveObject(parent_id);
|
ClientActiveObject *parent = m_env->getActiveObject(parent_id);
|
||||||
|
|
||||||
@ -482,15 +484,30 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit
|
|||||||
parent->addAttachmentChild(m_id);
|
parent->addAttachmentChild(m_id);
|
||||||
}
|
}
|
||||||
updateAttachments();
|
updateAttachments();
|
||||||
|
|
||||||
|
// Forcibly show attachments if required by set_attach
|
||||||
|
if (m_force_visible) {
|
||||||
|
m_is_visible = true;
|
||||||
|
} else if (!m_is_local_player) {
|
||||||
|
// Objects attached to the local player should be hidden in first person
|
||||||
|
m_is_visible = !m_attached_to_local ||
|
||||||
|
m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST;
|
||||||
|
m_force_visible = false;
|
||||||
|
} else {
|
||||||
|
// Local players need to have this set,
|
||||||
|
// otherwise first person attachments fail.
|
||||||
|
m_is_visible = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GenericCAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
|
void GenericCAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
|
||||||
v3f *rotation) const
|
v3f *rotation, bool *force_visible) const
|
||||||
{
|
{
|
||||||
*parent_id = m_attachment_parent_id;
|
*parent_id = m_attachment_parent_id;
|
||||||
*bone = m_attachment_bone;
|
*bone = m_attachment_bone;
|
||||||
*position = m_attachment_position;
|
*position = m_attachment_position;
|
||||||
*rotation = m_attachment_rotation;
|
*rotation = m_attachment_rotation;
|
||||||
|
*force_visible = m_force_visible;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GenericCAO::clearChildAttachments()
|
void GenericCAO::clearChildAttachments()
|
||||||
@ -509,9 +526,9 @@ void GenericCAO::clearChildAttachments()
|
|||||||
void GenericCAO::clearParentAttachment()
|
void GenericCAO::clearParentAttachment()
|
||||||
{
|
{
|
||||||
if (m_attachment_parent_id)
|
if (m_attachment_parent_id)
|
||||||
setAttachment(0, "", m_attachment_position, m_attachment_rotation);
|
setAttachment(0, "", m_attachment_position, m_attachment_rotation, false);
|
||||||
else
|
else
|
||||||
setAttachment(0, "", v3f(), v3f());
|
setAttachment(0, "", v3f(), v3f(), false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GenericCAO::addAttachmentChild(int child_id)
|
void GenericCAO::addAttachmentChild(int child_id)
|
||||||
@ -1781,25 +1798,9 @@ void GenericCAO::processMessage(const std::string &data)
|
|||||||
std::string bone = deSerializeString16(is);
|
std::string bone = deSerializeString16(is);
|
||||||
v3f position = readV3F32(is);
|
v3f position = readV3F32(is);
|
||||||
v3f rotation = readV3F32(is);
|
v3f rotation = readV3F32(is);
|
||||||
m_force_visible = readU8(is); // Returns false for EOF
|
bool force_visible = readU8(is); // Returns false for EOF
|
||||||
|
|
||||||
setAttachment(parent_id, bone, position, rotation);
|
setAttachment(parent_id, bone, position, rotation, force_visible);
|
||||||
|
|
||||||
// Forcibly show attachments if required by set_attach
|
|
||||||
if (m_force_visible)
|
|
||||||
m_is_visible = true;
|
|
||||||
// localplayer itself can't be attached to localplayer
|
|
||||||
else if (!m_is_local_player) {
|
|
||||||
// Objects attached to the local player should be hidden in first
|
|
||||||
// person provided the forced boolean isn't set.
|
|
||||||
m_is_visible = !m_attached_to_local ||
|
|
||||||
m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST;
|
|
||||||
m_force_visible = false;
|
|
||||||
} else {
|
|
||||||
// Local players need to have this set,
|
|
||||||
// otherwise first person attachments fail.
|
|
||||||
m_is_visible = true;
|
|
||||||
}
|
|
||||||
} else if (cmd == AO_CMD_PUNCHED) {
|
} else if (cmd == AO_CMD_PUNCHED) {
|
||||||
u16 result_hp = readU16(is);
|
u16 result_hp = readU16(is);
|
||||||
|
|
||||||
|
@ -111,6 +111,7 @@ private:
|
|||||||
v3f m_attachment_position;
|
v3f m_attachment_position;
|
||||||
v3f m_attachment_rotation;
|
v3f m_attachment_rotation;
|
||||||
bool m_attached_to_local = false;
|
bool m_attached_to_local = false;
|
||||||
|
bool m_force_visible = false;
|
||||||
|
|
||||||
int m_anim_frame = 0;
|
int m_anim_frame = 0;
|
||||||
int m_anim_num_frames = 1;
|
int m_anim_num_frames = 1;
|
||||||
@ -126,7 +127,6 @@ private:
|
|||||||
float m_step_distance_counter = 0.0f;
|
float m_step_distance_counter = 0.0f;
|
||||||
u8 m_last_light = 255;
|
u8 m_last_light = 255;
|
||||||
bool m_is_visible = false;
|
bool m_is_visible = false;
|
||||||
bool m_force_visible = false;
|
|
||||||
s8 m_glow = 0;
|
s8 m_glow = 0;
|
||||||
// Material
|
// Material
|
||||||
video::E_MATERIAL_TYPE m_material_type;
|
video::E_MATERIAL_TYPE m_material_type;
|
||||||
@ -218,15 +218,11 @@ public:
|
|||||||
m_is_visible = toset;
|
m_is_visible = toset;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool isForcedVisible() const
|
|
||||||
{
|
|
||||||
return m_force_visible;
|
|
||||||
}
|
|
||||||
|
|
||||||
void setChildrenVisible(bool toset);
|
void setChildrenVisible(bool toset);
|
||||||
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
|
void setAttachment(int parent_id, const std::string &bone, v3f position,
|
||||||
|
v3f rotation, bool force_visible);
|
||||||
void getAttachment(int *parent_id, std::string *bone, v3f *position,
|
void getAttachment(int *parent_id, std::string *bone, v3f *position,
|
||||||
v3f *rotation) const;
|
v3f *rotation, bool *force_visible) const;
|
||||||
void clearChildAttachments();
|
void clearChildAttachments();
|
||||||
void clearParentAttachment();
|
void clearParentAttachment();
|
||||||
void addAttachmentChild(int child_id);
|
void addAttachmentChild(int child_id);
|
||||||
|
Loading…
Reference in New Issue
Block a user