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Main menu server tab search improvements
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a1b8d20f18
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@ -112,6 +112,7 @@ local function get_formspec(tabview, name, tabdata)
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local retval =
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-- Search
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"field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
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"tooltip[te_search;" .. fgettext("Possible filters\ngame:<name>\nmod:<name>\nplayer:<name>") .. "]" ..
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"field_enter_after_edit[te_search;true]" ..
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"container[7.25,0.25]" ..
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"image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
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@ -271,19 +272,106 @@ end
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--------------------------------------------------------------------------------
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local function parse_search_input(input)
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if not input:find("%S") then
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return -- Return nil if nothing to search for
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end
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-- Search is not case sensitive
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input = input:lower()
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local query = {keywords = {}, mods = {}, players = {}}
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-- Process quotation enclosed parts
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input = input:gsub('(%S?)"([^"]*)"(%S?)', function(before, match, after)
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if before == "" and after == "" then -- Also have be separated by spaces
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table.insert(query.keywords, match)
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return " "
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end
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return before..'"'..match..'"'..after
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end)
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-- Separate by space characters and handle special prefixes
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-- (words with special prefixes need an exact match and none of them can contain spaces)
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for word in input:gmatch("%S+") do
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local mod = word:match("^mod:(.*)")
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table.insert(query.mods, mod)
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local player = word:match("^player:(.*)")
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table.insert(query.players, player)
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local game = word:match("^game:(.*)")
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query.game = query.game or game
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if not (mod or player or game) then
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table.insert(query.keywords, word)
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end
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end
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return query
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end
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-- Prepares the server to be used for searching
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local function uncapitalize_server(server)
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local function table_lower(t)
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local r = {}
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for i, s in ipairs(t or {}) do
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r[i] = s:lower()
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end
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return r
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end
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return {
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name = (server.name or ""):lower(),
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description = (server.description or ""):lower(),
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gameid = (server.gameid or ""):lower(),
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mods = table_lower(server.mods),
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clients_list = table_lower(server.clients_list),
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}
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end
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-- Returns false if the query does not match
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-- otherwise returns a number to adjust the sorting priority
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local function matches_query(server, query)
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-- Search is not case sensitive
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server = uncapitalize_server(server)
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-- Check if mods found
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for _, mod in ipairs(query.mods) do
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if table.indexof(server.mods, mod) < 0 then
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return false
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end
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end
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-- Check if players found
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for _, player in ipairs(query.players) do
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if table.indexof(server.clients_list, player) < 0 then
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return false
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end
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end
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-- Check if game matches
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if query.game and query.game ~= server.gameid then
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return false
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end
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-- Check if keyword found
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local name_matches = true
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local description_matches = true
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for _, keyword in ipairs(query.keywords) do
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name_matches = name_matches and server.name:find(keyword, 1, true)
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description_matches = description_matches and server.description:find(keyword, 1, true)
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end
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return name_matches and 50 or description_matches and 0
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end
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local function search_server_list(input)
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menudata.search_result = nil
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if #serverlistmgr.servers < 2 then
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return
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end
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-- setup the keyword list
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local keywords = {}
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for word in input:gmatch("%S+") do
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table.insert(keywords, word:lower())
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end
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if #keywords == 0 then
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-- setup the search query
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local query = parse_search_input(input)
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if not query then
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return
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end
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@ -292,16 +380,9 @@ local function search_server_list(input)
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-- Search the serverlist
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local search_result = {}
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for i, server in ipairs(serverlistmgr.servers) do
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local name_matches, description_matches = true, true
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for _, keyword in ipairs(keywords) do
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name_matches = name_matches and not not
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(server.name or ""):lower():find(keyword, 1, true)
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description_matches = description_matches and not not
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(server.description or ""):lower():find(keyword, 1, true)
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end
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if name_matches or description_matches then
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server.points = #serverlistmgr.servers - i
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+ (name_matches and 50 or 0)
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local match = matches_query(server, query)
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if match then
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server.points = #serverlistmgr.servers - i + match
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table.insert(search_result, server)
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end
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end
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@ -395,7 +476,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
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if fields.btn_mp_search or fields.key_enter_field == "te_search" then
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tabdata.search_for = fields.te_search
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search_server_list(fields.te_search:lower())
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search_server_list(fields.te_search)
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if menudata.search_result then
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-- Note: This clears the selection if there are no results
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set_selected_server(menudata.search_result[1])
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