mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 00:47:29 +01:00
Fix and improve view range tuner
This commit is contained in:
parent
45589fae58
commit
c50c9a10f1
@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "gamedef.h"
|
||||
#include "sound.h"
|
||||
#include "event.h"
|
||||
#include "profiler.h"
|
||||
#include "util/numeric.h"
|
||||
#include "util/mathconstants.h"
|
||||
|
||||
@ -57,10 +58,10 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
|
||||
m_fov_x(1.0),
|
||||
m_fov_y(1.0),
|
||||
|
||||
m_added_frametime(0),
|
||||
m_added_busytime(0),
|
||||
m_added_frames(0),
|
||||
m_range_old(0),
|
||||
m_frametime_old(0),
|
||||
m_busytime_old(0),
|
||||
m_frametime_counter(0),
|
||||
m_time_per_range(30. / 50), // a sane default of 30ms per 50 nodes of range
|
||||
|
||||
@ -242,8 +243,8 @@ void Camera::step(f32 dtime)
|
||||
}
|
||||
}
|
||||
|
||||
void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
|
||||
f32 tool_reload_ratio)
|
||||
void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
|
||||
v2u32 screensize, f32 tool_reload_ratio)
|
||||
{
|
||||
// Get player position
|
||||
// Smooth the movement when walking up stairs
|
||||
@ -416,7 +417,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
|
||||
m_wieldlight = player->light;
|
||||
|
||||
// Render distance feedback loop
|
||||
updateViewingRange(frametime);
|
||||
updateViewingRange(frametime, busytime);
|
||||
|
||||
// If the player seems to be walking on solid ground,
|
||||
// view bobbing is enabled and free_move is off,
|
||||
@ -440,23 +441,22 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
|
||||
}
|
||||
}
|
||||
|
||||
void Camera::updateViewingRange(f32 frametime_in)
|
||||
void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in)
|
||||
{
|
||||
if (m_draw_control.range_all)
|
||||
return;
|
||||
|
||||
m_added_frametime += frametime_in;
|
||||
m_added_busytime += busytime_in;
|
||||
m_added_frames += 1;
|
||||
|
||||
// Actually this counter kind of sucks because frametime is busytime
|
||||
m_frametime_counter -= frametime_in;
|
||||
if (m_frametime_counter > 0)
|
||||
return;
|
||||
m_frametime_counter = 0.2;
|
||||
m_frametime_counter = 0.2; // Same as ClientMap::updateDrawList interval
|
||||
|
||||
/*dstream<<__FUNCTION_NAME
|
||||
<<": Collected "<<m_added_frames<<" frames, total of "
|
||||
<<m_added_frametime<<"s."<<std::endl;
|
||||
<<m_added_busytime<<"s."<<std::endl;
|
||||
|
||||
dstream<<"m_draw_control.blocks_drawn="
|
||||
<<m_draw_control.blocks_drawn
|
||||
@ -466,7 +466,7 @@ void Camera::updateViewingRange(f32 frametime_in)
|
||||
|
||||
// Get current viewing range and FPS settings
|
||||
f32 viewing_range_min = g_settings->getS16("viewing_range_nodes_min");
|
||||
viewing_range_min = MYMAX(5.0, viewing_range_min);
|
||||
viewing_range_min = MYMAX(15.0, viewing_range_min);
|
||||
|
||||
f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max");
|
||||
viewing_range_max = MYMAX(viewing_range_min, viewing_range_max);
|
||||
@ -503,17 +503,17 @@ void Camera::updateViewingRange(f32 frametime_in)
|
||||
|
||||
// Calculate the average frametime in the case that all wanted
|
||||
// blocks had been drawn
|
||||
f32 frametime = m_added_frametime / m_added_frames / block_draw_ratio;
|
||||
f32 frametime = m_added_busytime / m_added_frames / block_draw_ratio;
|
||||
|
||||
m_added_frametime = 0.0;
|
||||
m_added_busytime = 0.0;
|
||||
m_added_frames = 0;
|
||||
|
||||
f32 wanted_frametime_change = wanted_frametime - frametime;
|
||||
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
|
||||
g_profiler->avg("wanted_frametime_change", wanted_frametime_change);
|
||||
|
||||
// If needed frametime change is small, just return
|
||||
// This value was 0.4 for many months until 2011-10-18 by c55;
|
||||
// Let's see how this works out.
|
||||
if (fabs(wanted_frametime_change) < wanted_frametime*0.33)
|
||||
{
|
||||
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
|
||||
@ -524,22 +524,24 @@ void Camera::updateViewingRange(f32 frametime_in)
|
||||
f32 new_range = range;
|
||||
|
||||
f32 d_range = range - m_range_old;
|
||||
f32 d_frametime = frametime - m_frametime_old;
|
||||
f32 d_busytime = busytime_in - m_busytime_old;
|
||||
if (d_range != 0)
|
||||
{
|
||||
m_time_per_range = d_frametime / d_range;
|
||||
m_time_per_range = d_busytime / d_range;
|
||||
}
|
||||
//dstream<<"time_per_range="<<m_time_per_range<<std::endl;
|
||||
g_profiler->avg("time_per_range", m_time_per_range);
|
||||
|
||||
// The minimum allowed calculated frametime-range derivative:
|
||||
// Practically this sets the maximum speed of changing the range.
|
||||
// The lower this value, the higher the maximum changing speed.
|
||||
// A low value here results in wobbly range (0.001)
|
||||
// A low value can cause oscillation in very nonlinear time/range curves.
|
||||
// A high value here results in slow changing range (0.0025)
|
||||
// SUGG: This could be dynamically adjusted so that when
|
||||
// the camera is turning, this is lower
|
||||
//f32 min_time_per_range = 0.0015;
|
||||
f32 min_time_per_range = 0.0010;
|
||||
//f32 min_time_per_range = 0.05 / range;
|
||||
//f32 min_time_per_range = 0.0010; // Up to 0.4.7
|
||||
f32 min_time_per_range = 0.0005;
|
||||
if(m_time_per_range < min_time_per_range)
|
||||
{
|
||||
m_time_per_range = min_time_per_range;
|
||||
@ -572,10 +574,10 @@ void Camera::updateViewingRange(f32 frametime_in)
|
||||
/*dstream<<"new_range="<<new_range_unclamped
|
||||
<<", clamped to "<<new_range<<std::endl;*/
|
||||
|
||||
m_draw_control.wanted_range = new_range;
|
||||
m_range_old = m_draw_control.wanted_range;
|
||||
m_busytime_old = busytime_in;
|
||||
|
||||
m_range_old = new_range;
|
||||
m_frametime_old = frametime;
|
||||
m_draw_control.wanted_range = new_range;
|
||||
}
|
||||
|
||||
void Camera::setDigging(s32 button)
|
||||
|
12
src/camera.h
12
src/camera.h
@ -105,12 +105,12 @@ public:
|
||||
void step(f32 dtime);
|
||||
|
||||
// Update the camera from the local player's position.
|
||||
// frametime is used to adjust the viewing range.
|
||||
void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
|
||||
f32 tool_reload_ratio);
|
||||
// busytime is used to adjust the viewing range.
|
||||
void update(LocalPlayer* player, f32 frametime, f32 busytime,
|
||||
v2u32 screensize, f32 tool_reload_ratio);
|
||||
|
||||
// Render distance feedback loop
|
||||
void updateViewingRange(f32 frametime_in);
|
||||
void updateViewingRange(f32 frametime_in, f32 busytime_in);
|
||||
|
||||
// Start digging animation
|
||||
// Pass 0 for left click, 1 for right click
|
||||
@ -151,10 +151,10 @@ private:
|
||||
f32 m_fov_y;
|
||||
|
||||
// Stuff for viewing range calculations
|
||||
f32 m_added_frametime;
|
||||
f32 m_added_busytime;
|
||||
s16 m_added_frames;
|
||||
f32 m_range_old;
|
||||
f32 m_frametime_old;
|
||||
f32 m_busytime_old;
|
||||
f32 m_frametime_counter;
|
||||
f32 m_time_per_range;
|
||||
|
||||
|
@ -215,6 +215,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
//u32 blocks_had_pass_meshbuf = 0;
|
||||
// Blocks from which stuff was actually drawn
|
||||
//u32 blocks_without_stuff = 0;
|
||||
// Distance to farthest drawn block
|
||||
float farthest_drawn = 0;
|
||||
|
||||
for(std::map<v2s16, MapSector*>::iterator
|
||||
si = m_sectors.begin();
|
||||
@ -347,6 +349,8 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
|
||||
sector_blocks_drawn++;
|
||||
blocks_drawn++;
|
||||
if(d/BS > farthest_drawn)
|
||||
farthest_drawn = d/BS;
|
||||
|
||||
} // foreach sectorblocks
|
||||
|
||||
@ -356,6 +360,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
|
||||
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
|
||||
m_control.blocks_drawn = blocks_drawn;
|
||||
m_control.farthest_drawn = farthest_drawn;
|
||||
|
||||
g_profiler->avg("CM: blocks in range", blocks_in_range);
|
||||
g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
|
||||
@ -363,6 +368,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
g_profiler->avg("CM: blocks in range without mesh (frac)",
|
||||
(float)blocks_in_range_without_mesh/blocks_in_range);
|
||||
g_profiler->avg("CM: blocks drawn", blocks_drawn);
|
||||
g_profiler->avg("CM: farthest drawn", farthest_drawn);
|
||||
g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,8 @@ struct MapDrawControl
|
||||
wanted_max_blocks(0),
|
||||
wanted_min_range(0),
|
||||
blocks_drawn(0),
|
||||
blocks_would_have_drawn(0)
|
||||
blocks_would_have_drawn(0),
|
||||
farthest_drawn(0)
|
||||
{
|
||||
}
|
||||
// Overrides limits by drawing everything
|
||||
@ -48,6 +49,8 @@ struct MapDrawControl
|
||||
u32 blocks_drawn;
|
||||
// Number of blocks that would have been drawn in wanted_range
|
||||
u32 blocks_would_have_drawn;
|
||||
// Distance to the farthest block drawn
|
||||
float farthest_drawn;
|
||||
};
|
||||
|
||||
class Client;
|
||||
|
@ -2456,7 +2456,8 @@ void the_game(
|
||||
float full_punch_interval = playeritem_toolcap.full_punch_interval;
|
||||
float tool_reload_ratio = time_from_last_punch / full_punch_interval;
|
||||
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
|
||||
camera.update(player, busytime, screensize, tool_reload_ratio);
|
||||
camera.update(player, dtime, busytime, screensize,
|
||||
tool_reload_ratio);
|
||||
camera.step(dtime);
|
||||
|
||||
v3f player_position = player->getPosition();
|
||||
@ -2875,6 +2876,7 @@ void the_game(
|
||||
else
|
||||
{
|
||||
fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
|
||||
fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
|
||||
fog_range *= 0.9;
|
||||
if(draw_control.range_all)
|
||||
fog_range = 100000*BS;
|
||||
|
Loading…
Reference in New Issue
Block a user