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Fix wrong collision axis in Lua moveresult
introduced by c24a04d246221e13a626f4a4dd34037a5332a935
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parent
f6cfe6b873
commit
c4703a7f19
@ -110,7 +110,7 @@ if core.set_push_moveresult1 then
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standing_on_object = b2,
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standing_on_object = b2,
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collisions = {{
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collisions = {{
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type = "node",
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type = "node",
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axis = AXES[axis],
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axis = AXES[axis + 1],
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node_pos = vector.new(npx, npy, npz),
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node_pos = vector.new(npx, npy, npz),
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new_pos = vector.new(v0x, v0y, v0z),
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new_pos = vector.new(v0x, v0y, v0z),
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old_velocity = vector.new(v1x, v1y, v1z),
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old_velocity = vector.new(v1x, v1y, v1z),
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