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New sneak: Smoothen the climb up event (#7727)
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@ -376,11 +376,14 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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m_speed.Z = 0;
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}
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if (y_diff > 0 && m_speed.Y < 0 &&
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if (y_diff > 0 && m_speed.Y <= 0 &&
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(physics_override_sneak_glitch || y_diff < BS * 0.6f)) {
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// Move player to the maximal height when falling or when
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// the ledge is climbed on the next step.
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position.Y = bmax.Y;
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// Smoothen the movement (based on 'position.Y = bmax.Y')
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position.Y += y_diff * dtime * 22.0f + BS * 0.01f;
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position.Y = std::min(position.Y, bmax.Y);
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m_speed.Y = 0;
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}
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